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    1. DeepspaceMechanic

      Storyline Based Design Competition

      I MANAGED TO ATTACH THE STATION'S BLUEPRINT TO THIS POST:
    2. DeepspaceMechanic

      Storyline Based Design Competition

      Missed the end-date by a day, but here's my entry! (I'm making a new post for it, instead of editing my reserved post, to bump the thread) Since the size limit was 30^3, I figured I'll make a 29x29 base and see how many floors I can stack onto each other. With my standard 5m ceiling height...
    3. DeepspaceMechanic

      Entity merging dock

      Yes! I was thinking about this myself recently. Currently templates are placed like blocks (one of the corners of their bounding boxes are anchored on the first block face in line-of-sight), while they could as well be placed like how we set the "fill origin" with the Fill Tool (with the...
    4. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #39 After 600 downloads of the original version, I finally updated my first serious shipyard station. It was about time, because the first time I promised that it will be refitted with new systems was at the 400 downloads mark. It has been for a long time, and still is...
    5. DeepspaceMechanic

      PetroFlux H56 Refueling & Repair Station - Refitted to Systems 2.1 and substantially improved all around

      Refitted to Systems 2.1 and substantially improved all around.
    6. DeepspaceMechanic

      "Exilis" utility craft pack - Refitted to Systems 2.1

      Refitted to Systems 2.1
    7. DeepspaceMechanic

      What happened to Starmade?

      Tshara's "Zero-G race track" Maybe these aren't what were mentioned, but it's all good stuff, here they are for anyone interested.
    8. DeepspaceMechanic

      Storyline Based Design Competition

      Sounds good, even better than a single bonus week, best to be sure. And I'm going to link this thread in a status message I'm going to post right after this (so that it remains on SMD's front page until five other forumers updated their statuses). Also, blame the current development stage /...
    9. DeepspaceMechanic

      Storyline Based Design Competition

      It's disappointing to see that this imaginative competition didn't gain much attention, and that none of us have managed to post/build anything before the end date. My excuse is that my week turned particularly busy last week, while on this week, I just procrastinated the starting of this...
    10. DeepspaceMechanic

      Storyline Based Design Competition

      ~ Reserved For Design ~ Wonderful idea and a very well-written presentation! I would love to see this competition gaining attention and producing results. I will start building something for the "Section 1" challenge this week, after finishing with an update I'm working on now, and I'll edit...
    11. DeepspaceMechanic

      Change hideous dark theme to light theme in forums?

      Scroll all the way down to the bottom of the page, open the window marked on the screenshot below, and select "Default Theme" (which looks bad, and makes user-formatted white texts invisible):
    12. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #38 I decided, in record time, to shelve the ship shown in the last couple of progress updates. It was more of a "let's build something just to try this recreate-a-miniature-model-with-enlarged-block-templates technique" anyway. I mostly like what was built on it so far...
    13. DeepspaceMechanic

      Gator patrol corvette quintet (ONE SHIP MADE OUT OF FIVE) - Added few more Rail Mass Enhancers to turret bases

      The turret bases of the two heavy turrets required an additional four Rail Mass Enhancer blocks each, to ensure that the turret gun parts don't suffer any rotation slowdown.
    14. DeepspaceMechanic

      Gator patrol corvette quintet (ONE SHIP MADE OUT OF FIVE) v1.2

      Is this a fleet of 5 ships and 4 drones? - NO. It's a vertical ship with 2 heavy and 4 AMS turrets. - YES! MIDDLE SHIP: main core, shield recharger (in center), and shield capacity banks (in front and back) BOTTOM SHIP: reactor (in center), and shield capacity banks (in front and back) TOP...
    15. DeepspaceMechanic

      Gator-class patrol corvette (Two color variants) v1

      Random corvette-sized ship. Download package contains a reptilian and a police style color scheme variant. Focused on hull design with this project, with quite satisfying results. Named "Gator" for its shape, mainly of its "head/nose". Has only a cockpit for interior, rest of internal space is...
    16. DeepspaceMechanic

      Help with AMS in Weapons 3.0?

      Thank you very much for all this useful information! Much appreciated (y) I will keep your pointers in mind for future AMS turret building.
    17. DeepspaceMechanic

      Help with AMS in Weapons 3.0?

      Thanks for the info! It sounds like I somewhat underestimated how hard it got to take down missiles. Good to know at least that missile health is a depletable value. Between posting the questions and reading your answers, I built a new AMS turret of my own design, linked in the OP. I thought...
    18. DeepspaceMechanic

      How to import blueprints from a 200.xxx install to a 199.xxx install?

      Perhaps this is too late of a reply to the original post, but consider trying to template the newer-game-version structure you wish to use in an older game version. Blueprints aren't backward-compatible (at least across as great of a game version gap as 200.xxx-to-199.xxx), but templates are...
    19. DeepspaceMechanic

      Free-floating drone AMS turret v1

      This is an AMS turret built to resemble a self-propelled drone. As such, it's meant to be installed on free-floating turret axis blocks, having no contact with the structure it's meant to protect. This design eliminates several problems when trying to build anti-missile systems on smaller...
    20. DeepspaceMechanic

      Help with AMS in Weapons 3.0?

      I'm trying to find some advise regarding modern anti-missile systems. As everyone knows, the Weapons 3.0 update introduced some sort of health to missiles... Related questions: 1) Is the missile health value a threshold which has to be matched/exceeded by the damage value of a cannon...