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    1. DeepspaceMechanic

      Logic Tractor Beam help

      UPDATE: I couldn't resist making a variant of the previously shared tractor beam rig which uses the aforementioned single-ISR solution for toggleing between more than two states. I attached this second variant's blueprint to this post. As shown in the GIF below, this system comes with a...
    2. DeepspaceMechanic

      Logic Tractor Beam help

      Glad I could help :) I checked the Wiki page you linked. It's a splendidly concise and well-organized page. Bravo for that (y) I noticed that you already added the circuit I shared, and also included a second variant of your own. I prefer your solution, it's more elegant without those delays...
    3. DeepspaceMechanic

      Star Trek Discovery Enterprise - Scaled Build WIP

      I love this handmade-replica-producing craftsmanship process you described. Beautiful work so far! (y) I just wanted to give a little tip, because it seemed in one of the sceenshots that you do the tetra-hepta-ing with heptas first and tetras later... I found that it's a much less tedious...
    4. DeepspaceMechanic

      Logic Tractor Beam help

      Hi Crimson! I found a solution and made a proof-of-concept, the blueprint of which is attached to this post. Figured I should share it this way, because it's a little too much to explain in text, or to sketch up as a wiring diagram. Check the BP in the game, and feel free to ask if the purpose...
    5. DeepspaceMechanic

      Controlling blinky-light circuits

      I drew and labeled up the sketch below in a way so that those not familiar with sensor setups and toggle-able clocks can get it too (I didn't assume you aren't). Obviously, the system below uses plex doors, of which circuits can't tell whether they're open or close (even if you have buttons for...
    6. DeepspaceMechanic

      Universe Update Roadmap #1

      <parasztos-akcentus> Há a meg merre van? ;) </parasztos-akcentus>
    7. DeepspaceMechanic

      Much thanks to Gmodism for reviewing my Sobek ship...

      Much thanks to Gmodism for reviewing my Sobek ship: https://www.youtube.com/watch?v=mAphGShBXNo&list=PLnIF7QPQ7WAPKyeSy2K_v7ca4rnxNICBV
    8. DeepspaceMechanic

      Interior porn

      OHMYGOODLORD, I like it a million times more, now that I saw that third screenshot of those five. So there's both a dome-covered "arena" and the whole top of the station is bowl-like too, with a membrane of illuminated water separating it from the outside vacuum? - That's just so nice! Guys...
    9. DeepspaceMechanic

      Interior porn

      What an epic beauty! That central area under the dome is a piece of architectural design that I've been searching for ages without even knowing. Coincidentally, it was only yesterday that I took a quick look at the video archive of StarMade's Twitch channel, and in one of their most popular...
    10. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #35 Finished and published the subject of the last two progress update posts: ALIEN TARGET PRACTICE - Kill the wasps before you kill the hive! This "alien target practice" structure was meant as a prototype of my original plan, but we can consider it the real deal. I'm...
    11. DeepspaceMechanic

      Check out the Community Content uploads of builders like @[298615:Tshara] or...

      Check out the Community Content uploads of builders like @[298615:Tshara] or @[297718:NuclearFun] - there are of course many others who build amazingly good-looking ships, but they are two of my favorite builders, and going through their ships will probably take you some time :)
    12. DeepspaceMechanic

      The ability to place two wedges in one block for aesthetic purposes

      It's nice to sometimes have two diagonal lines in contact, but it's kind of a "luxury". Using docked entities to slide them togehter will have to remain the way to do it, because altering the game's code to have the ability for two blocks to reside in one voxel position on the same entity...
    13. DeepspaceMechanic

      KORTHEX - The Deepspace Mech - Overhauled systems and removed remaining outdated blocks

      After the Weapons Update, and the subsequent removal of the integrity mechanic, the possibility arose to overhaul every system of this mech. Systems were so significantly improved as if it wasn't the same mech. Also, all remaining outdated blocks were finally removed (Power Supply Modules). The...
    14. DeepspaceMechanic

      Zircon-class Asteroid Miner - MAJOR UPDATE: highly improved shields, power, chambers, mining system, thrust, and aesthetics

      After the Weapons Update, and the subsequent removal of the integrity mechanic, the possibility arose to overhaul every system of this apparently quite popular mining ship. Systems were so significantly improved as if it wasn't the same ship. One of the two mining systems were removed (since...
    15. DeepspaceMechanic

      Help with effects 2.0

      Interesting... Thank you for sharing your findings, it's nice to see such rigorous testing. But of course the final conclusion disappoints me as much as anyone else. I don't really have any specific wishes regarding weapons, and rarely even have anything to complain about - what I want most is...
    16. DeepspaceMechanic

      Help with effects 2.0

      Sachys Dr. Whammy Spartan-228 Thank you all. I have a few other question marks about weapons if any of you have/would like to share this kind of info. I seem to recall that the explosive effect used to increase the blast radius of missiles and cannon projectiles regardless if they hit armor...
    17. DeepspaceMechanic

      Help with effects 2.0

      Thought I'd rather ask here than to start a new thread in Game Support. Is there a more definite answer at this point as to what are the specific effects of the Heat, Kinetic, and EM damage types? I was too lazy/uninterested so far to experiment with either the new tertiary effect systems or...
    18. DeepspaceMechanic

      LOBSTER-CLASS FRIGATE - Tweaked reactor priorities and hotbar layout

      -Missiles were accidentally left neglected on the reactor priorities list; they were moved up to an appropriately high rank. -Changed the hotbar layout of weapon systems to make the Heat-Seeker and Lock-On missile computers more easily distinguishable.
    19. DeepspaceMechanic

      "Sobek" dreadnought - Fixed hangar doors and removed the empty shell version

      -The new collision boxes of 3D models meant that some Light Corner blocks blocked the hangar doors from opening/closing properly; removed them out of the way. -Fixed the large rail door to the core room; its circuitry was corrupted by a new bug affecting Area Trigger Controller blocks. -Few...
    20. DeepspaceMechanic

      ALIEN SHIP: The "Purple Wasp" Drone - Minor modifications

      -Connected the wireless receiver that originally activated only the engine and eye lights to the Bobby AI too, so that when the ship receives an external "Wake up!" signal, it actually switches into active mode besides lighting up. -Removed the Stabilizer Stream Node block.