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    1. DeepspaceMechanic

      Faulken's Nest

      I certainly am! - That ship looks amazing. A very nice design and flawless, meticulous execution, by the looks of it. Keep up the splendid work (y)
    2. DeepspaceMechanic

      The elevator of your dreams? (Now in two sizes!) - Now includes a second elevator for larger hallway sizes

      The download package now includes a second elevator for hallways of 5m inner height, so 7x7 with the walls, floor and ceiling included.
    3. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #41 Something new again. Dived into another heavy ship project. This is my first serious large ship since the Sobek Dreadnought (the finished version of which was released almost a year ago; and I don't count that abandoned Orcinus cruiser as a serious project anymore)...
    4. DeepspaceMechanic

      Ok, I can understand :)

      Ok, I can understand :)
    5. DeepspaceMechanic

      Discuss with the Devs July 18 2019 ([SIS]-Shortform)

      I really like those ideas! The possibility for variance in solar system volume is particularly intriguing. The aforementioned "metasystems" would thus provide not only freedom for the position of a solar system within an otherwise regular grid, but also freedom for different types /...
    6. DeepspaceMechanic

      If you want, you can send me the exported blueprint here in a private message. I'm curious about...

      If you want, you can send me the exported blueprint here in a private message. I'm curious about it, and might fix it fast if the issue isn't something particularly problematic.
    7. DeepspaceMechanic

      You mean it has a wrong orientation compared to the core? Try cut-pasting it, if there isn't a...

      You mean it has a wrong orientation compared to the core? Try cut-pasting it, if there isn't a lot of text on displays and long-distance logic connections in it, which might get lost by cutting and pasting back the ship in chunks.
    8. DeepspaceMechanic

      Discuss with the Devs July 18 2019 ([SIS]-Shortform)

      A few suggestions (or speculations of what the devs might already be doing) regarding the new galaxy structure... Mostly just daydreaming aloud: Keep the solar systems being made up of a regular cubic grid of sectors, with the host star (or pair of host stars) residing in the center sector (to...
    9. DeepspaceMechanic

      Dan' Stargate ships Emporium

      If a single central shield recharger's bubble doesn't cover a structure in its entirety, try increasing the shield recharger block count (sometimes a drastic increase is required, due to having been previously used to small amounts doing the job just fine, ie. from the times when shields didn't...
    10. DeepspaceMechanic

      List of outdated blocks to remove when modernizing blueprints

      Indeed, it would be nice to have a comprehensive list (that would include all block types that were removed prior to the power update too). I'll edit the original post, but I could use some help in compiling the full list, because I joined the club only after the current rail system's...
    11. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #40 Did some exceptionally fruitful building yesterday. I thought it would worth saying a few words about the methodology, because it's probably very rare for a fairly complex structure of 850 x 300 x 850 dimensions (and already 1.5 million blocks) to be put together in...
    12. DeepspaceMechanic

      Storyline Based Design Competition

      Presenting the FULGUR 320 personal space vehicle. "Fulgur" means lightning in latin, chosen because it's damn fast, while "320" refers to its mass, because it was a significant struggle to keep it below 321 mass, to keep the reactor from overloading when thrusting and jumpdrive charging at once...
    13. DeepspaceMechanic

      Storyline Based Design Competition

      That's a reasonable concern, given that we barely got any participants so far (probably mostly due to the current popularity level of the game/forums, instead of some shortcoming of the competition itself). But I think the continuity aspect of such a storyline-based competition is the most fun...
    14. DeepspaceMechanic

      Storyline Based Design Competition

      Honored to have won the approval of the voters (y) Thanks, I'm glad you liked the private suite I built, it was a fun little architectural challenge. Also very glad to see the story/competition taking its next step. I imagine building a ship will be the funnest challenge yet for most who wish...
    15. DeepspaceMechanic

      Storyline Based Design Competition

      I like it. It's of a nice, unusual overall shape. A wider-than-tall cylindrical reactor is something I don't think I seen before. The hazard stripes, the green glow, and the windows are nice touches. I'd change the basic armors to standard armor, and work some more on a few spots where cubic...
    16. DeepspaceMechanic

      Storyline Based Design Competition

      Forgot to mention that there's actually room for around 100 more power reactor blocks, besides the current 80, in that white sphere. And of course, if it has to be installed within smaller ships, the "turboelectric generator" part can be removed all together; it's just for the show.
    17. DeepspaceMechanic

      Storyline Based Design Competition

      Presenting the "Nucleus MSR-TEG-80": [/SPOILER] Download below (TEMPLATE of the reactor-generator itself, BLUEPRINT of the docked turbine rotor)
    18. DeepspaceMechanic

      MrGrey1's Shipyard

      That's one helluva masterpiece! Looks like some good inspired work... Love those skulls and chains (y)
    19. DeepspaceMechanic

      Wild Space Explorers

      Very interesting interior architecture coming along in there! The distribution and connectivity of the different compartments was well thought out. Good choices in materials, colors, lighting, and micro-detailing. And I love this "let's see where things could fit well without having the walls...
    20. DeepspaceMechanic

      The turret thread

      That quadrupedal base looks fantastic! Interesting idea and well executed (y)