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    1. NeonSturm

      Read by Council Grid based logic computer system

      One issue in programming is that you separate it into multiple files. In StarMade's 3D-environment logic, you see these connections. The other is that the deeper code branches are hidden behind a function-name-hyperlink. They are not shown directly. Today we are still writing "modern...
    2. NeonSturm

      Logic Blocks suggested behavior changes, player array debugging

      Yeah, and exporting it to a Schema.tic.
    3. NeonSturm

      What would YOU recycle?

      Perhaps there could be A-grade and B-grade items. B-grade can be recycled. They are scavenger-items. A-grade equipment can NOT be recycled with full pay-back, but is better (high-tech). Now everybody is happy?
    4. NeonSturm

      Activation Gates suggested behavior changes

      Same for area triggers. But you can counter-act it (with more logic). To get your behaviour, you also need 3 triggers. A --- B --- C A : Be left of B B : Be between A and C -- the state you desire. C : Be right of B NOTE: The states need to be exclusive and a second entity can mess it up...
    5. NeonSturm

      Universe Seed - Easy Server Configuration

      There could be 2 folders: System-folder User-folder Everything inside the User-folder partially hides the System-folder. I see little difference from a file that is in system but not user and a config value that is in system but not the user-data. The little difference I see is how a program...
    6. NeonSturm

      What would YOU recycle?

      No. Just computers. Because I hate the clutter in shops and that shops have modules without computer for them or vice versa.
    7. NeonSturm

      Mines and their practicality

      You can make auto-targeting mine-shooters. 1. Put a light gun and turret to target enemy ships (don't need any damage or could be just a salvage beam if it works). 2. Detect rotation (area triggers) perhaps with a floating trigger and wireless logic if it needs a separate structure. 3. Trigger...
    8. NeonSturm

      Structure Storage!

      You want this?
    9. NeonSturm

      Additional hotbars for build mode / bigger hotbars

      Maybe because other games already have it and Schema wants to focus on unique things first :p
    10. NeonSturm

      What would YOU recycle?

      Re-program computers! A computer needs just 3-4 elements: Store-Bit + (and/or + not)or(Nand/Nor) + a clock-cycle. I am tired of computers not adapting to what they actually control (effect, weapons, etc). Put in a cannon-block and any computer and you should get a cannon + cannon-computer.
    11. NeonSturm

      Brainstorm mini-games

      8: wasn't meant that way. You can be pro and still miss a few things. But your answer sounds a bit arrogant :p *joking* 1: I think race gates are meant to count how 1 player is progressing. 2: You can put a race gate on a small ship (wireless logic) or not? The ship can then be picked up... Or...
    12. NeonSturm

      New Weapon + Thruster + Shield + Generator + Fuel Generator, using resources

      A solution to this would be to require much more power for effect-boosted weapons - 67% comes from fuel, 33% from reactors. Another possibility is that the attacker (the faster ship) runs out of power first - then it can only make hit&run attacks. And if you face a greater force which is also...
    13. NeonSturm

      Survival expansion mod, questions to community

      Why do you not just take a look at the periodic table and then consider what to add? If you are done, you can give us an image of it with checked/unchecked/crossed cells.
    14. NeonSturm

      Large Planets / Moons

      If lag from block-count is that much of a problem, make some faces of a planet just flat water/lava/acid/snow/desert with no blocks on them. In turn, you would get prettier faces elsewhere. If you build on such faces, the buildings either sink into sand/acid, can submerge into or emerge from...
    15. NeonSturm

      Maps

      Made my response here : Starmade mapping - A response to MacThule's "maps" I think map data should not store blueprints, but block-counts only or "outlines" / "block-heighmap-pictures" to avoid too much data client-side and copy+paste hacks.
    16. NeonSturm

      Starmade mapping - A response to MacThule's "maps"

      Correct me if I understood it wrong: Enter galaxy => get sun positions. Enter system => get planet positions. IDEA: perhaps discover only stations not near a planet/the sun? Enter sector => get station info. IDEA: perhaps discover station positions near a planet/sun if you enter that...
    17. NeonSturm

      Build Mode Waypoints

      The mushroom fleet server has player-trade-shops near the spawn. Perhaps you can just use the same logic to trade ingredients for products - that is faster and you only need a few pull-connected storage-blocks connected over that long distance. The factory would then pull all ingredients from...
    18. NeonSturm

      Brainstorm mini-games

      Resetting blocks : shipyard. Flag block : 2 race gates. 1 at the flag, 1 at your base? perhaps a third after the spawn to invalidate the second. Spawn-point : spawn at one of many hubs and use a teleporter, unlocked by a wireless-logic password? Perhaps the game needs a bit more, but I think a...
    19. NeonSturm

      Turret Remote Reactivation

      If you undock a turret, what should happen to the (turret)-AI? Does the ship/turret setting still matter?
    20. NeonSturm

      New Weapon + Thruster + Shield + Generator + Fuel Generator, using resources

      Exactly what I want to play with. But you can't have it as easy as disallowing docked reactors - that would not only screw a lot of designs, it would also be boring for some. Imagine : Plant + Reactor >> Fuel >> Turret/Cloak + Energy. 5plants + 1uv-light (in middle plants) + 1 reactors *8min...