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    1. NeonSturm

      fix for starmade exiting procedures

      Every time the game needs to search in the text which happens to be a XML-like config file for the values. And every time you start the game, pictures and files need to move from hard-drive to ram. If that would persist in ram, as a binary rather than text version of local settings, a lot of...
    2. NeonSturm

      RIP everything

      (1) was a joke (2) you can get a power-efficient non-rotating design too. Even inside a casing that looks like if it is rotating. If entities shooting each other is an issue, make a upper and lower output 1 block distance and rails moving along 1 axis like an electrical razor). The 2 sides give...
    3. NeonSturm

      Would you be okay with a game engine change for Starmade?

      Everything that a computer can execute is math. Loops are easy to write but several different math operations (address pointer, branche's-jump-lengths, ...) Maybe you can program creativity. I got many ideas in the past years when I read and thought about this topic. Writing a complete AI out...
    4. NeonSturm

      The Campaign

      I like it, but you should probably re-write this post. Put the pics in a quote and refer to them as (L), (R) or (1), (2). Putting pics in quotes reduce their size and they appear horizontally 1-3/4 usually. I don't know the current, exact resource distribution for optimal ships, now after the...
    5. NeonSturm

      Disable Ion/overdrive effect for lock ons

      In another game, some NPC gave me a cloaking device and said something like: We have just this one. Disable it to attract atomic missiles (super strong and illegal) and then enable it again to evade their targeting systems. Don't try to win alone - rather drain the enemy ammunition before the...
    6. NeonSturm

      Would you be okay with a game engine change for Starmade?

      Then, here, this refers to change the primary support-goal of the engine. Blocks vs Polygons is just one example of such a goal, Data structure used throughout all existing code is another. Until a compiler could compile all different human languages into math end compile math into...
    7. NeonSturm

      Rail logic adaptors

      Intranet-rail for ship systems.
    8. NeonSturm

      RIP everything

      IRL we have out-dated computers running SM at 1 FPS. Now your ship is out-dated. It added realism, or not? :p The problem is not the update, but how power works. Power on the entity it is used should always be better. But why do you not just make a single faster-firing gun or make them behind...
    9. NeonSturm

      fix for starmade exiting procedures

      It would still take time to load different configs. If you want it to be really fast, resources such as textures need to persist in memory between (1)servers and (2)login-accounts on that server. (2)That would also help possible community-mods for sub-accounts to switch characters.
    10. NeonSturm

      Blueprint options

      But cargo limit is good once you are used to it. If you have a ship which just needs "90% space" for weapons and power, it is boring. If 80% of a ship's mass is cargo, you have more freedom how the other 30% mass is layed out around it because the majority of mass used for turn may stay in the...
    11. NeonSturm

      AAAAAAAAAAAAAAAH!!!Space Engeneers have better planets!

      Means that BrotherLazarus has understood you that way. See it as an information for you, useful to clear up miss-understandings. Now you both did create a full page of spam-posts, merely because it is impossible to move that to PM without others being able to follow the discussion? Maybe add a...
    12. NeonSturm

      Starmade mapping - A response to MacThule's "maps"

      Create "nodes" of interest (planets, stations, stars, wormholes, ...) or pathes between them is whole different from sorting them into a path-system and make that usable by AI. I like it Andem, but bobby trading shouldn't produce near infinite income. The active player should be able to get the...
    13. NeonSturm

      Planned Another Planet Thread

      Phasing = Invincible? What happens if it phase into reality when you are inside the planet? Then you get killed or are trapped in out-of-phase when it disappears? I think we already have this : planets are only loaded when a player causes the server to load this sector. Ocean World, just for...
    14. NeonSturm

      Holographic space-streets help orientation in 3D space

      Holographic tunnels/spheres in space showing the nodes and paths to ease the orientation. Nodes are points of interest (planets, stations, wormholes, ...) paths are connections. It only would be visible to a pilot with Navigation-Software MK1 installed in one of his navigation computers ;) and...
    15. NeonSturm

      AI Ideas Thread

      Computers would trade power into CPU-cycles. Memory-Chips would store these CPU-cycles. AI-modules would use it up. And everything is named technically :p
    16. NeonSturm

      Logic with Display Modules

      please compare. check passwords before open a door.
    17. NeonSturm

      Recognized O.V.E.R.V.I.E.W. and control of docked entities - RELOADED

      What if I hit a button accidentally? What if I need to disable the pull in a hurry? Don't get me wrong, it is nice (I liked your post ^^), but please also think about when and how you need to use each feature Disabled things could be grey. Red on power could also mean : no power regeneration...
    18. NeonSturm

      Lighting (or lack thereof) - Am I doing something wrong?

      Because the flash-light can use up more resources - it only exists once.
    19. NeonSturm

      Cloaking, an Anthology

      I agree on Dire Venom and Blodge - most of it was suggested by me earlier too (maybe with more explanation...) Small static mines should be able to cloak easier than small moving torpedoes. Stations could be buffed by giving them a singularity-power-reactor (ships can't use it because it's...
    20. NeonSturm

      Thrust Mechanics Explained

      Seems like thrusters inherently create a small breaking effect at high velocities :p More thrusters right/left increase the breaking effect for the ship while not increasing acceleration for forward/backward.