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    1. NeonSturm

      Codes 4 Wireless Blocks

      Reminds me about "ports" in the network communication of real computers. Port 80 is the default HTTP port. Every port below 1024 is reserved for things like HTTP hyper-text-transfer-protocol, DNS domain-name-system, ... In SM, this would be equivalent to "Requesting Dock Permission", "Sending...
    2. NeonSturm

      AI Ideas Thread

      Perhaps a faction can produce AI-points per player to make these things less OP. Or AI points are created per station, so that there is a reason to kill enemy stations (fight for the server's "CPU"-resource). Things like scanners or beacons which react to intruders would be without costs as it...
    3. NeonSturm

      Multiple Weapon Groups

      Is it (( 100% +25% +25% = 150% )) for 3 outputs? Or is it (( 100% *125% *125% = 156% (+1/4%) )) for 3 outputs?
    4. NeonSturm

      Better FPS(suggestion how to improve it)

      Can the game remind blocks that were rendered last frame? And everything that wasn't rendered last frame can be with lower details. Except for near blocks in Astronaut mode. Everything that is only visible for a frame is blurred to the human eye anyway. The holes in the picture can be hidden...
    5. NeonSturm

      Criss' Thread

      Some of the cost of a gun is the energy supply. If you can power a big jump drive and big cargo thrusters, you should have a small gun for the case you need to convert that already existing energy into firepower. Another thing about a Warship is defence,shielding. Again, you already have a...
    6. NeonSturm

      Blueprint item player ownership, "Unsavable", and "Unmodifiable" flags

      I know. How would you like it if your server owner "steals" your stuff? Now it is clear that it belongs to public once uploaded. And still, as soon as you upload it in community content, nobody would buy it ingame anymore (everyone has it locally, maybe hacked).
    7. NeonSturm

      Blueprint item player ownership, "Unsavable", and "Unmodifiable" flags

      Perhaps, but you can't deny it to the server owner. Also it would reduce the amount of available community content and give a penalty for peoples uploading it into community content (as nobody would pay in-game-credits for these creations anymore).
    8. NeonSturm

      Game Balance Suggestions

      Suggestion : Hotkey-logic (also allows passwords). Hotkey-Listener-Block : Listens to pressed keys from players that stand on them or nearby players and forwards them to a linked Pattern-Block. Hotkey-Pattern-Block : registers a hotkey pattern (string,text) at the hotkey-computer for which it...
    9. NeonSturm

      Making handheld weapons

      If your weapon is incapable of firing accurate above 100-ish yards (perhaps because it doesn't support aiming that well), why should you account for it? And if you fire in vacuum, there is no wind drag or air resistance. In a ship corridor there is air resistances, but still no wind drag. And in...
    10. NeonSturm

      Station Specific Buff(s)

      Some invulnerable stations around spawn are good for diversity. But if HQ stations should remain invincible, vulnerable stations elsewhere should give some use. Except on a pure PvE server.
    11. NeonSturm

      Making handheld weapons

      For inner-ship combat, I would prefer a weapon that can shoot around an edge and shrapnel-grenades that hit targets around an edge. Sniper rifles have 2 specialities: They need a long time to aim in atmosphere where you have wind and gravity They can be built lightweight because of few shots...
    12. NeonSturm

      Cloaking, an Anthology

      Makes minefields useful. They de-cloak ships.
    13. NeonSturm

      Would you be okay with a game engine change for Starmade?

      I was talking about the math, not the code. When writing it, I was thinking about math for balancing etc. Agree. I am not happy about this. If a user can't follow a simple how-to-install for Win,Mac,Linux * 32/64 = 6 options to choose from, this user isn't qualified for SM's complexity either.
    14. NeonSturm

      New Weapon + Thruster + Shield + Generator + Fuel Generator, using resources

      I think we need both long-term fuel and a second layer of energy-capacitors. One for burst fire, one for continuous fire or burst-cloak huge objects with low infinite regeneration. You can't destroy energy, but maybe you can destroy the form of energy called heat. Scientists created a molecule...
    15. NeonSturm

      Lighting (or lack thereof) - Am I doing something wrong?

      Yes, that is a part of the solution.
    16. NeonSturm

      Planned Global Skins

      Example: 300€ computer / 3 years = 100€ a year. 20€ internet connection / month = 240€ a year. 10€ star-made * 12 games a year = 120€ a year. 4€ micro-transactions per game *12 games bought in a year = 48€ per year. PC+internet is transparent. There you can expect a human to make correct...
    17. NeonSturm

      Logic Block for changing slaves/effects

      I like both threads Anyhow, there needs to be improvement.
    18. NeonSturm

      Different ways of destroying/disabling a ship.

      Perhaps you may need a space-time-dynamic hull in space-age :p Dividing was once implemented but not enabled per default because of issues with it. break-config setting afaik
    19. NeonSturm

      Mail system - admin broadcast mail

      I agree on the last 2 posts, but: It would be far easier to implement if the suggestion has actually thought out a system that would satisfy anyone. StarMade could provide tools or API to enable player accessing this option ingame and having alerts just like here in the forum. If you have to...
    20. NeonSturm

      StarMade Development Direction

      It could be walking-surface based. Every accessible surface with space tall enough to hold a character. Each passage connects to two (or more if an elevator) rooms, has a time-cost for each transition (can have sub-passages like for example a binary tree) and the room/quarter is everything left...