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    1. NeonSturm

      Mail system - admin broadcast mail

      It would be nice if you can set it to send you an email, but only if you didn't read it for X days. Also if it would only send 1 email per X days to keep spaming low and concatenate info in that email. I think an admin-to-all option only is insufficient. Instead there could be subscriptions and...
    2. NeonSturm

      Station Specific Buff(s)

      I like most of what you said BDLS, but I don't know if I agree on zero-cost. Perhaps require 10000 blocks (blueprint) on a station else it expires after a day? I'd like stations that automatically purchase new ships, but only if you can't lure them out. I have more interest in a limit of how...
    3. NeonSturm

      Any chance faction ranks/permissions will be worked on anytime soon?

      I made a faction, the server stopped working for me and I got no response whether others can join it. Neither I did get any info about why it was down or if I got banned for something I don't even remember to have done. Then, I joined another server and build a huge spawn... but only 1 guy was...
    4. NeonSturm

      Would you be okay with a game engine change for Starmade?

      You don't need to change the math behind it and you also have a list of what can be done and how - you have your knowledge on it. That saves a lot of time. 90% of programming is debugging. Sometimes even just adding semicolons to lines. –––––––– Personally, I think SM is wrong direction in quite...
    5. NeonSturm

      Lighting (or lack thereof) - Am I doing something wrong?

      A simple glass block in front of them significantly reduce their light level. I used to play with this, should have remembered it earlier. They seem to emit more light the more empty faces they have.
    6. NeonSturm

      Cloaking, an Anthology

      I think cloak Makes a ship 3x as good when choosing when and where to engage fights Should not penalize for using basic hull Cloak (and jam) should not be all or nothing, instead reducing the detection distance. Ships could fade visible at 0.9x detection distance and into background colour at...
    7. NeonSturm

      Brainstorm mini-games

      There are quite some games out there with the same problem, even if they spend their resources on that game, not a game inside their game. SpringRTS-BA for example has on average 3-20 online players in their main host (Zero-K uses a different host) They develope the game since more than 10...
    8. NeonSturm

      Lighting (or lack thereof) - Am I doing something wrong?

      Increase the light rays to increase the light level. Not a good option because stations should look the same to all.
    9. NeonSturm

      Making handheld weapons

      Perhaps you could build weapons designed for your ship's interior. That means for example, that their accuracy and fire range is tightly bound to how long your corridors are. damage is bound to how big the combat-mechs/suits of attackers can possibly be. and fire-rate, energy and handling are...
    10. NeonSturm

      A concept of a Starmade racing structure or what we can learn from racing games.

      But it is not much fun until you can fine-tune a ship to be good in a certain track. and then 24/7 players will win :p
    11. NeonSturm

      Faction Access to factory modules on home base

      The easiest implemention would be to write player names which are white-listed into a display block and use that data. [ap=author's full name] [aN=faction's full name, N is the rank] [f=faction-name] [p=player-name] [s=string in the player-name] As long as the display block is locked to the...
    12. NeonSturm

      Rejected Hull blocks as Cubes or slabs, player slab creation.

      You speak about polygon-models (even if they are block-shaped), not sub-blocks (2x2x2 inside a 1x1x1 for example).
    13. NeonSturm

      Station Specific Buff(s)

      Ships can have burst-fire. Stations need to be prepared to be trolled by fake-targets get sniped their turret-fix-points by warheads from invisible ships suffer the inability to focus all their firepower on the target and more .... Optimally, the first station of a faction is stronger than...
    14. NeonSturm

      Rejected Hull blocks as Cubes or slabs, player slab creation.

      2x2x2 micro-blocks are possible with just 1 byte of data. It can even be mixed with HP if the blueprint is saved separately (for repair). This is equivalent to 255 possible shapes/orientations which currently take 6 bit too? You just need 2 IDs, one for implemented shapes, 1 for cubic...
    15. NeonSturm

      Crew Escape Systems

      First, I would not make them single-person, but for 2x the number and 3x on luxury-liners. The crew needs 1 pod near their work-area, 1 near the lounge/hangars and 1 near their crew-quarter, some may overlap. Also each pod should take 2 peoples. Who wants to be alone? An abandoned station or...
    16. NeonSturm

      Rejected Hull blocks as Cubes or slabs, player slab creation.

      There is an element in the periodic table named Orangutan.ium or something like that :) If slabs have automated names, something funny may occur ^^ I think there should be a block in O-shape. 4 sides painted (on the inside too) which you can jump through. And an U-shape (2 of them make a tiny...
    17. NeonSturm

      Grey hull blocks and armor paint

      I like it - can we have graffiti guns? Let me paint my lil' brothers ship with porn (as long as no admin bans me for it)! *now seriously* I don't want to have to care about what colour I use. I want to put paint as "plating" on it. You can have a wall of stone and put a tiny layer wood on it...
    18. NeonSturm

      Mines and their practicality

      I can't see if you guys really understood my last post: A turret which fires mines as projectiles (because they are hull penetrating) requires lower numbers to actually hit something, because the coverage is greater. I would like a Stockpile-Effect : It makes any weapon far better but suicide...
    19. NeonSturm

      Brainstorm mini-games

      2: In some games, the flag carrier can't use weapons and has a mini-map-spot painting him as priority target. With no thrusters this is barely faster than an astronaut. Perhaps a single gun to fire back if it is balanced vs astronauts. 6&7, you put your block into a set-public inventory, it...
    20. NeonSturm

      What would YOU recycle?

      Perhaps there could be stuff that is automatically dumped back to the planet. Dirt bag ships (AI required) could pull these blocks out of your storage and dump it on another planet surface. The downside would be that there is a dirt hill covering more valuable parts beneath. Perhaps this would...