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    1. NeonSturm

      Advanced Build Mode: Separate remove/build sizes + Allow typing of numbers

      #2: Slider for: 1x1x1, 2x2x2, 4x4x4, ... (1,2,4,8,16,32,64,...) Why? because then it is independent on which scale you build, it always has the same relative resolution. It should also be possible to build/remove aligned to an offset + grid-size (currently fixed to the values {0, 1}). More than...
    2. NeonSturm

      Brainstorm This Thruster Fuel

      That is what a default-faction (like trading guild) should fix. With giving you some default-jump-gates.
    3. NeonSturm

      [Beacon] Attack alerts + more

      Yeah, as if I would be too stupid to use a scrambler to hide my pilot's identity to the enemy ... especially after getting a high-tech ship. StarTrek for example can only scan life forms by species and strength, on planets they can not get the identity - at least sometimes or through shields...
    4. NeonSturm

      Ping

      Ping-types? : "Go here!", lives a few seconds, and stays around as long as somebody click it to get it as a way-point "Danger!", lives a bit longer and is sticky to the target. "Help!" similar to danger. "GTFO" to yell at enemies :p ... I suggest a 2-key binding, not just a single hotkey for...
    5. NeonSturm

      [Beacon] Attack alerts + more

      If you commit a crime, would you tell the police that you did it before it searches for you in person? I don't think broadcasting the offenders name is desired in all circumstances. Also I assumed vessels to have unique features such as damage, personal paint, etc and this to be represented by...
    6. NeonSturm

      Brainstorm This Thruster Fuel

      Fuel would encourage players trading. Aircraft-carriers have many different oil types, each with it's purposes. One type for landing ropes One type for starting jets ... They even require fresh steel-ropes to replace the worn-down ones which catch landing aircraft. Assign each effect-module a...
    7. NeonSturm

      Return of the Crystal!!

      Or change the effect and make them just splice blocks apart and draw them in inverse-beam-direction to your module-output. They would not collide and rotate/move with your ship, because they are an effect. They could follow a Bezier-curve between their origin and module-output in higher graphic...
    8. NeonSturm

      Use "statistical method" for faster planet farming

      If your server allows 100 beams and your module-output makes 10 beams, you can only have 10 outputs to stay below the limit! I like your suggestion, but I think there should also be an option to remove 3x3x3 cubes (27 blocks) at once, even if it takes a bit more blocks or power. Just for the...
    9. NeonSturm

      Survival Expansion mod

      Textures can look very similar, especially with the rocky stuff around them. In a custom texture pack I made ages ago (Tron-Legacy theme) I went the easy way and put chemical symbols into a circle of diamonds, just claim it is your scanner showing it. If you have a math problem, I will help...
    10. NeonSturm

      Rail Speed Question

      I don't know... are you able to dock to another rail while still use the previous? - You could switch to which axis you dock with logic. And transporters, do they drain the shield on the parent entity of what they are on? They are not always a good replacement for rails. About the bulky stuff -...
    11. NeonSturm

      [Beacon] Attack alerts + more

      Either: A station should survive long enough that reinforcements can arrive. Or: Some sort of early-alert system has to be available Or: At least a way to chase down the offenders reliable (warp-trackers, ship-ID-transmitters, target-painters) Also useful: A waypoint-system-calculator through...
    12. NeonSturm

      Global Faction Additions

      Issues: Gain credits for your faction on a build server, spend them on a survival one. Make a ship with crap-tons of expensive stuff in useless 16^3 volumes to boost the sell value (and spam these BPs) Also I think ships should only be sold to the public similar as you can do with GPL-licensed...
    13. NeonSturm

      Block suggestions (No, I don't mean adding more blocks)

      Originally coloured hull was kept instead of a Space-Engineers mechanism because somebody said it encourages trading between players. MAYBE there are enough blocks now that this is not an issue anymore. To fix the HP-imbalance, blocks can have (static)armour, (static)damage-transparency and a...
    14. NeonSturm

      Brainstorm This Thruster Fuel

      Option : YES Boosted efficiency : YES (drones, a smaller scout ship supporting a capital, ...) Requirement : NO
    15. NeonSturm

      New Weapon + Thruster + Shield + Generator + Fuel Generator, using resources

      It would also be critical to not make a DPS-monster for killing pirate stations, wasting >3/4 of the shots to empty space behind it when guns continue to drain much power. Perhaps we would see more weapons with a low energy requirement and specialized damage (anti-shield, anti-hull) to make the...
    16. NeonSturm

      Brainstorm This Thruster Fuel

      As long as it does not encourage you to leave a lot of wrecked systems around spawn. It is not that bad if respawning asteroids give a little less than planets but in turn produce infinite of it - this would encourage more medium-sized ships.
    17. NeonSturm

      Survival Expansion mod

      I wonder how you will archive that without making cores too much abusive. Power reactor formula could be adjusted to make 1m reactors much more powerful (worse in early stages). Power could be cheap but also produce almost nothing so that weight is the main issue for the early game. There could...
    18. NeonSturm

      A loose collection of ideas of how to make starmade's ship systems interesting

      True. ( projectile.{x,y,z} - ellipse.centre.{x,y,z} ) / ellipse.size.{x,y,z} [>1 : outside | <1 : inside | on_change : draw effect after coordinate/vector reverse calculations]
    19. NeonSturm

      Return of the Crystal!!

      Why not add a colour-less beam light? Beams are white standard, use white lights on the beam computer to disable it??? Alternatively, an option to disable drawing of OWN beams when in a cockpit/camera-block/core/...
    20. NeonSturm

      A loose collection of ideas of how to make starmade's ship systems interesting

      I am waiting for a system where a fraction of the ship is designated to blocks of a certain type. 20% systems 20% hull 60 free space (for Role-Play, ship design) to make ship designs less limited by how you have design reactors, etc. And then, I would give a small buff (about 10-20%) to ships...