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    1. NeonSturm

      Brainstorm This Thruster Fuel

      +1, but I think 80% efficiency/blocks without fuel would be better.
    2. NeonSturm

      Thrust Mechanics Explained

      Realism is dependent on how you assume thrusters to work. Some thrusters might only work up to 0.5c (50% light speed) as they rely on super-fluids or super-symmetric-matter going both forward and backward to produce thrust, producing a breaking effect when they travel forward at more than 1c...
    3. NeonSturm

      New Weapon + Thruster + Shield + Generator + Fuel Generator, using resources

      Perhaps fuel would not be used for normal travel, but only to get away from planets if your ships is otherwise low on thrust. Personally, I like regenerative bio-fuel: Plants on your super-carrier produce this fuel or charge your super-crystals with fresh chemical components. Ideas: Little...
    4. NeonSturm

      Read by Council [Logic] One-Block Logic

      4 bit would also be an option if 8 bit wouldn't fit into the block's data layout. What I really want is a memory+keyboard block. Right now you need 2m^3 to store 1 bit or input 1 keystroke on a password-pad. That's just too large to implement stuff like faction-security. You should be able to...
    5. NeonSturm

      Keep controls relative to Core, not camera

      This Perhaps on the individual camera if you can name them. It could be useful for docking-cams vs normal flight-cams.
    6. NeonSturm

      Implemented New Cargo System!

      If you use a box of storage-blocks, you can't see the content. If you designate an area for storage-content, it's just like you place inventory blocks down there. The difference would be it wouldn't affect the values of the new HP-system and these blocks would be somehow marked as "in...
    7. NeonSturm

      I wish titan fights were like this

      Personally I'd like to see Heat-Bars for weapons, shield-arrays, etc. Currently if you don't fire missiles exactly after they recharged or hold down a cannon button, your wasting dps. With a Heat-Bar or if you could fire just 10 instead of a full volley of 15/40 heat-seakers, you wouldn't waste...
    8. NeonSturm

      StarMade Mandatory Ship Aesthetics

      If you buy enough big games that the the small ones run out of players due to their inferior plugin-amount of feature-set, wouldn't it be the same? But ON-TOPIC: I heard individual Block-weights are already implemented in the new updates (haven't played around with the new versions jet). Now...
    9. NeonSturm

      New Power Storage block

      I see possibilities in: Cheaper drones. They only need power until they die (sooner or later) or the battle is finished. Doing several jumps in quick succession to escape ships without batteries. Saving excess power in-between missile fire bursts or long thrusts for planetary gravity escapes...
    10. NeonSturm

      Read by Council [Logic] One-Block Logic

      The game's current problem is the scale. It's massive counter-immersive to have an air-locks circuitry be bigger than the earliest computers in the real life. One way to counter this would be to fix the view-point on the player model (right now it has it's eyes in it's chest, not in the head)...
    11. NeonSturm

      Read by Council The Ability To Create Maps of Your Ships/Stations

      Floor-Blocks : Every block with 2 free blocks above it. Floor-Areas: Scan across X/Z coordinates for wide/narrow connected floor blocks x22xx -- 2 wider (again) than 1 xx1xx --1 narrow x333x --3 wide x22xx -- 2 wide xx1xx --1 narrow ((x means impassible from a top-down view-point)) Rooms are...
    12. NeonSturm

      Valiant's Excessive and Insane Power Rework Ideas

      OMG, every second post about fuel, but the OP contains so much more! If you want a simple, block-based game, go play Tetris. But we want SM for it's customizability! I really like the idea about spatial-distortion or sub-space-distortion in Star-Trek-Language. This makes a lot more sense than...
    13. NeonSturm

      Rejected Reduce the size of the blocks

      Right now your a child. With a 1.5m heigh table in front of you as soon as you just place 1 block. The benefits would mostly affect interior detail. Not exterior detail, which is important to not break immersion, make smaller air-locks, etc. Airlock: Right now, an airlock with logic needs to...
    14. NeonSturm

      Ye Olde Planet Thread

      "Populus - the beginning" a game from 1995 did the same. "Vanguards - one for the road" had a torus world with poles you cannot cross. Personally I don't mind as long as it doesn't break immersion. SoA is planing something like radiation zones there to keep you from entering them. On earth we...
    15. NeonSturm

      Condensed system blocks

      I would LIKE different tier blocks... T1 : Scavenger = blocks just for vision (aka Weak hull) T2a : Common = blocks which have a good health and moderate cost (aka medium hull) T2b : Uncommon = Specialized items for low power-draw or high-output. T3 : Artefacts = blocks which you can only get...
    16. NeonSturm

      Construct ads for companies via star made

      OMG ads... We have too many of them. Enough that a pixel is not worth a dollar per month anymore. If you make a server with too many of them (or them permanently visible somewhere), ... I think I would NOT join and NOT see the ads.
    17. NeonSturm

      Build helper chat commands

      who remembers the order of angles? what's does true|false mean? Can you not provide at least the help text which explains the difference between "radius" and "tradius" or the 3 angles "a1", "a2" and "a3"? Better 1 command: /build shape=SHAPE r: 1 2 a: 1 2 3 true|false
    18. NeonSturm

      Accessibility for new players.

      ALPHA or BETA → peoples should inform themselves before buying at least. Everywhere where StarMade is advertised, it should have these two words with a link/tool-tip or text explaining it (or link Alpha/Beta-Stage of programming to wikipedia), but that's what I don't see at...
    19. NeonSturm

      Introducing... USD type 1 *updated*

      I will build all my ships so that they can either provide a dock at the boundary box edge (with rails) or dock to one at a boundary edge. All other ships of mine will be able to dock, if the docking area is free in at least "3x 3y dock area" at an angle of 45° away from the dock with one side...