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    1. Nebulon-B_Frigate_FTW

      Chairs n' Viewscreens... And stuff?

      Pretty much my control chair suggestion except that the control chairs would die instead of player health depletion.
    2. Nebulon-B_Frigate_FTW

      Suggestion for shield systems

      Shields in StarMade are most like shields in Star Wars, and unless you're part of an elite squadron or backed up by heavier firepower, you're simply not gonna be able to take out a Star Destroyer in your Y-wing. Being able to fly in under the shields would just be terrible. A large ship could...
    3. Nebulon-B_Frigate_FTW

      Merge stations and shops

      I suspect that the current abandoned space stations will soon serve a purpose (likely candidate:storage depot for trading guild. They definitely aren't built for combat), otherwise they would've been merged already. Additionally, the shops are still invulnerable and that's important. Abandoned...
    4. Nebulon-B_Frigate_FTW

      Poll for FTL travel

      The recent Q&A addressed FTL. We will be getting at least a few different kinds (Calibiri indicated there are four types they are looking at: jump drive, stargate, hyperluminal, and hyperspace.) including both ship-initiated and station-initiated. There will be a long charge time on ship FTL to...
    5. Nebulon-B_Frigate_FTW

      SMEdit Situation

      Schema complied, but it seems like there were some communication problems and then the SMEdit developer took a vacation (his last post is from the 10th of February and indicated he had trouble finding the time to figure everything out, this is the second to last): "Turrents not supported Yeah, I...
    6. Nebulon-B_Frigate_FTW

      Missile Damage?

      I remember hearing in the recent Q&A that the nerf to missiles was due to their damage against shields increasing with radius. Dialing up the radius would increase damage more than it was decreased by dialing down the damage per shot (because when you increase radius, area goes up by...
    7. Nebulon-B_Frigate_FTW

      Next generation: Advanced carriers

      I think all these beacon ideas just overcomplicate it. The pathfinding will be improved (right now it's so dumb it doesn't even know to fly up in gravity, which is why planets are pirate magnets), and it needs to be anyways to make pathfinding between beacons sane (unless you want to have a...
    8. Nebulon-B_Frigate_FTW

      Turrets

      It seems like turrets in selected target mode only fire on hostile-factioned ships and NPCs, which is extremely irritating. I don't remember reading that there would be a change in what things they would shoot...
    9. Nebulon-B_Frigate_FTW

      Next generation: Advanced carriers

      I'm not entirely sure, but I think this was stated as planned in the most recent Q&A. There is certainly carrier recall even for unfactioned ships planned.
    10. Nebulon-B_Frigate_FTW

      Mines,Mines,Mines (Mine dispenser for ships)

      There are a lot of things that won't be implemented for performance reasons. Scalability is a huge deal. The most common reason a suggestion can't be done is that would increase the number of bytes used per block (currently 3).
    11. Nebulon-B_Frigate_FTW

      Weapon "mod blocks" for weapon arrays

      Color-changing was confirmed in the recent Q&A. It will be done by placing a light block next to the weapons computer. The live build also already has some projectile size differences, but I'm not sure what was creating that (as far as I know, it was from a master-slave setup in the partial...
    12. Nebulon-B_Frigate_FTW

      Mines,Mines,Mines (Mine dispenser for ships)

      Most likely if not using some kind of projectile like missiles (in which case it would just be missiles that only fly a bit before sitting still until a target comes nearby), then using the ship part beakoff (and replacement for warping things out) system Schema mentioned in the recent Q&A and...
    13. Nebulon-B_Frigate_FTW

      Communications Consoles & Limited-Range Default Chat

      I feel this would limit player interactivity. It's quite common to be multiple sectors away from anyone else unless in a faction with a lot of active members or near spawn.
    14. Nebulon-B_Frigate_FTW

      The obvious solution to butter armour and it's pointlessness compared to shields

      IIRC the last Q&A stated that repair would allow replacement of blocks, but not by magically resummoning armor that's been obliterated/vaporized away.
    15. Nebulon-B_Frigate_FTW

      Some ideas for you all to mull over before the Q&A

      Everyone has a different idea about combat and it's been talked about to death. Most weapon ideas right now don't really matter because they're either too far out there to be looked at right now (and will probably be irrelevant when the system comes in anyways) or are too close to the current...
    16. Nebulon-B_Frigate_FTW

      Can we scrap enhancers already?

      This would be great because it means no more ridiculous L shapes to build around...but there's a better way: no computer. Enhancers just increase the potential size and the actual docking zone size...is determined by what you dock! This would also solve the minimum zone size issue... Ideally as...
    17. Nebulon-B_Frigate_FTW

      Control chairs:a replacement for ship cores to help solve core drilling w/out abstract ship health.

      I think you are referring to whether the ship has faction applied. Yes, it would, unless the faction module (or some other block like an "AI core") were destroyed or removed (hey, some people might foolishly lay down a faction permission block allowing access for everyone to a build block!). In...
    18. Nebulon-B_Frigate_FTW

      Control chairs:a replacement for ship cores to help solve core drilling w/out abstract ship health.

      Basically, my idea is that if you kill the pilot, it's exactly like if in the current system the pilot got out of the core and then died immediately. There would be no way of completely killing ships by taking out one block, but you would probably want to kill the pilot first in most situations...
    19. Nebulon-B_Frigate_FTW

      Half Height Blocks-flat plate blocks-cover panel blocks.

      The main use I would have for these in my ships would be ceiling/floors. I really hate having each deck separated from ones above and below by full meters, and not being able to do 2.5 meter tall hallways like I can in Minecraft.
    20. Nebulon-B_Frigate_FTW

      Lasers for a light source?

      As cool and original as this would be, it would also be rather silly. The problems it's trying to solve are essentially that lighting doesn't work very well, thus things end up darker/lighter (mostly darker) than they should, and the current lights are boring, which could easily be fixed with...