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    1. Nebulon-B_Frigate_FTW

      A plausible Idea for Thrusters and Ship Turning.

      I think using the point distribution system is a poor replacement for an actual turning system. It should take a system with actual blocks of some kind on the ship to affect turning rather than the numbers you put in to your ship with giant single thruster array in the back. To prevent affecting...
    2. Nebulon-B_Frigate_FTW

      Chairs n' Viewscreens... And stuff?

      I had a similar idea, but I don't like still having a core in addition to control chairs. It makes them seem a bit useless and leaves us with the same problems of how cores work, plus it would make cores almost entirely obsolete when the hitpoint system is added. My idea is to instead have...
    3. Nebulon-B_Frigate_FTW

      Control chairs:a replacement for ship cores to help solve core drilling w/out abstract ship health.

      Put simply, I think the abstract ship health idea is silly. The current system's main flaw is that an attacker only need drill one line into your ship to kill it. Instead of forcing them to somehow kill you by only stripping off your engines or some other block of your ship, I think it would be...
    4. Nebulon-B_Frigate_FTW

      Next generation: The solution to core drilling

      I really don't like the idea of abstract health in a game in which we play as the pilot of these ships and they would get killed while being nearly fully functional (even 50% of a titan is probably still able to utterly wreck most ships if someone just reenters the core after it dies...).
    5. Nebulon-B_Frigate_FTW

      The obvious solution to butter armour and it's pointlessness compared to shields

      I think this is entirely the wrong approach to correcting the armor problem. The problem is that damage to a block is isolated to that block, and weaponfire converges. It becomes a simple game of drilling a line into the core. Essentially, the problem is that a cubic increase in armor blocks...
    6. Nebulon-B_Frigate_FTW

      Differently coloured Plexdoors.

      I would love colored plexdoor wedges. Hangars might finally not look horribly blocky and grey.
    7. Nebulon-B_Frigate_FTW

      Can we scrap enhancers already?

      I find my biggest issue with the current docking system isn't that I need a bunch of blocks in silly L shapes hidden somewhere to get the right size. Instead, my problem is that the sizes start at a minimum that's a cube (who builds cubes for docked ships?) and there's no asymmetric options. The...
    8. Nebulon-B_Frigate_FTW

      Foolproof anti-theft ship security systems.

      Wouldn't that not hit faction members?
    9. Nebulon-B_Frigate_FTW

      What does everyone think?

      Astrotechnobeams aren't the most underused. They are needed for repairing cores after reclaiming a defeated ship or repairing plex storage with stuff in it. Any other time, utterly useless. Pulsators at least sort of have uses for pushing away astronauts or disabling fighters. The big problem...
    10. Nebulon-B_Frigate_FTW

      Kill a ship or just maul it?

      I prefer black hull and grey hull (split both, a refine step is needed on two of the results, then you can fabricate faction modules. You'll be left with an extra useless cubatom, but that's no problem), because then I can salvage a mostly-destroyed abandoned space station (people often mine out...
    11. Nebulon-B_Frigate_FTW

      Turrets

      They used to utterly destroy asteroids and such, and it was very useful.
    12. Nebulon-B_Frigate_FTW

      Turrets

      If they don't turn, it could be solved with a single pulse weapon block. The AI works for that as far as I'm aware (AI ships will even try to get into close range with it, which is the behavior it's usually used for). That's assuming the AI will turn before it is in range, however. I'm not sure...
    13. Nebulon-B_Frigate_FTW

      What do the shield numbers REALLY mean?

      Fully charged shields do not recharge in battle. The recharge increases linearly inversely with remaining shield amount up to 25% of non-combat recharge at 0 shields. Note that shields have a recovery time and thus will stop recharging upon reaching 0, but start recharging again once the...
    14. Nebulon-B_Frigate_FTW

      Turrets

      Can salvage beams be activated by activator blocks? All the AI would need to do is look at the selected target and the salvage beams could pulse at it automatically.
    15. Nebulon-B_Frigate_FTW

      Kill a ship or just maul it?

      I'm a salvager at heart. Every ship I see unattended, and not docked to home base, without a faction module (or with one if it's sufficiently ill-protected, hostile, or breaking server rules) will be reduced to materials. Bonus points if it's full of hardened hull. Unfortunately, I've discovered...
    16. Nebulon-B_Frigate_FTW

      Foolproof anti-theft ship security systems.

      I think you should make use of wedge-rotating to hide inputs for the lock mechanism for extra difficulty. There is a fool solution, however:a faction member could recruit a nonfaction member with jamming or some form of protection to shoot off one of your turrets for them, then dock a turret to...
    17. Nebulon-B_Frigate_FTW

      I'd like everyone's opinion on this.

      The basic missiles, machine guns, and personal weaponry mostly work, but are currently missing some animations and balancing; bullets pretty much do nothing while missiles utterly wreck everything. The turrets meant for larger ships, last I heard, do not do anything at all. As for the topic, I...
    18. Nebulon-B_Frigate_FTW

      I'd like everyone's opinion on this.

      Convergence aside, aiming is pretty silly. The problems I see with the current system are these: It is hard to get a sense of what's around you. Ships can get big and you have no way of knowing enemy position other than a vague direction unless they're directly ahead. Navigating obstacles is...
    19. Nebulon-B_Frigate_FTW

      Pirate Spawn Mechanics

      I was slain by a "Spacewhale" ship approximately 50 meters wide and 200 meters long only about seven sectors from spawn on a server recently. Pirates are definitely not scaled. Right now, they're basically "spawn random hostile AI ship group" like they were before, except now they have some...
    20. Nebulon-B_Frigate_FTW

      Linux permissions problem. "EncryptionOperationNotPossibleException: null"

      When the "ok" button is pressed on the game settings window (the window that comes up when launcher says "exited because updater staring game" in stdout) but before the main game window with the loading percent comes up. Game version .1421 OpenJDK version 1.7.0_51 However, it doesn't matter...