If docking areas could be set to lower minimum sizes, escape pods via docked ships would be entirely doable on even small ships. I'd prefer using the generalized system we currently have that's very flexible over a less flexible specialized system (which would be redundant even now for any big...
It would probably be odder to see it appear block-by-block, especially depending on how block order is determined.
I'd rather ships have a sort of ghost image of the ship before it actually spawns in fully.
I'd love to see holographic projection blocks that can project preset images along hull. As fun as it is to make logos in hull, that's pretty limited by the blocky nature of the game and we don't have sufficient corners to pull off a lot of shapes, especially on smaller ships.
Doom cannons will pop up regardless of messing with the damage amounts by target type (in fact, with missiles not requiring power at all right now, they are already good for doom cannons compared to AMCs on really large ships). The main point of the new weapon system is that AMC becomes one of...
Another system that could be reworked slightly (probably via tying access-restriction to the computer/AI systems rather than what the player uses to control the ship).
Ah, yes, the rotation problem (another reason cores exist). I would really prefer rotation not be centered around the core. There's pretty much no reason to not have the core in the center of the ship. We don't gain anything from rotation being based around.
I suppose that would be a sufficient...
I was really suggesting that only crew death means ship death. Ship death wouldn't really be a thing anymore, it would just be that the best way to neutralize a ship is to make sure noone's piloting it, and killing the crew is the obvious choice for that.
There would probably need to be a...
To see why a core would be useless, we must ask the question "For what reasons do cores exist at all?"
The answer is as follows:a core is the entry point to control of the ship, is the thing to take out to kill the ship, defines docking positioning, and identifies the ship in the universe.
A...
I think the thing that confused me a few times (in combination with a bit of a lack of sleep) is that the post refers to them as cores multiple times, but the behavior is in fact like a distributed version of the possible upcoming hitpoint system and has nothing to do with the concept of cores...
Oh, right, we're talking about a system in which you need to at least destroy a few ship components. I got completely confused with the upcoming possible hitpoint system and forgot which thread I was in.
It certainly does prevent the problem of just stripping outer hull. However, it also means...
I think this would balance AMC somewhat, but make missiles (and lasers) too powerful. Even if only using lasers, people could just not care that your hull is 3x the protection on account of hull protection scaling horribly compared to shields (after some point, the shields just end up 3x more...
You'd want to switch when shields are just about to go down, so that just as the enemy starts hitting hull, you're in a completely different spot (and possibly heading towards the escape pod). The key here is that on one end there's downright OP and on the other there's utterly useless. Unless...
Advanced build mode is great for settings that you only want to set in between large chunks of building, but terrible for settings you want to change with nearly every block placed. In particular, wedges and other non-cube hulls when used together currently create some severe building issues due...
I had some ideas a while back, but never got feedback on the old forum (must've been buried under other posts):
I think we should be able to select two different radar targets. One for navigation purposes, and one for targeting purposes. The difference would be that the targeting selection...
Not necessarily. Once shields are down, you can pretty much annihilate blocks during the shield recovery period and possibly beyond if your DPS stays up. A smaller ship would probably just get a few chances to make a comeback from being drilled into (or to let the pilot escape). Very large ships...
If you removed faction access, I'm pretty sure that would remove your access too unless a specific player ownership system is being added or you mean removing faction access for lower tiers of members.
With the additions to hull shapes recently, I've found that I run out of inventory space a lot more often while building. Having 5 different blocks per color per hull type is a bit insane and can make building very tedious. Even the hotbar can get overwhelmed just with two colors of hull and...
As far as I understand it, the hitpoint system would just be based on total number of blocks destroyed. Effectively, you could strip off just the layer of outer hull and not touch a single actual ship system. Equally, you could utterly destroy a large arboretum that's part of the ship but not...
This is a very different suggestion in the nature of the relation of the chairs to cores (that thread intends them as ways to separate the core from player control of the ship), as I have noted on that thread.
The idea is you switch to a different chair. In larger ships, it would be inadvisable...
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