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    1. Nebulon-B_Frigate_FTW

      Broadside weapons?

      Ah, I've suggested auto-firing weapons in the past (as part of a suggestion about decoupling targeting and ship orientation). It would be pretty difficult to use auto-firing side weapons in the current system due to being in a first-person view of the ship, but it should be trivial to setup a...
    2. Nebulon-B_Frigate_FTW

      Broadside weapons?

      I'm not sure I understand what's being asked for here. Can't we already just rotate weapons computers to get side-facing ship weapons? Why would you want special turrets for side mounted weapons?
    3. Nebulon-B_Frigate_FTW

      A few suggestions for Starmade

      Grappling is going to happen, and it will be like forced docking at a distance. EW is sort of getting implemented with the new weapons I think, but only like the current pulsator weapon. We do have jamming already to stop turrets.
    4. Nebulon-B_Frigate_FTW

      Power should EXPLODE!

      I think chain-exploding would be terrible under the current system. However, I think the current system for power grouping is stupid. Right now, it's just about getting maximum box size of each group and as long as you have at least one group that's large enough, you hit the soft cap and have...
    5. Nebulon-B_Frigate_FTW

      Flying only in a Ship Core

      A jetpack like Space Engineers has would be better for not limiting us to needing a ship core to go somewhere (fairly easy to get stuck without a core early on) and could allow us to travel at max speed without the need for putting together a ship with lots of thrusters. Cores also tend to get...
    6. Nebulon-B_Frigate_FTW

      Asgard O'Neill Class

      Thrust seems a bit low. Are the thrusters running the length of the ship or not? I'd love to see an interior of such a big ship, but I think it's probably a bit too big to have anything reasonable-looking (especially with how little we know of Asgard ship interiors). I'd rather see one of the...
    7. Nebulon-B_Frigate_FTW

      How should starmade generate thrust?

      I think both equations just plain overcomplicate thrust. Make it solely based on the number of thrusters and your thrust scales the same as ship mass. Both the current and old system made it so that clever designs could squeeze out ridiculous amounts of thrust; you might say that being rewarded...
    8. Nebulon-B_Frigate_FTW

      The bigger the ship the more engines required.

      This just means the scaling is even more ridiculous, as the simple design that already stretches the limit of what a feasible energy supply can do can be improved further.
    9. Nebulon-B_Frigate_FTW

      The bigger the ship the more engines required.

      It is very much not like this. Simply make a test ship with two lines of thrusters and connect them at any point. That one block will make efficiency jump through the roof because the two groups have become one. I was talking about a system in which grouping and group size do not matter at all...
    10. Nebulon-B_Frigate_FTW

      junk food in starmade plz :))

      Yes...we need full-scale Irken empire replica ships. You can't make them without the snacks.
    11. Nebulon-B_Frigate_FTW

      Release notes for the DEV build?

      You must be thinking of prerelease builds, which are more stable than dev builds. I don't think the dev builds have ever had release notes.
    12. Nebulon-B_Frigate_FTW

      The bigger the ship the more engines required.

      The problem really is just that thrust scales superlinearly with mass of thrusters (I'm sure it gets sublinear at some point, but probably only at very large masses). It could probably be fixed by just making thrust depend on the number of thruster blocks total in the ship instead of having the...
    13. Nebulon-B_Frigate_FTW

      Docking and the upcoming home base points system should use mass/block counts, not box sizes.

      [post created by hitting reply instead of edit, needs deletion]
    14. Nebulon-B_Frigate_FTW

      Docking and the upcoming home base points system should use mass/block counts, not box sizes.

      In my experience, interiors affect box size far more than mass, due to them being mostly empty. Under a system counting box size instead of mass, you come across the problem that a ship with actual interiors is severely underpowered compared to a flying box. With a mass system, the interiors...
    15. Nebulon-B_Frigate_FTW

      Docking and the upcoming home base points system should use mass/block counts, not box sizes.

      I was unaware this had been asked during a Q&A. Must've missed it. Anyways, I think that one-time undockings are simply bound to happen and we've been through that before (seems likely that the game can't just recheck docking when loading stuff); it wouldn't be so bad. I do suspect some people...
    16. Nebulon-B_Frigate_FTW

      Motors

      Space Engineers has motors, and they can be quite amazing for torpedo tube caps and spinning radar dishes. I don't expect them anytime soon, since they don't actually do much besides those nice asthetic touches, but it would be nice to eventually see them.
    17. Nebulon-B_Frigate_FTW

      Docking and the upcoming home base points system should use mass/block counts, not box sizes.

      Already with the current turning system, a ship's dimensions are counted against it rather than its block count (which AFAIK is just the mass times ten because all blocks have the same mass, so let's say mass from here on out); this encourages slightly designs where the full box is filled with...
    18. Nebulon-B_Frigate_FTW

      Missiles flying straight out from blocks

      "Roboteching", as TvTropes calls it, is definitely one of the coolest things missiles can do in science fiction, and it really helps with flexible missile launch design. I'd really love to see it for everything but the dumbfire missiles.
    19. Nebulon-B_Frigate_FTW

      Coloured Weapons Fire

      He did confirm it, and it's probably the simplest thing to implement that was talked about in the last Q&A. Put a plex light next to the weapons computer is how you'll be able to do it. Hopefully we get more plex light colors.
    20. Nebulon-B_Frigate_FTW

      Next generation: Advanced carriers

      Faction modules are far too expensive for simple "know who your friends and enemies are" in a block. It would be understandable if they were just superarmor blocks and you could pile a ton on, but friend-or-foe systems are too essential to be so pricey. In the meantime, you can always create...