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    1. skunkiferous

      New Inventory limit cause resource loss

      I just experienced, several times, trying to move too much from a factory to my inventory, and only a fraction would lend in my inventory, but the rest would just be lost; not back in the factory, and not floating next to me. Maybe it has something to do with me being in build-mode? Luckily, it...
    2. skunkiferous

      Chat: Do NOT delete the current message when using up/down

      I have had to retype my 10th message or so in the chat, because it gets deleted if I use the up/down arrows. This is very annoying. Please don't delete the current chat message pointlessly.
    3. skunkiferous

      How to recover shipyard "hidden" resources?

      I am having issues with my shipyard. It builds the ship until it is "done" (I assume; I have not been looking at it the precise moment when it is finished, but so it seems). And then suddenly it is "unbuilt" and the resources are back in the shipyard. In other words, the build of that ship fails...
    4. skunkiferous

      Turret & Teleporter & Weapon Hotbar config lost using shipyard

      Apart from that, I just noticed that 4 of my 12 turrets were not reconstructed completely (the "base" is there, but the "gunner" is missing). Does that stuff normally happens? EDIT: I was wrong; the shipyard did spawn all the turrets, it's just that some of them were randomly spawned away from...
    5. skunkiferous

      Turret & Teleporter & Weapon Hotbar config lost using shipyard

      I have a biggish ship. I just built a shipyard, and forgot I could create a ship design from a blueprint, so instead I disconstructed the ship to a design, and then reconstructed it. Now, all turrets, teleporters and the weapon hotbar configuration is lost, and I have to reconfigure everything...
    6. skunkiferous

      Use "statistical method" for faster planet farming

      I assume it depends on how fast "passive resource generation" works...
    7. skunkiferous

      Use "statistical method" for faster planet farming

      It doesn't work like that. The limit is a hard limit; you simply cannot activate more then 100 outputs on that server. But you can have each output shout 9 beams by using missile slaves. The admins themselves recommended me to do that. 3x3x3 would be a multiple of 9, so I guess that might be a...
    8. skunkiferous

      Use "statistical method" for faster planet farming

      I have built what AFAIK is an "optimal" planet farmer, considering the maximum number of salvage beam allowed on the server I am on (100). It's 900 salvage modules per salvage beam setup, with 100% missile slave. According to the wiki, it takes about 5 seconds for the cooldown, but the server...
    9. skunkiferous

      Blueprint File Format

      Nice. :) I hacked SMEdit recently to reduce the memory usage to something like 25% of what it was before, enabling editing of large ships. I guess I'll have to update/rewrite the blueprint reading code, to make it work with the current game version. There was "talk" about "SMEdit 2" on the Net...
    10. skunkiferous

      Blueprint File Format

      If I take the following: which you agreed to, with this: I have to assume that you are using something else then SMEdit. Mind telling me what you use instead? ;)
    11. skunkiferous

      Recognized "Point at" navigation key

      Having a "largeish" ship means that it takes fooooooor eeeeveeeer to turn. The ship I just built is IMHO "medium-size", and it takes me like 15 seconds and scraping the mouse against my desk about 30 times to get it to point to what I want it to (while not moving). I'd like a single keyboard...
    12. skunkiferous

      Blueprint File Format

      Well, SMEdit fails to load blueprints created with a recent version of the game, so I assumed that the format had changed since it was built...
    13. skunkiferous

      Control location of spawning from blueprint

      At the moment, it seems like spawning a turret (or anything else) from a blueprint just randomly place it far away from the player location. But if you want to spawn a large inner turret, to put inside your ship, for example, a pre-build power- and/or shield-transfer turret for big ships, it...
    14. skunkiferous

      Blueprint File Format

      The Blueprint File Format description, at this URL: https://starmadepedia.net/wiki/Blueprint_File_Formats says at the end: Changelog: "Added SegmentDataOld to smd2 format, reflecting the previous format for block data for this file. It changed somewhere prior to v0.1867, but this is verified...
    15. skunkiferous

      "Clear Undo/Redo Buffer"

      When doing large-scale changes (Replace A with B, on a 125*125*1 area) I have noticed that I can only do one single such change, and then the next change crashes the game. So I have to exit the game and reload between every change. My assumption is that the undo/redo buffer gets "overloaded"...
    16. skunkiferous

      Directional Thrusters

      I have been told that "directional thrusters" are coming. I would like to know if one can "future proof" a new ship by adding thrusters in all 6 possible directions now (which makes no difference at the moment), or if I'll have to rebuild the ship anyway when that update comes out?
    17. skunkiferous

      Paint category?

      Unless I am mistaken, there does not seem to be a "paint category" for pulling storage; that would be useful. Also, I think I have noticed what seems to be a minor bug. AFAIK, you cannot craft "brown paint", but you can "pull" brown paint, which makes no sense if brown paint doesn't actually exist.
    18. skunkiferous

      Do faction bonus to mining depend on target location or origin?

      After spending about a week on a server, and having seen probably over 100 asteroids, I finally found a "blue" one. Unfortunately, is is right outside my faction controlled territory, and I don't really want to claim one more system just for a single asteroid, as I don't really follow how those...
    19. skunkiferous

      Titan Weapons?

      Yeah, that's something that is, and probably ever will be, missing in StarMade. It would be really cool to see a large ship cut another in half, but both half would still just stay there instead of drifting apart, which kinds of spools the show.
    20. skunkiferous

      How to force a "refresh" of the ship "structure menu"?

      If I setup a weapon combo, and check it out in the structure menu, and separate the two weapons again, the info in the structure menu is not updated. Even exiting the ship and back again won't update that menu. No clue how to get it to refresh.