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    1. Brain_Dawgs

      Bug Invincible missiles

      I've been working on a new ship lately with missiles, and I made a discovery: apparently missiles can destroy hull now despite shielding. I'm not sure if this is a bug or not.
    2. Brain_Dawgs

      Optimal turret use

      I am currently trying to build a good-sized frigate that's meant to hold its own in a fight, but the turrets are picked off in seconds. Here is the ship: I can see that just blanketing the ship with turrets wasn't a good idea. What would be the best use for turrets on a ship like this...
    3. Brain_Dawgs

      Stellar Conflicts Project

      Years ago I used to play this neat little game called Stellar Conflicts http://www.stellar-conflicts.com/stellar/ It was an addictive 2D flash game that involved fighting, trading, and factions. Now it would seem to be a dead game forgotten on the currents of time. I want to recreate its...
    4. Brain_Dawgs

      What can we expect concerning the new thruster system?

      The new update has essentially rendered my ship into a flying brick. Will this be adjusted in the near future, or do the engines now work under a completely new set of rules?
    5. Brain_Dawgs

      Odd missile behavior

      I have been working on a weapon that utilizes the D1000 in a chain, and I have gotten some weird results. It will not affect hardened hull blocks in any way despite it dealing damage. Yet it will obliterate everything else (terrain, system blocks, glass, etc...). So when I use this weapon...
    6. Brain_Dawgs

      I can't jump in my own ship

      When I press the spacebar in the gravity of a ship, it gives me a message about my alignment, and turns off the gravity. I've also had a similar issue with a planet as well, it wouldn't let me jump either.
    7. Brain_Dawgs

      New dimension to AI combat

      The idea would be that when a ship block is "destroyed" is doesn't kill the player, but just ejects him/her and renders the block useless until repaired by a hand tool. At this point the AI would ceasefire (AI ships won't attack players outside their ship). They would then pull up close to...
    8. Brain_Dawgs

      Targeting issues with damage beams

      I have been trying out beam weapons on a larger ship, and the beams won't fire where the cross-hairs point. http://imgur.com/50Us1XD This makes the weapons very impractical for precision shooting. Is there some way this can be fixed?
    9. Brain_Dawgs

      New weapon system tutorials

      I have been trying to play with the new weapon combinations, but I have no idea how it works, and the videos I've seen didn't explain it very well for me. Can someone post an in-depth tutorial about how to hook up weapon computers and modules to create different effects?
    10. Brain_Dawgs

      How do I stop my ship from draining power?

      I have a large ship with powerful guns. I'm trying to make the ship able to fire and fly at the same time while not draining the power. The ship produces 1946250.0 and it stores 15577991.1 The engines and weapon output combined is 1506378.5 The ship is producing more power than both those...
    11. Brain_Dawgs

      How do i read a ship's power?

      I have seen people post the amount of power generation that their ships produce, yet I can't find anything that tells me that information. :oops: I'm trying to increase the power to a ship so it can move and shoot at the same time without draining, and it would be a lot easier if I could...
    12. Brain_Dawgs

      Crew blocks

      There are quite a few ships out there with space for decorative rooms that act as "crew quarters." I say why not give them a n application? I propose two kinds of blocks: A block that acts as a spawning point for single crew NPCs (such a block would be placed in crew quarters). These blocks...
    13. Brain_Dawgs

      Remote activation block

      I just saw the experimental ship from the video above, and it got me thinking. It would be cool if there were a way for a ship to link up with a space station so you could activate specific systems from the outside (like a pulse weapon for super fast travel). That way we could have...
    14. Brain_Dawgs

      Texture issues with dev build

      I have been trying out the latest dev build, but large segments of my ship have been appearing invisible. Also, when I start the game I get a message saying: The texture pack you have chosen is depreciated and might have some missing textures. Is there any way I can fix this?
    15. Brain_Dawgs

      Pirate/Trading Guild planets

      It would be neat if some of the planets had a faction purpose to them. A pirate world could be a platform for spawning lots of enemy ships. Like a pirate base, but much worse, and more rewarding should you conquer it. A trading guild world could be like a super shop. A city complete...
    16. Brain_Dawgs

      Is it possible to modify the game's mass/turn ratio?

      I've been playing around with large ships, but the slow turn rate is a real bummer. Is there a file I can adjust to make the turning system a bit more forgiving?
    17. Brain_Dawgs

      Using dodecahedron planets

      Is it possible for me to play with the new planets in their early stage? If so, how would I go about installing them?
    18. Brain_Dawgs

      Turrets randomly falling off upon loading

      I have been trying to fully equip a ship with large turrets (http://star-made.org/node/11185). I made sure that each docking area was big enough, yet every time I load the game one or more turrets randomly fall off. This has never happened to me vefore with any other ship or turret.
    19. Brain_Dawgs

      Pirates are turncoats, and can shoot through walls

      I initiated a level 1 wave just before I entered the hanger of my Miranda class (http://star-made.org/node/9197). Just after closing the door behind me I started making my way to the bridge, but before I could get very far I was instantly killed by one of the ships outside. When I returned to...
    20. Brain_Dawgs

      Shipcore death shouldn't = player death

      When a player's ship core is destroyed it should merely boot the player out of the driver's seat, not kill him/her. That way if the victor is so inclined, they can just let their opponent get to an escape pod and flee. This would be really cool for larger ships, it would force players to race...