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    1. Brain_Dawgs

      Using commands to spawn a ship

      I have been trying to use commands to spawn a ship too expencive for the money limit. But I haven't been able to get it to spawn. I was using: "/load UNSC_Spirit_of_fire_INTERIOR_GOLD_STATUS_142458" with and without numbers at the end, but to no avail. How do i use this command properly?
    2. Brain_Dawgs

      SD Cockpit Orientation Issue

      I'm trying to build a ship where the top of the ship acts as the front (like in a rocketship). So I placed a camera on the top facing up. However when i'm looking through that camera, I can move the ship, but I can't maneuver. Is it suppossed to be like this?
    3. Brain_Dawgs

      Ship core needs changing

      Frankly, the curren't setup for the ship's core is rather uninspired. Not only does it make building large ships difficult, since you have to plot it's exact center of gravity, but it also limits combat. Space combat isn't so much about fancy flying or tacticaly attacking your opponant, rather...
    4. Brain_Dawgs

      Multi-directional guns

      It would be nice if fixed weapons could be placed on a ship in directions other than forward as well as cockpits. That way you could aim at enemies behind or beside you without limited turrets. Turrets are nice, but they can convolute a spaceship pretty easily.
    5. Brain_Dawgs

      Crash report is useless

      My game has been crashing a lot lately, so it gives me the option to send reports. However, after I fill out the information, and send it it just says: SocketException Software caused connection abort: Socket write error
    6. Brain_Dawgs

      I died for no reason

      I was flying towards an enemy ship (in a laggy zone) and then it just said that I died. I wasn't hit by anything, and I wasn't close to a sun. If offered no explanation.
    7. Brain_Dawgs

      Best settings for huge ships

      I have taken a likeing to flying around in large spacecraft, but they lag up the game. What settings would you recommend for flying around in the Enterprise lag-free?
    8. Brain_Dawgs

      Spawning ship falling

      I have been spawning in some pretty big ships to try them out, but if anything touches them they are pushed down at a fast rate for what seems to be forever. Even if the ship is bigger than the object that touches it. This is very annoying for reattaching turrets that that didn't spawn...
    9. Brain_Dawgs

      Ship scanning

      It would be neat if there was a block that would allow a player to target specific system blocks on other ships. That way you could disable an enemy's weapon's system or power system without having to shoot blindly, or overload the core outright. Perhaps it would outline such blocks with...
    10. Brain_Dawgs

      Spawning on planet is buggy

      In single player I am currently on a planet, so I leave the game while standing on it's surface. When I start up the game I spawn underground in solid rock, so I have to tunel my way to the surface every time I spawn. The only time I don't is if I stand on top of a small tower that I built, in...
    11. Brain_Dawgs

      Adjustable pirate spawning

      The occational pirate encounter is cool, but it gets really frustrating when it's a 4+ on 1 fight all the time! It would be great if in singleplayer the intensity of pirate spawning could be adjusted. Like changable dificulty.
    12. Brain_Dawgs

      How do I make a ship that can fight pirates?

      I have been working on designing a ship that is able to fight pirate NPCs. I have essentially made a somwhat large sphere-shaped starship with 3 decks with weapons and shields. The problem is it is sluggish to manuver so it's dificult to bring the weapons to bear and the shields can't take...
    13. Brain_Dawgs

      Question about Cockpits

      Why is it that no matter which direction you orient a cockpit, it will only view in the direction that the ship's core designates as forward?
    14. Brain_Dawgs

      Vanishing Planets

      So I see a planet I find interesting, I point my nose straight at it and barel towards it at full speed. I watch in anticipation as the distance lowers and lowers. Just before I can get a glimps of this brave new world, it disapears from sight and my navigation menu. So I set my sights for a...
    15. Brain_Dawgs

      Mooring blocks and geosynchronous orbit

      Since it's possible to build giant starships and giant space stations, there should be a way for capital ships to dock with space stations. Perhaps blocks shared by both stations and ships that link up to each other. Another thing that would be cool would be if it were possible to park a...
    16. Brain_Dawgs

      Mothership input

      I have a couple of noobish questions. What would you suggest for building a ship with more than one deck? Those plexi-lift thingys can't be attached to ships. Are block stairs the only way? Also, is it possible to change the entrance and exit point of a ship? Lets just say that the core of...
    17. Brain_Dawgs

      Interface alignment

      Frankly it's rather irritating how the buttons in the interface never really match up to where the curser is suppossed to click them. Especially when you change the games screen resolution. This especially cripples the part where you can rotate wedge/corner peices.
    18. Brain_Dawgs

      How do I wipe a ship clean?

      I have been working on a sphere-shaped portion of a ship only to find that I messed up along the way. Is there a way that I can remove the blocks all at once rather then having to errase them one at a time?
    19. Brain_Dawgs

      Question about ownership

      I appologize if this seems like a stupid question, I just bought the game so now I have an Upgraded account according to the forums. So what exactly does owning the game mean? Will it affect the program itself?
    20. Brain_Dawgs

      Hi everybody!

      So far this game has seemed to be the perfect imalgimation of Mincraft and Garry's Mod's "Spacebuild" (which I'm a fan of both). I look forward to seeing how this game looks when its out of alpha!