Search results

    1. N

      Slavage beam vein mining.

      How much rage will this get me? Please note that this is a random idea and I don't have anything set in stone. Lets say you have a salvage group of more than twenty blocks(20 is the point where it mines a block per tick, any more modules added on are useless). When shot at an entity with less...
    2. N

      Rail launchers as torpedo launching tubes

      Just an idea to use the rail launchers from the fleets update to launch torpedos outside of their silo, allowing the silo to shrink in size. It may be possible to delay activation of the pulse logic until exit to allow one block silos.
    3. N

      Buff warhead damage/radius poll

      The purpose of this thread is to have a poll for buffing warhead damage. Just to see what people think. Right now they scratch the paint on an advanced armor block, and have a radius of 5(?). You can post reasons why and why not to buff them, but stay on the topic of just damage and blast...
    4. N

      Implemented Factory and Storage relative pull speeds

      Could we make the factory crafting speeds and storage pull ticks the same? Right now the storage is longer by about 1.4 times. When trying to make modular factory lines it's really hard to balance the input anount in the main storage. [EDIT] Actually, is the storage pull tick just half the...
    5. N

      Factory automation-factorio style.

      So theres this game called factorio(great game, btw) but it's really unlike starmade in every way but factories, or assembling machines in factorio. You select the crafting recipe, the you insert materials in, or inserters insert materials in. Inserters take from the block behind it to the block...
    6. N

      Wikipedia page very outdated.

      Just thought I'd point out that the Wikipedia page on starmade still says starmade is free on the old site and I think it still talks about old docking. If most people who find starmade look it up on wikipedia, then they might be a bit confused. Can someone update or tell someone to update that...
    7. N

      Antiblock weapons

      A question for the community, what would the best weapon be in this senario: Your large ship(1mil shield or so? You can support reasonably large weapons) is fighting another large ship and you just downed their shields. Before their shields reboot, try to do the most damage possible to them...
    8. N

      Read by Council Capsule scrap

      So a while back I was talking about PvP issues on some thread with a bunch of guys, and came up with the idea of having a system like the from the depths system. As you destroied blocks you would get a percentage of the base reasources of the blocks. (With a 5% payback, 20 mesh thruster gives 1...
    9. N

      Power and shield drain as weapons

      This may take a while, or it may not. Has anyone ever made an anti-shield system that has shield drain? It seems like a really good idea for me right now. That and power drain would be quite effective sometimes. Shield drain would be able to heal your ship while damaging theirs, so a smaller...
    10. N

      Turn Cannon/Cannon Weapons into six-shooters - Fixing the Machine gun issue

      So a while back I was reading a thread about looking at how it's not just the dps in weapons that matters(I'm sorry! I forgot who posted it! You can site yourself unknown author!). The thread talked about how m/p weapons, although having 14dps/block, needed way more power(all the power caps!)...
    11. N

      Shield Shape Bonuses

      This is an entirely new idea that has never come up before on forums, as far as I can tell, so I'm starting a thread about it, with my own ideas. The Issue Currently in starmade if you take a ship and only show certain parts, most parts show dynamic infrastructures, grids running across the...
    12. N

      AI Ideas Thread

      Does anyone know how I can transfer this to suggestions? Artificial intelligence(AI) in Starmade currently very simple, it has a single block, the Bobby AI module, which can be edited with three settings, turret/ship, what it should aim at (Astronauts, Missiles, Selected target, or Any) and an...