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      StarMade dev Update: Big things

      Hi, just a quick update to tell you that I'm not on vacation or anything. I'm implementing a lot of improved systems for maximal performance into the game. All for the new features in the next update: Planets. here is a short demo of yesterdays progress I already made it so I get full 200 fps...
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      StarMade 0.0795: Faster Lighting

      Just a little update, I'm now using threaded graphics updates (hell to implement). So the lighting will now fill in way faster, because when one thread waits for synchronization or IO, another can continue. Also, the player should now exit from the closest accessible point of where he entered...
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      StarMade 0.079: Core Upgrade

      Hello and welcome to StarMade, This update features a upgrade to the core of the game, resulting in a huge performance boost. Performance Upgrades I've took some time to go back to the basics for a new special feature, that will soon come. In the process of reiterating all the basic functions...
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      StarMade Dev Update: Good news, everyone

      Hi there, I've took some time to go back to the basics for a new special feature, that will soo come. In the process of reiterating all the basic functions, I made some changes that have a huge impact on the performance of the game. It's actually pretty rare, that people other than the one...
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      StarMade Dev Update: Bug Fixes & minor updates

      Hi, just a little update on today's progress: Fixed shooting from cockpit. The client and the server were aiming differently when players were in the cockpit, leading to misses Characters are no longer able to move ships. You can no longer move ships and similar objects with your...
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      StarMade Dev Update: Graphics Performance

      Today I took some time for another iteration of the part of the code that has already been iterated over most of any other part: The cube mesh graphics. The reason is, that I discovered the graphics to lag (sometimes more then 1 sec, which is unacceptable) with big view distances (25+) after...
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      StarMade 0.0785: More Small Stuff

      I worked some more and came to a point where the game was in a state to release, so why not. Here are the changes: Transparent materials like glass didn't calculate any lighting and was optimizing away sides of adjacent blocks, when it should be treated like air when it comes to lighting...
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      StarMade 0.078: Segment Switch Lag Fixed

      Hello and welcome to StarMade, I was a little busy the last 2 days with private stuff, so just a little update with 2 vital bugfixes: The first is a crash bug, which was pretty easy to fix. The game crashed on round end because of a invalid regeneration of the main sector. The fix to the second...
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      StarMade 0.077: Asteroids and random Encounters

      Hello and welcome to StarMade, this update brings different asteroid types, weapon system, ten new materials, random encounters with the AI, a new module, and loads of bug fixes. Asteroid types Initially there are 5 different types of asteroids, that all vary in their composition and richness...
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      StarMade Dev Update: Progress in the Heat Part 2

      Hi, I'm working on some new Asteroid generation stuff at the moment. As you may have noticed, v0.075 is out, but I didn't write a release note yet. It's still pretty hot here unfortunately, but things are going better now that I kind of have acclimated to the weather. I already implemented 5...
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      StarMade Dev Update: Progress in the Heat

      Sorry for the delay of new updates, my room is so hot at the moment, that I just can't as much work done, as I'd like. My only ventilator is used to keep my computer from resetting itself because of overheating, and I don't have any money to get AC :( But still there is some progress: New...
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      StarMade 0.074: Multi Player Bug Fixes

      Hello and welcome to StarMade, this is a small update that fixes some multi player bugs. Bug Fixes Updating segments will no longer flicker: When you shot a missile at a structure before, the segments went a way for a short time, which caused some ugly graphics. Also the code for...
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      New Forum, Private Messages, Subscriptions

      New Forum As most of you have already noticed, the forum has changed a lot. I'm still modifying it, so I don't think this will be the final look. Private Messages You can either send private messages from the forum by clicking "send private message to...", or use the messages link next to My...
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      StarMade Dev Update: 0.073 Missile Fix

      Hi, the missile fix for 0.073 has now been released. Hopefully missiles will now work again. You can even fire missiles into other sectors, although they will only fly on if somebody is currently in that sector (you can also follow it). A sector change of a missile is indicated by an explosion...
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      StarMade 0.073: Graphics Upgrade

      Hello and welcome to StarMade, this update brings a big update to the graphics, as well as fixes to long known bugs. Smooth Graphics I replaced the whole lighting algorithm with a new one which is capable of to calculate ambient occlusion for a lot longer distance in a lot more detail. While...
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      Wanted: Forum Mod

      Hi, as more and more people are registering to the side, it won't be long before I can't handle it by myself anymore. At the moment, I can still do it without any problem, but as a preemptive action, I decided to already ask for help. If you have any experience in being a mod anywhere and...
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      StarMade Dev Update: Nemesis Bug

      Twelve hours on this bug. I've known it for a long long time. It was hardly reproducible, and it kept messing up segment loading. Some of you might have already noticed that the camera sometimes jumps or flickers, when the game is started or when some other times. This often times caused a full...
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      StarMade Dev Update: Improved Graphics: Lighting

      Hi, After hours of rewriting and fiddling with a new lighting method, I finally have some results. The lighting is now much more precise, and does not leave artifacts at the boarders of segments (chunks). Well, judge for yourself: (left: old, right: new) Thanks for playing StarMade, schema
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      StarMade 0.072: Infinite Universe

      Hello and welcome to StarMade, This is a very special update, as for the first time the player can now explore an infinite universe. The Universe The player can now fly out and visit different systems and locations. A universe location (Star System, Nebula, Asteroid field, etc...) will be...
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      To the one who sent me the error log with the email [email protected]

      If you are reading this, you're crash can probably be solved by upgrading to 64 bit java or decreasing (half) the memory reserved in the launcher settings. PS: if you want me to solve your problems, I must be able to awser you. That's why I need an email. I won't give it to anyone else.