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    1. BeefBacon

      CLOSED* CONTEST: Default Stations Submission

      Hah, I really like the sign. How do you save stations? It's somehow gone straight over my head.
    2. BeefBacon

      CLOSED* CONTEST: Default Stations Submission

      Very good point. Calbiri What is the stance on station shields? I figure I'll try my hand at this; why not. I don't think I'll go for anything too big, or dick shaped. Couple of hundred meters across works for me.
    3. BeefBacon

      Starmade Loyalty Test

      1. I've never played 'Starmade'. I don't know what that is. You speak nonsense. 2. If I knew what Starmade was, I'd want it to shrink like a scrotum in winter. 3. I'd sell Starmade. Freelance video editing doesn't pay very well, so I need to make money somehow. 4. If I find out a friend knows...
    4. BeefBacon

      Lock 'on point' missiles

      I declare a bump.
    5. BeefBacon

      Lock 'on point' missiles

      The biggest problem I have with lock-on missiles is that they always target the core. I'd like to see a system whereby you select a specific point for the missiles to land. Perhaps by pressing a key, a line is traced between your ship and whatever you're looking at. If the line hits a block then...
    6. BeefBacon

      Turret AI

      Really? Missiles are incredibly effective against fighters, even if they have shields. Good luck outrunning them too. Big ships, unless equipped with missiles or with turrets specifically designed to take out fighters, are no longer effective against small ships. As far as I'm concerned, this...
    7. BeefBacon

      What do you think about the new shield system?

      I guess it must have been. I can't think what else would account for turrets being incapable of hitting their targets, even with 100% accuracy. I'll have to do some tests... or somebody who's more proactive should do some tests. That's what I really mean.
    8. BeefBacon

      What do you think about the new shield system?

      I think part of the problem is that the AI can't aim ahead of a moving target. Having 100% AI accuracy is actually worse because all of their shots will completely miss a moving target. Hopefully the AI's targeting will be improved to take movement into account.
    9. BeefBacon

      ambient music in starmade

      Maybe, if there are any budding music creators in the StarMade community, there could be a competition to design music for the game. Schema gets music without having to contract a musician of some kind, and the community gets to add something to the game.
    10. BeefBacon

      What do you think about the new shield system?

      I'm not sure what the concern is surrounding fighters. Currently the only weapons that are effective against them are other fighters and missiles. Regular AMCs are too inaccurate and beams are too short-ranged. The vulnerability of fighters against missiles makes me hope for a countermeasure...
    11. BeefBacon

      Turrets can damage themselves?

      So this seems like a silly feature. An oversight maybe. Missile turrets are absolutely lethal against themselves and other docked turrets. If they fire at something very close to them then half of the turrets on my ship disappear in a puff of smoke. The other ship doesn't even have to fire and...
    12. BeefBacon

      Filter Blocks (only render X, only remove X)

      Bumpity bump bump.
    13. BeefBacon

      This is how epic StarMade would be with sound effects

      Hah, that's awesome. We'll make a video editor out of you yet. Good job.
    14. BeefBacon

      Make the Overdrive module increase projectile speed

      Ah, my apologies. I inferred that you meant that effect modules have no cap while support modules do. Yeah, if there was no cap then that'd be interesting - no idea what it'd mean balance-wise, though. The current system seems to work pretty well, though I think certain systems need to be...
    15. BeefBacon

      Database Failure - Rollback

      Lemony Snicket. Causing problems, messing up databases. What a son of a bitch.
    16. BeefBacon

      Make the Overdrive module increase projectile speed

      Wait, effect modules have no cap? Did not know that. Would you suggest that the beam module does something different? Personally I'd like to see weapon spread (only a small amount, but enough to add some spread to damage at long ranges) so maybe beam supports could increase accuracy.
    17. BeefBacon

      Turret (balancing) arc/facing and docking logic. AI with more options and targetable missiles

      Having turrets inherit a % of their mothership's shields is an interesting idea. Small turrets would still be vulnerable, but you wouldn't have to make them mostly shields to have them survive 5 seconds against an Isanth. I also really like the idea of targetable missiles. Perhaps some turrets...
    18. BeefBacon

      Make the Overdrive module increase projectile speed

      Isn't that what the beam support does? Increase projectile range and speed?
    19. BeefBacon

      Filter Blocks (only render X, only remove X)

      Whup, people have responded. Some good ideas here. Hopefully the devs will introduce a feature similar to this. At this stage I'm not sure that fool-proofing this feature against exploitation is really necessary. Unless I'm much mistaken, you can already place a build block on a planet and...
    20. BeefBacon

      StarMade 0.154 (fixes and features)

      Wait, there was an optimal layout for engines? I thought they just worked like power storage? Oh well, guess I needn't worry about it now.