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    1. BeefBacon

      Recognized Turrets system with Pictures - [ Poll]

      News post says that AOE damage no longer ignores obstacles. Cool idea, though. I'd actually like to see a missile type that does something similar, like it explodes before it hits the target, firing projectiles in all directions (or a small cone). Maybe it fires its payload even if destroyed...
    2. BeefBacon

      Missile configs: Best of all worlds

      So different visual effects for missiles? I can get behind that. At the very least I'd like to see missile size be dictated by the damage it does. Same with beam weapons, since a massive dreadnaught armed with planet-cooking proton beams looks like it's firing uncooked spaghetti.
    3. BeefBacon

      Break off and debris acting properly.

      Yeah I was going to suggest something similar to this. I often see, say, fighters vaporised by a missile, turning them into debris. The fighter will be gunning it, but when it is destroyed the debris just stays in place. It'd be much cooler if the debris blasted outwards. Shooting stationary...
    4. BeefBacon

      Polygon shading in 'lighting' mode.

      I'm sure any effect on performance would be negligible. I'm not sure how this sort of system would be implemented, but in software that allows toggleable shading I've noticed no drop in performance when that feature is enabled. Configurable features are always good. Did you have anything to add...
    5. BeefBacon

      Polygon shading in 'lighting' mode.

      In lighting mode, all faces of a block are lit exactly the same. While this is useful, it makes navigating around blocks of the same type extremely difficult. I often find myself placing lights around when in build mode because sometimes it makes it easier to see than in the lighting mode. So...
    6. BeefBacon

      hulk missiles op

      Missiles will become considerably less effective once turrets can target them. I'm hoping turrets will prefer bigger missiles over smaller missiles, since it wouldn't be difficult to fire one massive missile alongside 20 smaller missiles to distract turrets. I barely even bother with any other...
    7. BeefBacon

      What servers do you play on?

      Awesome, thanks for your responses.
    8. BeefBacon

      What servers do you play on?

      Question is in the title. I recently managed to get Starmade working in multiplayer after a year of being restricted to singleplayer... at least I hope I fixed it. Anyway, what server/s do the factions tend to play on? Or what servers do people in general tend to play on? I know NASS was big...
    9. BeefBacon

      Is it time to GreenLight Starmade?

      As far as I can see (and as evidenced by the Yogswarm which - admittedly - I was a part of) Starmade is not ready for a massive influx of players. Nor are the Devs. The Yogswarm practically overwhelmed the devs and the community. Hell, I think back then it was just Schema. I don't remember. Do...
    10. BeefBacon

      Dark Days Ahead if Things Aren't Set Straight

      I agree. Maybe if MFs videos were edited down to cut out all the 'mad bantz' we'd get a more concise insight into planned features. Perhaps this is something that could be suggested to MF. The videos already seem to be edited to some extent, so maybe it could just be a little tighter.
    11. BeefBacon

      Dark Days Ahead if Things Aren't Set Straight

      Schema, do you use Twitter? If time is an issue, maybe it could be worth making occasional updates there so we can see what you're doing. A daily "first pass on shield balancing today" or "giving new AI a test, take a look (youtube link)" I think could go a long way. If you already do this, try...
    12. BeefBacon

      Plasma effect

      How about a damage over time effect module? It'd deal less damage on impact, and less damage overall, but it'd continue damaging the target preventing shields from recharging.
    13. BeefBacon

      Decals anyone?

      Why not a .png that loads in with your character? Just plaster that .png onto your ship. It'd mean you could only have one decal, but I imagine that vast majority of decals would be faction symbols. When I saw this suggested I thought you meant battle decals, as in bullet holes and scorch marks...
    14. BeefBacon

      What do you think of the planned galaxies?

      Oh man, the procedural background could be replaced with actual in-game stars. That'd be incredible.
    15. BeefBacon

      Stay logged in...

      My internet is terrible. Sometimes it becomes so slow that I can't even load webpages, it just times out. I'm thinking of upgrading to dial-up. Living in a rural area sucks.
    16. BeefBacon

      Stay logged in...

      It must be something on my end, then. It's inconvenient, but it's nice that the site saves whatever I'm typing so I don't lose my post.
    17. BeefBacon

      Stay logged in...

      Bump The time it takes to time out is absurd. It really should be longer. Most of the posts I make are met with "you must be logged in to do that".
    18. BeefBacon

      What are effective weapon combinations other than big cannon/cannon/x?

      I use a single large heatseeking missile attached to as many overdrive modules as possible. Does a massive amount of damage. In fact I use overdrive modules in all of my turrets as well. Even small ones become lethal. For regular cannons I attach Ion modules. Use cannons to tear up shields then...
    19. BeefBacon

      Bug [Possible Solution] Hanging on "Requesting Synchronize", extreme high ping on connect

      For over a year I've been unable to connect to any Starmade servers. When I attempt to connect it just hangs on "requesting synchronize". If I leave it for several minutes it might eventually connect, but when it does so my ping is often upwards of 6,000. This was with all Starmade servers. My...
    20. BeefBacon

      What do you think of the planned galaxies?

      I wouldn't mind the devs doing, say, a weekly or fortnightly dev blog in the same style as the DayZ dev team: http://forums.dayzgame.com/index.php?/topic/208484-devblog-status-report-week-of-18-august-14/ Just a quick update on planned features. Doesn't have to be long. I don't mind watching...