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    1. Sven_The_Slayer

      An argument for better docking - WIF PIKCHURRZ!!

      I was able to update every one of my turret based ships to comply with the recent update without changing any visuals except for a few extra exposed docking enhancers. Also your docking enhancer never need to be exposed, they can be placed anywhere in a ship as long as they are linked to the...
    2. Sven_The_Slayer

      The SSUJ Shipyards [Widened Runabout!]

      Every ship but the frigate has the hulls smoothed out by wedges, why not smooth out the frigate? It would look much better if done right.
    3. Sven_The_Slayer

      Ship Docking "area too small"

      The blue box can be a little misleading. Ships and turrets dock at the center so if your ships have the core to one side (and turrets usually do) than the green box needs to be extended much further so the blue box won\'t stick past it. It would be nice if the part of the blue box sticking out...
    4. Sven_The_Slayer

      can barely enter my ship

      The latest patch seems to have fixed some of the teleporting bugs, at least related to plex doors. I think the problem with teleporting because of turrets is a ships size is actually bigger then it should be. Just place down a core and it will say that it\'s 2x2x2 I think, this means all ships...
    5. Sven_The_Slayer

      StarMade 0.09396: Docking area fix & Shooting direction fix

      Yeah I figured out both the problems I was having, it was just a little confusing at first but this works well. Hopefully in the future though we will have an option to not have the core be at the center for the docking area.
    6. Sven_The_Slayer

      StarMade 0.09396: Docking area fix & Shooting direction fix

      That explains how those two pirate ships were wiped out so fast when they attacked... They do need some inacurracy but they were really pathetic before.
    7. Sven_The_Slayer

      StarMade 0.09396: Docking area fix & Shooting direction fix

      I\'m still having an issue with being told the turret doesn\'t fit when the box is clearly twice the size of the turret and I had an identical turret dock fine on a smaller platform, It\'s a sideways facing turret. I\'ll test the other side now too
    8. Sven_The_Slayer

      UCC Stealth Tech

      Our engineers have been hard at work developing viable perma-cloak/jam fighting capable ships. Here are the ships in action. J/K S-796-A1 Ash (Stealth Attack Fighter) The Ash Stealth attack fighter is fairly large for a fighter but to in order to have any armor at all the size was...
    9. Sven_The_Slayer

      Ghost Entities

      I attempted to repair both sectors that the turrets could posibly be in and they still are there...
    10. Sven_The_Slayer

      Soulless Fleetworks

      just Wow...
    11. Sven_The_Slayer

      Ships function vs form

      Aesthetics can only really be forced at the server level. RP servers that require you to build \"realistic ships\" and may choose to punish players who just build warboxes. PVP will always be a game of efficiency, unless set by the server again \"here\'s a stack of materials, build the...
    12. Sven_The_Slayer

      K-Boom's Hardcore-Friendly Blueprint Overhaul

      How would this allow for importing ships you\'ve previously built in other servers/single player? You said you are not against it but didn\'t explain how it fits into this system only that blueprint items will be created with your currently occupied ship. I would love shipyards required to re...
    13. Sven_The_Slayer

      Custom Stations

      Currently the best thing for taking out stations is the \"teeny ship\". All you do is fly strait at the station and wedge yourself in. Then you can take out every turret from safety as you can maneuver yourself to accurately shoot the weak point of every turret. *POP* *POP* no more weapons...
    14. Sven_The_Slayer

      weapon changes

      I would love to see different weapon types over AMC tweaks. Spatial Artillery Cannons that fire slower the bigger they get but deal massive damage and are capable of small amounts of splash damage as well but are not very good against shields (but better than missiles). Heavy hitting rail guns...
    15. Sven_The_Slayer

      Buff Pirate Stations Defences

      Yes pirate stations definitely need shields and lots of them, as well as shields on their turrets. Currently a small fighter is all you need to take out a station, at least make it defenses. You fly in and get inside the stations rings, then you can maneuver around well enough to disable every...
    16. Sven_The_Slayer

      Custom AI Factions

      @ War Dog 1) That\'s an interesting idea, the ability of having faction wars on a server, war is won when one faction runs out of available ships. It would probably have to be mass based though so you can\'t just have a ton of huge ships, and it might be advantageous to have waves of fast...
    17. Sven_The_Slayer

      United Colonial Corps Shipyards and Fleet

      I\'ve been feeling very un-inspired and un-motivated over the last few weeks so work on new ships has been slow but I\'ve started my destroyer. Here you can see the size comparison to my frigate and the method to my madness. I am not artistic so I design my ships from the inside out instead of...
    18. Sven_The_Slayer

      Ship Classifications: A general guide.

      I\'ve never seen gunship also referred to as gunboat before. Gunships are usually helicopters \"The term \"gunship\" is used in several contexts, all sharing the general idea of a light craft armed with heavy guns.\" and gunboats are \"naval watercraft designed for the express purpose of...
    19. Sven_The_Slayer

      Vecordean Fleetworks

      My previous combat trials against the Dirge took one out with a single missile strike, this mark 2 looks like it\'s much beefier and can stand up to a little more punishment.
    20. Sven_The_Slayer

      Vecordean Fleetworks

      I vote to stay with yellow black for the VFW line and perhaps adopt a new color for when you start a new line. Also congratulations on that prototype offspring I heard you\'re working on.