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    1. Sven_The_Slayer

      Comprehensive Weapon Suggestions (Additions and Overhauls)

      This is a demonstration of the Spatial Artilery layout concept. Missile Layouts. This configuration would fire both missile racks simultaneously and would have a max missile size of 2x3. However they could also be configured to 4 smaller 1x3 missiles one at a time, or one of each (four...
    2. Sven_The_Slayer

      Comprehensive Weapon Suggestions (Additions and Overhauls)

      Currently with only one type of direct fire weapon the games combat mechanics are a little stale. Every ship is either a mini-gun or auto shotgun. Additional weapon types could diversify combat and separate ship designs greatly. “Damage types” would interact differently with shields and...
    3. Sven_The_Slayer

      Red vs blue mode

      isn\'t 8,8,8, and -8,-8,-8 stars?
    4. Sven_The_Slayer

      Power Regen: 10000 e/sec, 5x5x5 Box?

      Reactor on left (R1) is the more standard Overlapping Ts design and the one on the right (R2) is the 9927.5 design. While R2 with 9927.5 e/sec generator is the most power out of a 5x5x5 cube I find it to be less space efficient over all. To match the shield output of R1 you would have to add...
    5. Sven_The_Slayer

      [Classification] easy and usefull | byBrolak

      I do need to addopt a naming convention... everything I have so far is fighter, interceptor, heavy fighter, corvette, gunboat...
    6. Sven_The_Slayer

      Show me your small fighters!

      From left to right, regular fighter (was the first ship I built in game, just reinforced and decorated), heavy fighter, and the Kwanart Interceptor. The Kwanart is the only one with a name so far, I\'ve used this design for as long as I\'ve been into Sci-Fi and I\'m quite happy with how it...
    7. Sven_The_Slayer

      automatic ship classification

      Hmmm that does give me an idea though, in addition to having a ship name a separate section for additional information would be nice. Like when you target a ship you see the name and under it the class listing.
    8. Sven_The_Slayer

      Blitzwing's Guideline to Ship Classifications!

      These guidelines seem a bit low to me. All of my ships, under these guidelines rank a level higher then I have them set to, my heavy fighter would be a Frigate, my Corvette would be a Destroyer and my gunboat would be a Cruiser.... Of course I also have heavy fighters and gunboats in addition...
    9. Sven_The_Slayer

      automatic ship classification

      Blitzwings guidelines throw my figures all out of whack. My heavy fighter would be a Frigate, my Corvette would be a Destroyer and my gunboat would be a Cruiser... I don\'t think we need auto classifications unless this is controlled at the server level. Each server admin may have a different...
    10. Sven_The_Slayer

      enemy mobs come up blue

      I accidently flew right into a pirate station because without a faction pirates do show up blue.
    11. Sven_The_Slayer

      Nerf Pirates

      Pirates are only as easy/hard as you/sever admins set them to be. I only have three types on pirate ships on my server and I regularly end up limping home to my starbase because I couldn\'t handle three pirate gunboats solo.
    12. Sven_The_Slayer

      More weapons

      I fully support the idea of slower firing AMCs the bigger they get, Every capital ship is a minigun or autoshotgun but weapon variability though would be great. Railguns, High power consumption, slow rate of fire, can penetrate several blocks but only does minor damage to each block. Medium...
    13. Sven_The_Slayer

      starmade NPC's are far to easy

      I really don\'t support the addition of any pirates added to the game, server operators already have control over what ships pirates can use. This feature should be expanded though. The ability to distinguish between trade guild ships and pirate ships as well as setting spawn rates so large...
    14. Sven_The_Slayer

      More weapons

      Missile need to be better, they are so slow and useless agianst sheilds and there are no capital style weapons like railguns or large high damage cannons.
    15. Sven_The_Slayer

      Please nerf the antimatter cannons or something

      I do think the AMCs need to be tweaked, every large ship turns out to be either a minigun or auto shotgun. The AMCs should get slower firing as they get bigger and bigger not faster and faster, and increase the damage significantly as they get larger. Perhaps a limit on the number of...
    16. Sven_The_Slayer

      Nerf Pirates

      Easy solution if you are admin on the server, build a crappy ship, upload it to the catalog, go into admin settings for the catalog and set it up as usable by enemies. As far as I know this will override the default spawns so you will only come across ships of your choosing.
    17. Sven_The_Slayer

      Weapons now locked to Computer Face

      I've always placed my weapons computers so they can easily be identified from the inside of ship, getting in them would always face the player away from the front but in a solo fighter that's not an issue. Well now the shot direction is aligned to the computer so the shots should match the...
    18. Sven_The_Slayer

      Turret & Ship dockings are disoriented.

      I have this same issue, It\'s hard to place turret docking blocks on the sides of ships now as the red face doesn\'t indicate the bounding box, and then when the turrets are attached and the ship gets loaded back into the client they are always upside down, jumping in and moving them corrects...
    19. Sven_The_Slayer

      Vector analysis of tactical situations in StarMade

      The AMCs in the game do need some tweaking. Every large ship just turns out to be a flying minigun or fully automatic shotgun. Fighters should have high rate of fire low damage and larger ships should have large damage output but notbe so much of a minigun.
    20. Sven_The_Slayer

      Damage delt by NPC goes through shields.

      I had this happen today too, I was in a much superior ship then the pirate I was fighting and my shields were at 100% but I could see damage apearing on the front of my ship.