Search results

    1. Sven_The_Slayer

      Surprise Dev Update

      Yeah my biggest gripe with the new turret system is how it only favors turrets that are basically a gun mounted on a swivel base. Naval style artillery will be possible sure, but because all the weapons have to be contained in the barrels they will be significantly weaker.
    2. Sven_The_Slayer

      Reliability of Rails ATM?

      The Stable release will be an updated version of the current Dev build. It shouldn't break a ship built with rails but things breaking is always a possibility when using Dev builds
    3. Sven_The_Slayer

      Kupu's thread

      I'm really going to have to scour for texture bugs after this. I know there were a few textures that are not properly aligned right now. Also Will we be getting more blocks that can be rotated more than just the 6 different directions? I mean get the texture facing the way you want and rotate...
    4. Sven_The_Slayer

      Kupu's thread

      Any chance you can you give us an ETA on the textures for rails? I really want to do some tutorials but for future proofing they will need to look like what they will look like.
    5. Sven_The_Slayer

      Surprise Dev Update

      I want to at the least have the rails graphics before I do a tutorial. The placeholders just won't cut it.
    6. Sven_The_Slayer

      Docking should be split: Rails, Turret, Fixed

      I would love the ability to remove the core from entities that do not need it. The "Barrel" on a turret would have to have a core but the base doesn't really need it as the base is controlled by the end of the chain.
    7. Sven_The_Slayer

      Docking should be split: Rails, Turret, Fixed

      Schema already sort of responded to this part of my idea I do however think it is a must have feature when it comes to turrets. We need the base, which is potentially the largest part of the turret, to not be dead weight. Even if the computers and their modules have to be in the same entity...
    8. Sven_The_Slayer

      Docking should be split: Rails, Turret, Fixed

      We already have two systems to handle two different docking types. Fixed docking should handle differently enough to warrant it's own system. Forcing all ships to have required docking ports causes a lot of problems such as not being able to make universal docks and if your docking port gets...
    9. Sven_The_Slayer

      April 2015 Build Challenge

      Damn, I've fallen horribly behind. I'll have to do a challenge binge.
    10. Sven_The_Slayer

      Docking should be split: Rails, Turret, Fixed

      The more I see of the docking system the more I think it should be split into three systems in the end. There are really three types of docks that all need to interact differently with logic, ship systems and I don't think rails and axis pivots alone can do all the jobs. Rails: (Basic Rail...
    11. Sven_The_Slayer

      UCS Fleet Doctrine

      Glad to see it getting some use. I know there is a lot of room for improvement/updates as my skill improves as well. Somethings will probably have to be changed all together as my turret naming convention is based on the old going to be retired docking system
    12. Sven_The_Slayer

      Surprise Dev Update

      The new turrets will have two entities, a base and barrel, a shield transfer beam would only be able to supply shields to the base reliably. This also would be a poor substitute for providing shields to small turrets as it only gives you regen and not capacity which would mean turrets would...
    13. Sven_The_Slayer

      Surprise Dev Update

      This is very much a concern of mine. Creating the smallest possible point defense turret I could come up with in the old system was a 21 block tiny little thing that works, has it's own shields and looks good. Creating the same thing with the new system that must have at least one meter of an...
    14. Sven_The_Slayer

      The Ice Cult

      Personally I believe the game needs a system that any server operator can define the factions in the game. Everything from what ships they fly and how they act in combat, how much territory they control, how dense they claim space and how they act when you or other factions enter their...
    15. Sven_The_Slayer

      Block Crafting

      Oh sure, just let me strip out those thrusters, shields, and power... This is still a direct nerf to ships that are not square. If your point is to save resources by getting two wedges from every hull block than this argument fails there as well. You will have to use more blocks or suffer...
    16. Sven_The_Slayer

      Dynamic Galaxies/Universe

      We really do need some kind of dynamic universe. I'm not sure how I feel about NPCs going off and randomly creating their factions but we really need factions with their own territory fighting and trading with each other.
    17. Sven_The_Slayer

      Planned More far-away sectors = more difficult pirate stations

      Ugh. I know it's officially planned but I hate this idea. It discourages exploration in favor of progression. Once you get to a specific point there is nothing in the game that can be added that will make it truly challenging to go out to the rim. You will either die or just be able to farm...
    18. Sven_The_Slayer

      Emp and a possible change

      I had that idea once, I have no idea how it would be balanced though. Instead of making EMP a glorified power drain beam EMP shots would put the ship into "power failure". You know when you attempt to use more power than you have your ship basically stops generating power for a few seconds...
    19. Sven_The_Slayer

      April 2015 Build Challenge

      Day 1: Have it already Day 2: Have it already Day 3: Have it already Day 4: I have pods (SPC "Self Propeled Crate") but I think they are 9x9x9 I will definently be doing some of these. I quite enjoy challeng builds.
    20. Sven_The_Slayer

      IMPORTANT: for the upcoming turret update

      Very much agreed. Currently (as of last time I was at my PC) you couldn't even auto center turrets with the new system but they would center as soon as you go into build mode. Another thing we will absolutely need is the ability to place blocks when another entity is right next to the entity...