Currently when you hit the rail basic with the docking beam the game does a check to see if that object can actually fit, if it does, it docks, if not it throws out an error message. When magnetic docking is a thing and you have to get two entities close to each other this will be more...
I hope it's quite flexible, some creations would be nearly impossible without the ability to jump to the dock. The objects fit collision wise but there is no possible way to fly some entities in position to get to the rail basic.
I doubt it's a bug, It's probably part of his turret colliding with the ship stopping it from moving. They turret when centered is fine. I think we need a logic way to center turrets so we can automatically do so when retracting them.
Yes, there is an option in the structure tab to return turrets to zero. I'm not sure if it works if the turret is mounted on a rail instead of the ship itself.
All my docks send signals to the mother ship so any docking stick would have to contain (1) Core, (2) Rail Docker (3) Activator (4) Wireless Receiver plus an additional set of activator and wireless receiver if I want to be able to undock the ship. It also has to be able to reach far enough to...
Perhaps if people are worried about the short range transmitter being jammed or other interference perhaps it would be linked to a dock/docker and can be used to send signals between entities only when they are docked.
Yeah there is not much in Starmade that is considered realistic so I don't see why docking should be held to that standard. The biggest complain I saw about the old system was not being able to dock ships because they couldn't figure out how to make a box big enough or they had an oddly placed...
Yeah all I want is the ability to land ships flat without having to jump through a ton of hoops, I don't care how it's achieved really. I have many different small ships as they are my favorite to build so designing specific docks for every ship isn't much of an option. Being able to use...
Actually I have a much simpler solution. The UCS will not be adopting this standard.
It's actually quite nice how I don't have to redesign my ships, by simply moving the docks down one meter I can perfectly merge my two ships together like they were designed to do so. I will incorporate...
"Even in a way most people playing are familiar with" There you have it, there is one of the best arguments to date, it mimics what people are used to. Removing something people are familiar with and not replacing it with similar system will cause a lot of friction. Sure overall the new...
The thing is my airlocks are flush with the side of my ship, I don't want protruding collars. The button is also recessed and is partially covered by a wedge so it is protected. Using a standard design that has the docks centered this wedge would be a dock and therefore block access to the button.
Pretty standard design but unfortunately the UCS cannot adopt this standard. This was actually the system I tried first, until I realized the rail dockers were actually covering the button to access the airlocks. I have not decided on placement yet.
I never once said keep the old system (even though I am not apposed to it), I know it is being phased out. Is that the reason so many people fight this idea? Do you think I am fighting to keep the old system, which is kind of trash compared to the new? I am not. I have never once said we...
Well an AMS only needs a single 2 block cannon-cannon weapon as missiles have no HP, anything else wouldn't really be considered a proper AMS so there really is no need to specify. So far every "submission" I've seen has fully met my expectations so you'll have to expand further on the...
Yes this is possible but not ideal. My most recent turret has the rail docker sunk into the ship, surrounded by blast doors so it's still physically connected to the rest of the ship. The rest of the base of the turret matches with the pit the turret is sunk into but the gaps are visible when...
Computers are WAY beyond me... I consider myself a practical logic guy. I am only interested in neat compact contraptions you can actually use on ships and stations that serve a purpose, even if it is a novel one.
As soon as I saw the hole in the wall I knew exactly what it was for and I laughed out loud.
The claw docking is the only solution to dock this ship because you enter the core from below, the first three methods would actually stop you from being able to access the ship. This still doesn't...
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