Still cannot aim down but it has a much higher angle of fire. This one even has shield rechargers so it gets to use the 220 shields provided by the core.
That is true, unfortunately mine can only shoot flat out and up to about 45 so they do have quite a blind spot. I do like that twin gun cannon you got there. I'll have to experiment with some designs of my own for if I want more coverage.
Okay some one big downside of the new turret system (IMHO) is the gaps you get when you have to accommodate for the movement of parts. I suggest new block be added to the game, it would be nice if this were available in multiple colors but as long as it existed (black) I would be happy.
I'm...
A very interesting proposal indeed.
I did get another idea as well. Rail dockers are described as being magnetic, so why can't they latch onto any hull block? This won't fix the problem of odd shaped ships being able to dock 100% but if it has any flat surface capable of placing a rail docker...
Now we are just arguing semantics... I want the ability to land any ship on a given flat platform, be it a hanger or just a landing pad, regardless of the size and shape of the ship (based on location of the core for reference) as long as it fits based on collision without any fancy docking...
Creating docking standards for factions or just your own shipyard is a great idea... it still doesn't fix not being able to dock certain ship types on flat ground.
What is the smallest point defense turret you can create, that looks good, using the new turret axis blocks.
This is what I've come up with so far, behind it you can see my previous model using the old style turret docks. I'm still not as satisfied 100% with the new turret as I am with the...
I don't really see the point of a docking collar being a separate entity, why not just build that into the station itself? Also not having two airlocks capable of docking to each other makes it a little less universal.
So wireless logic blocks give us the ability to control logic across ships but they are really limited to A->B and vice versa.
I would love to see three more wireless logic blocks added to the game.
Short Range Transmitter: This would send a signal back and forth between any other transmitter...
And why can't this ship be allowed to dock on a flat surface? There is zero room for landing gear to be installed due to it's small size and it does have point's touching the ground. It however doesn't have any flat points to which I can replace with a rail docker. Customizing the hanger for...
I was going to do this for my ships but unfortunately that makes the buttons controlling the airlock inaccessible. I have not decided how to place them but they will be set up in a way that allows for them to dock to each other.
First off, I am not saying we keep the old style. The old docking zone system and enhancers would be eliminated. All I am suggesting is that we be able to dock like the old system based on the location core if we choose to dock that way. The same limitations the new system would be in play...
Your suggestion is for a user created universal docking collar, which will not work in small fighters. I fully intend to be able to dock my larger ships airlock to airlock in space but this does not help me make a station which can dock a wide variety of ships including small fighters. Why do...
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