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    1. Sven_The_Slayer

      Gravity module 'Locking'

      Yeah having more control over gravity would be great... we still need the ability to activate gravity in-directly through logic instead of directly
    2. Sven_The_Slayer

      Building Gatling Cannon, need help

      Here's mine, unfortunately I need to make sure the barrel is in the right position before it will fire properly. The only circuit you can't see is 4 AND gates behind the gun but they only stop it from firing when I turn it off and have to rotate the barrel. I did manage to get the toggles to...
    3. Sven_The_Slayer

      To those doubting the power of Rail Turrets

      Yeah there is still a lot of dead space which otherwise would be packed with systems, or interior compartments in my case.
    4. Sven_The_Slayer

      Snataris Colonial Fleetyards - NEW: HoloSuite Ultimate Edition

      Good way to get around the limitations of the new system
    5. Sven_The_Slayer

      CIR - Term 1

      Agreed, many people were afraid it would be nothing more than a popularity contest. It may be more complicated but if it does produce a more fair result it should be worth it. Also this is the very first council so we have a bugs and procedure to work out.
    6. Sven_The_Slayer

      CIR - Term 1

      These stats were correct right?
    7. Sven_The_Slayer

      Recognized by Council RED ALERT!

      An alarm when hostile ships are detected would be nice. We also need an alarm and visual indicator when there has been a missile lock.
    8. Sven_The_Slayer

      Kupu's thread

      I very much approve of your refinement of the default textures. I finally switched back to 256 after being stuck with 64 for so long testing rails. I took the opportunity to gaze upon my creations. The hull textures look great and the glass is amazing now. They match really well with each...
    9. Sven_The_Slayer

      Docking should be split: Rails, Turret, Fixed

      I love debris, I love jumping in over heating ships and letting them drift. It's just a performance concern if a ship overheats and leaves a lot of random crap floating around.
    10. Sven_The_Slayer

      New Elevator Design (Rails + Wirless Logic)

      Yes I was able to convert my simple elevator into a version using duel rails. It's not perfectly faster as my floors were odd numbers, so it moves at regular speed 1 out of every 5 meters. It is faster but the complexity really grows. I guess if I was building a rather large space station it...
    11. Sven_The_Slayer

      Docking should be split: Rails, Turret, Fixed

      I suspect we might need the HP system for this. How do you "kill" a core-less ship part? will they just float around after disconnected from a ship? Or perhaps they go into "over-heating" when they are disconnected or the rail docker is lost.
    12. Sven_The_Slayer

      New Elevator Design (Rails + Wirless Logic)

      I did a little live streaming today and built an elevator in anticipation for when wireless logic was working. When I got home from work I checked back and much to my enjoyment I found a new dev release with working wireless logic!
    13. Sven_The_Slayer

      Kupu's thread

      Any sneak peeks for the new logic blocks: buttons, toggles, wireless? I would love to get my hands on a pre-release version of the textures for video making purposes.
    14. Sven_The_Slayer

      Feedback: New docking.

      I still firmly believe we need a fixed docking block to give us some of the functionality we will lose once the old system is discontinued. Rails could set up to pass docked entities to the fixed dock to be launched with logic.
    15. Sven_The_Slayer

      Paranormal Area Trigger Activity

      You know you can detect the carts position with activators next to the rail so you don't need to use area triggers. Last time I messed with area triggers entities docked to rails didn't even set them off at all.
    16. Sven_The_Slayer

      [latest dev] how to link wireless logic module

      Seems wireless logic only currently works with a single set too. As soon as I link one my other one stops working.
    17. Sven_The_Slayer

      [latest dev] how to link wireless logic module

      Yeah 2 way wireless blocks didn't kill my world at all, but it seems wireless logic only works with manual input for now as activator -> wireless block does not send the signal to the next wireless block. I can confirm buttons do not send a low signal button -> flip flop seems to work fine, I...
    18. Sven_The_Slayer

      Feedback: New docking.

      You are not the only one looking at the new docking in terms of what we lose when the old docks are phased out http://starmadedock.net/threads/docking-should-be-split-rails-turret-fixed.6895/ Among not being able to launch ships with logic we cannot create universal docking platforms as every...
    19. Sven_The_Slayer

      Docking should be split: Rails, Turret, Fixed

      Yes, I would hope so.
    20. Sven_The_Slayer

      Surprise Dev Update

      I've been vocally pushing for that, trying to get as many people on board with the idea, as well as a few others. http://starmadedock.net/threads/docking-should-be-split-rails-turret-fixed.6895/