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    1. Sven_The_Slayer

      Surprise Dev Update

      It was my understanding that these rotating blocks was an option in addition to the old style turret system... although I am not sure how well the old style would work with the physically touching blocks.
    2. Sven_The_Slayer

      Main ships shields used on turrets/docked ships.

      Where was it mentioned that the "turret" would share full shields? I've only seen it mentioned that docked entities would get partial protection.
    3. Sven_The_Slayer

      Surprise Dev Update

      I am leaning towards my newer option. Having some kind of "weapon output" block that you put in the barrel or some way to tell the weapons computer on the turret body to output it's weapon from the docked entity. This way we will not be limited by the size of the barrel... but it does raise...
    4. Sven_The_Slayer

      More shapes for carved blocks.

      I don't use them, or at least have not used them yet. I find myself wanting wedges... I would be more likely to use them if they had wedges as well. For the sake of block IDs they could be limited to wedges only.
    5. Sven_The_Slayer

      Main ships shields used on turrets/docked ships.

      http://starmadedock.net/threads/surprise-dev-update.6722/page-2#post-95396
    6. Sven_The_Slayer

      Surprise Dev Update

      Yeah that's what I mean. In most cases the barrel of a turret is going to be the smaller part of the turret. These will have to be their own entity in order to articulate. In this case they must contain all the weapons but this would really limit the turret as the only thing you can put in...
    7. Sven_The_Slayer

      Main ships shields used on turrets/docked ships.

      From the catlord himself
    8. Sven_The_Slayer

      Surprise Dev Update

      I figured that would be the case. I wonder if linking the output could be a simple solution. All weapons (master/slave/tertiary) are contained in the body of the turret but the output itself, where the shot originates from, is linked to a block at the end of the barrel. So you have the option...
    9. Sven_The_Slayer

      Surprise Dev Update

      Wow really? All I wanted was for the turret body to share it's shields with the rest of the turret and now your telling us that turrets will be partially protected by the mother-ship?! That is monumental news! What about shared weapon components between turret entities? Like the barrel...
    10. Sven_The_Slayer

      Surprise Dev Update

      I guess you have not worked out the logistics of these entities being able to share aspects such as weapons and shields. In regards to turrets big turrets with articulating barrels are a problem. If all the weapons and shields must be contained in the barrel than this really limits the ability...
    11. Sven_The_Slayer

      Dev Blog : March 30th 2015

      That would require specific docks for this ship, the point of my hanger was to dock as many different types of ships as it could. This also doesn't help it dock to external landing pads that have no structure around it. I know I am no longer limited to docking to the center, the problem is I...
    12. Sven_The_Slayer

      Block Crafting

      Of course if you split the blocks, halve/whatever the mass, and don't adjust the HP values than you can easily create lighter ships that have the same amount of armor by strategically using wedges and the even lighter corners over flat planes which is a bad thing. I would much prefer the angled...
    13. Sven_The_Slayer

      Block Crafting

      Easy. The armor and HP values are the same for all the sizes of blocks. Essentially if you were to get 2 wedges every time you "split" a block would essentially be getting twice the armor and HP for the same base cost. Honestly I think we should be able to convert regular blocks into whatever...
    14. Sven_The_Slayer

      Surprise Dev Update

      Oh the turret possibilities! Of course for this to be even remotely useful the turret body will have to give it's shields to the barrels which will need to contain all the weapons of the gun... unless the body can also slave it's weapons then OMG the turrets we can create!
    15. Sven_The_Slayer

      Dev Blog : March 30th 2015

      I really don't understand how people couldn't get the old docking system? It wasn't that complicated. Your core was the center of your ship, as long as your ship fit in the dock, it docked. No problems ever. If you built your ships with docking in mine it was never a problem. This new...
    16. Sven_The_Slayer

      Dev Blog : March 30th 2015

      "The old system will slowly be phased out once we release this new system, eventually resulting in the current docking beam becoming an activation beam only." The blog post itself mentioned the old system will be "phased out" therefore yes it's been confirmed old style docking will be removed...
    17. Sven_The_Slayer

      Dev Blog : March 30th 2015

      That seems like a way to overly complex the simple problem "I want to dock this odd shaped ship on a flat plane"
    18. Sven_The_Slayer

      Dev Blog : March 30th 2015

      The HP and armor of the block has to be considered too if it is external only.
    19. Sven_The_Slayer

      Dev Blog : March 30th 2015

      Docking two compatible airlocks together is one thing, docking an entire ship on a flat landing platform is another. You may not always want to dock airlock to airlock. USDs will not work on the internal hanger deck of my carrier or the external docking mounts.
    20. Sven_The_Slayer

      Dev Blog : March 30th 2015

      Another problem I am seeing is if two blocks have to touch this more or less eliminates large standard docks or any all encompassing docking system in general. Docks will more or less have to be specialized for specific ships. I cannot just build a large flat landing pad with a dock in the...