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    1. jayman38

      Suggestions for making good turrets - post them here!

      Here is why I love higher rate-of-fire (rof) on turrets: In singleplayer on my low-RAM computer, the AI turrets can't hardly touch an AI ship with regular rate of fire (rof) because of all the stuttering, jinking, and strafing, so no damage ever gets done to the target ship, regardless of the...
    2. jayman38

      Blueprints old page starmade

      The community should have regular "refresh" parties, restoring old designs to the new mechanics and blocks and re-uploading the updated blueprints. So much fun to be had by all! And you thought that the spacestation contest was fun....
    3. jayman38

      Turrets shooting turrets

      It's an interesting idea to be able to use "open" plexdoors as invisible barriers. I'm intrigued. However, I think the real fix needs to be a tree lookup, where the turrets can look up host structures as far up the tree as necessary (I still have faith that we might some day have modular ships...
    4. jayman38

      Faction Security

      I think it would be neat if you could build your own faction ranks and set up their permissions, instead of hard-coding ranks. That way, different factions could have different ranking structures, and could have as many as they like, with as much permission detail as they like. For example, one...
    5. jayman38

      Guiding Laser and Cruise Control

      A guiding laser seems fiddly to me. Care to elaborate? I'm thinking that the plex beacon needs to be replicated to a logic-activate-able flare effect in an invisible block. The flare can be colored by slaving colored lights to it. Then you could set up colored flares (I'm thinking Yellow flares...
    6. jayman38

      New crafting system discussion

      You will have fun and like it! Any disagreement and you will be reassigned to the Kindergarden Re-education camp. Further non-fun outbursts will be dealt with in the harshest possible manner! :p
    7. jayman38

      New crafting system discussion

      Yeah, the devs might (read: will) have to break from realism to enforce fun in some cases. Heaven forbid in-game toilets become a gameplay requirement! I do not want in-game bathroom breaks.
    8. jayman38

      New crafting system discussion

      A quick idea as food for thought: Be careful when making real-life comparisons. Real-life 3-D printing is going to change the real industrial game. I think your argument about not being able to simply changing settings is soon to be overturned. Naturally, it won't be quite as disruptive as all...
    9. jayman38

      Time to raise the credit cap

      I didn't mean to. I've seen Space Engineers in a couple of videos, but don't know much about its play mechanics. To borrow a phrase from the movies "Any resemblance to other games, living or dead, is purely coincidental."
    10. jayman38

      Weapon Firing Patterns

      Right. Each barrel in the gat would have needed its own comp.
    11. jayman38

      Time to raise the credit cap

      I just had a wonderful, awful idea. I am remembering one my first real PC games: Battletech, which had a banking system where you could invest in stocks, and you had a choice between a slow winner (very gradual earnings), a completely random stock that could either make you rich or wipe you out...
    12. jayman38

      Suggestions for making good turrets - post them here!

      Recommendations: 1. Build two sets of cannons. The first with a full 100% compliment of Cannon blocks. The second should have between 75% and 95% of the number of Cannon blocks as the first. Link the second set as slave to the first, full set. You now have a quick-fire (not quite rapid-fire)...
    13. jayman38

      Handheld Hull Drill/Ship Equipped Hull Drill

      No, you don't want to have a drill computer, especially if the blocks will be limited to such a small number. It'll just create more unnecessary blocks. Connect them to Logic, maybe, but not a computer.
    14. jayman38

      Make personal power supply beam more powerful

      I haven't played the new crafting system either, except to mine some ore on an asteroid for a change of pace. To keep the system balanced, it might be better if capsules don't produce energy, but shards can. It might be more balancing when placing these small energy sources, that they can only...
    15. jayman38

      Make personal power supply beam more powerful

      I think it would be neat if some (maybe all?) of the capsules generated power. Then, in addition to placing them for subtle lighting, they also provide a tiny, tiny boost to the power supply. That way, you could gradually build up a power base to build your first power core, without having to...
    16. jayman38

      A solution to the heat-seeking missile problem

      This would be a neat mechanic to simulate torpedos. "Set safety range to 400 meters and fire tube 2!" In miscellaneous other games, there is a game mechanic to either charge up the weapon or alter range, depending on how long you hold down the fire button before releasing. This would be useful...
    17. jayman38

      Crafting only gamemode (and more!)

      It would be helpful to determine some basic ideas on how to determine ship capabilities, and focus on those for the quest types available. Example: 1. Ship Thrust/Ship Mass > 2 = fast ship (It might be better to have a floating requirement for different levels of quests. For instance, this...
    18. jayman38

      Rotate block in-place

      I made a suggestion in another forum for a new block type, that I think would help. The Barrel block. This would define where the weapon fires and in what direction, allow two-part turrets that move and shoot they way they should, and would free you to rearrange your weapon blocks any way you...
    19. jayman38

      Captain Log and address book.

      It would be neat to coordinate a captain's log with the nav system, so you could highlight or otherwise select an entered set of coordinates, and have the direction be marked for travel, as if it were an adjacent sector (white nav diamond). "Helm, set course for -2, 53, 202. Engage!"
    20. jayman38

      Mining computers and PlexStorage Containers

      I agree with the OP. It doesn't make sense to me that the spaceship salvage beams dump into your personal inventory, all inventory physics aside (I'm assuming that plex lockers and personal inventory use some sort of dimensional rift to store stuff, so you can store as much as you want, without...