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    1. jayman38

      "Captain's Log" storylines to collect and piece together

      I wonder if the devs have looked at GearHead 2. I've never gotten very far past the inital character build, but I've read that it has a custom chat-and-quest system that dynamically creates storylines. That would be an interesting addition to the game, even if it created ridiculous scenarios...
    2. jayman38

      Dans' big ol list of ideas

      I hate the idea of using up a block ID, but I think it's needed for two-part turrets that everybody wants. *deep breath* here we go: I think we need a new block type for Weapon Barrel. It should be linkable to any weapon group and any weapon type, and should need to be built within a certain...
    3. jayman38

      "Captain's Log" storylines to collect and piece together

      Suggestion: It would be neat to have a new contest after the station contest is over where people submit bits and pieces of lore in short log form. (multiple logs per story). Then the best, starmade-friendliest logs get voted way up, and the devs have an opportunity to copy-pasta the best stuff...
    4. jayman38

      Compress all the block types into one item?

      Personally, I find the need to juggle hulls with different colors (the way it works now) an interesting game mechanic without feeling like I am bogged down in micromanagement. It forces me to keep a locker with different colored hulls, and keep it organized. I enjoy it. Paint should not be so...
    5. jayman38

      Customizable logic blocks, dynamic thrusters, thrusters computers, among other things

      Sorry, it looks like I was way off base regarding the core point. I'll keep daydreaming. Carry on.
    6. jayman38

      Customizable logic blocks, dynamic thrusters, thrusters computers, among other things

      Real spaceships would probably benefit greatly from giant, massively dense gyroscopic structure as opposed to blowing reaction mass off into space. Even if it's not as massive as the rest of the ship, it's just a matter of rotating the gyroscope as many times as is needed to get the rest of the...
    7. jayman38

      I have idea how to solve Build Block ecenomy issue!

      My suggestion would be these two relatively simple changes. 1. Make building blocks extremely expensive. 2. Limit the maximum delete dimensions to the number of build blocks in a group. Yes, that's right. I'm actually suggesting mirroring the docking blocks behavior of using dimension with...
    8. jayman38

      Customizable logic blocks, dynamic thrusters, thrusters computers, among other things

      Thanks, Neon. Good points. It'll take me a while to process some of it. I saw your centre of mass topic and wanted to ponder it a while. I need to think about it before saying anything and proving myself a fool. I think you may have to switch from Integer math to floating point math, for the...
    9. jayman38

      Customizable logic blocks, dynamic thrusters, thrusters computers, among other things

      I actually quite like this idea for multi-player crews controlling a ship, especially in a RP environment. I disagree with penta thrusters, if only because you can get a customizable direction by combining thrusters that are pointing in different directions. Yeah, it costs you more blocks to...
    10. jayman38

      Different ambient sounds

      Understandable and I agree that the sound effects should come first. Customizable playlist would take the work of creating ambient music/effects away from the game makers so they can focus on core stuff, because a whole cottage industry would pop up where community members would create...
    11. jayman38

      Railgun, Archer Missiles and Beam Idea

      To experienced builders: Would it be beneficial to change the size of the beam/bullet/missile, depending on how many emitter blocks are connected along the same plane (perpendicular to the direction of the shot) as the primary emitter block (normally selected with "R")? For example: 1. a beam...
    12. jayman38

      Different ambient sounds

      Imagine Event-driven playlist swapping. Easy cruising interrupted by pirates? Led Zeppelin gets interrupted by AC/DC. Boarding a Ship core? The silence of wandering around as an astronaut is interrupted by the comforting hum of ambient engine noise.
    13. jayman38

      Point to Point Docking

      I think it would be interesting to be able to "activate" a plexdoor block in build mode, so that it acts like a universal docking point. Then be able to select one certain plexdoor while in flight as the default docking door, so that the system would know which pieces on the pair of docking...
    14. jayman38

      Different ambient sounds

      For the sake of having a breezy lightweight game code base, object interaction should have sounds. However, for ambience, I think it would be neat to have a MP3-streamer with a customizable playlist built into the game, so you could listen to whatever ambience you'd like, with settings such as...
    15. jayman38

      Co-pilot Blocks, Maybe?

      So... Manned turrets? It would still require a redesign and wouldn't be as efficient as built-in weaponry, but it sounds possible right now without a new block.
    16. jayman38

      more logic sensors

      Similar to astrorepair or energy transfer beams, I think there should be a logic transfer beam that can send a signal to another structure. This would support transfer of logic between docked structures, while remaining within the current gameplay style/paradigm of existing beams and docked...
    17. jayman38

      Energy System

      I need to clarify my position. This thread illustrates the fact that some people find micromanagement tedious, while some find great satisfaction in it. Therefore, with server-side settings, limited fuel and fuel usage should be possible options, but I think the default unaltered game should...
    18. jayman38

      Energy System

      You have uncovered my bias against ice crystals. The game in its current form seems to use them too much in my opinion, so I wanted to limit their use by making them less abundant. Assuming we could also use water as an equivalent fuel source that could be used in place of ice crystals, that...
    19. jayman38

      Docked turrets get parent ships sheild coverage.

      Simple ideas I had while reading this thread: 1. Ship Cores should provide basic minimal shielding, perhaps at a cost of energy storage. One hit from anything would be enough to drop this shield. Energy tanks should have double their current capacity, while ship cores should probably drop from...
    20. jayman38

      Energy System

      I voted no, feeling that this would be unpleasant micromanagement. Caveats: 1. I am making the probably-wrong assumption that power generation will be primarily fusion-based in this universe. 2. H2O (water in its various forms) would provide key fuel for this fusion, at least in the game...