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    1. jayman38

      races / terraforming

      I'm not a big fan of alternate alien races. In conventional Sci Fi, they tend to devolve into little more than human beings with forehead makeup. Plus, having them so common in the universe makes the encounter with an alternate species lose its magic and excitement. I would prefer to see Alien...
    2. jayman38

      concepts for a functional economy

      Recalling a game called Hardwar, also known as [H]ardwar, I think the ultimate economy should not have ship blueprints, except for the use of repair systems. Instead, I think ship sale areas should be made and have random ships available (and physically there). You'll physically see and examine...
    3. jayman38

      1 hull|hardened = 100% efficiency for 0.2|0.4 systems.

      Let me see if I understand your concept correctly: Structural integrity, converted to efficiency percentage is applied to all subsystems on a ship? So if you have 75% structural efficiency, your weapons fire at 75% dps, your shields have 75% shield points and 75% recharge rate, your salvage...
    4. jayman38

      Combined wedges.

      There are many times that I'd like to make an angle on plextanium (glass) meet perfectly with hull. It's just not worth the cost of block IDs. Maybe it would be possible to have a building option that wouldn't take up extra block IDs, where the builder opts for the surrounding blocks to "fill...
    5. jayman38

      Its possible to half voxels?

      I think you're simply going to need to double the scale of your ship. "You're gonna need a bigger boat!" So 1-meter tables will be 2 blocks high. Chairs will be 3-4 blocks high. Standard 5-meter decks will become 10 blocks high. Dave will look like a small child. Life will be good and detailed.
    6. jayman38

      placeable shipcores

      You can, indeed, enter overloading cores to take over the ship. I use that to gather a few extra blocks from dead Isanths. Other than maybe extending the time that the ship takes to explode (indefinitely?), what's the difference between the original concept of this thread and the current...
    7. jayman38

      Ship Core Explosion

      You'd be surprised how little kablooey is in a nuclear reactor. It simply melts down and turns all nearby metal into a solid ingot. (So it would be really neat if all the blocks around power cores were at low-hp bright orange (and glowing!) when it split up, kinda like the edge of missile hits.)...
    8. jayman38

      Bug World does not render in 0.1616

      Zoiks, Scoob, Like, my ship became a ghost! Desktop: CPU: Intel Pentium 4 3.06GHz Dual Core RAM: 2 GB DDR2 GPU: Nvidia GeForce 8500 GT OS: Linux Mint 13 (64 Bit) Java: OpenJDK 7 A modified Isanth I am using for some quick trips to the shop: A closer look, with the engine vents rendering...
    9. jayman38

      Ship Core Explosion

      I agree that a big explosion signifies certain death, so I think a big explosion should be in the default game. I'd like the more subtle effect I described to be an optional mod.
    10. jayman38

      Ship Core Explosion

      I'd love to see a mod where there are a bunch of tiny little explosions along a fault line, and then the parts simply split apart and slowly drift away. It would be sad and subtle. I'm almost burned out on giant space explosions. Besides, I always thought the overall construction of spaceships...
    11. jayman38

      FTL Discussion Reboot

      The hyperspace in the Freespace series of games were my favorite in-game FTL transportation. I just didn't like the in-transit combat. Trying to perform combat maneuvers while the wormhole is warping past (animated background) can make a guy sick to his stomach! (In actuality, I just got...
    12. jayman38

      FTL Discussion Reboot

      I think you're right. It'll need to be weapons like beams. An area affect will be too hard on the server to calculate. Especially if it's in the middle of a raging battle. That's not to say that area-effect denial isn't possible, but it might need to be limited to static locations like...
    13. jayman38

      FTL Discussion Reboot

      Area-effect Denial fields! Maybe a secondary effect of Ion effect systems or something. If your pursuer is too close, and their area-effect denial touches you, no fast-travel escape for you!
    14. jayman38

      FTL Discussion Reboot

      I would like to see a fast-travel option that allows you to select any set of coordinates within a certain radius that depends either on server settings or on some sort of hyperdrive engine block count (and maybe geometric arrangement, the more complex the better). Then you disappear within an...
    15. jayman38

      Remove Station Spawn Cost

      I think it should be costly, but spawn in a faction block. Maybe a building block on top. You are basically buying space for "real estate".
    16. jayman38

      Player trade system

      This could be the start of an expansion of the shop block. My idea for the upgraded shop block: It would serve as a holding area, where players could each activate the block and place inventory items in one of the two inventory areas, visible to both players to avoid scamming, along with a...
    17. jayman38

      Leaving the forums

      Ah, having to choose between your shipmates and your wife... The life of a space captain is a life holding many difficult choices. May your travels find you cruising smoothly, and may you find much loot.
    18. jayman38

      Request: Suggestions for big ships with lots of interior to explore

      Yes, I've seen that room list thread before. Fascinating stuff. We need a new narrow yellow/brass hanging light block to serve for stripper poles, I think. But in all seriousness, I was fascinated when I read in yet another thread of players getting lost inside large ships. It would be fun to...
    19. jayman38

      Request: Suggestions for big ships with lots of interior to explore

      All that talk of space station contests, ship and station wreckage used for space dungeons, and my own curiosity made me want to ask: Can you provide recommendations for large ships with detailed interiors to explore? I'm having a lot of fun exploring the interior of one of the Star Trek...
    20. jayman38

      Procedurally generated space "dungeons" or SSDs

      I think it would be great to continue the discussion of radiation and actually implement SSDs immediately in the game without radiation at first. Even if there is no risk and very little reward (maybe the wreck is small and composed of nothing but grey hull with an occasional plex glass block...