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    1. jayman38

      Ship core death changes.

      I think a great pre-explosion warning would be to throw particles out into space in random directions in more frequent and urgent cycles, to illustrate parts of the ship are starting to explode all over the place. Nearer to the moment where the main explosion starts, the core is spitting out...
    2. jayman38

      Wedges, corners, pentas etc for all building blocks!

      It would be interesting if the devs could somehow uncouple the Block ID from shapes, and make a shape modifier. However, I don't think it works that way. I'm just saying: it would be nice to have a universal shape system for all blocks without overloading the Block IDs.
    3. jayman38

      suggestions that would make starmade more popular and interesting.

      New idea for a ship contest: Spaceships modeled after computer parts. I'm only half-kidding.
    4. jayman38

      Suggestions for improvements to the crafting system

      I think there were 1950s "world of the future" futurist shows that said we'd have this by the year 2000. Still waiting for my jetpack and hovercar! http://moller.com/dev/index.php/sky-car/m400-specs
    5. jayman38

      Armoured plexdoors and plexlights

      I like the idea that doors are weakpoints, so I'd prefer not to have over-armored plexdoors. I do wish there was hardened Plextanium, so I could adequately armor transparent areas. (Think: armored lights) Glass seems like such a soft spot, so on one hand, it makes sense to me to keep that weak...
    6. jayman38

      =-= Storage & Inventory Reworking=-=

      I have absolutely no problem with this suggestion. I think it fits nicely in the paradigm of the rest of the game, and the way that ship/station systems work. I love it. My only suggestion would be some sort of inventory linking system, so you have access to all nearby inventory slots while...
    7. jayman38

      Make all hull blocks able to have lights

      By extending the light color to the edge of the block, the light may not look quite as nice, but at least you won't have to worry about ugly grey lines messing up your architecture. The best part? Not needing to use up block IDs. Since it's more of an artistry thing than a game engine thing...
    8. jayman38

      Make all hull blocks able to have lights

      Take another look at the "floor" in the Twitter pic. The colored blocks on the floor in front of the light rods? Those are light blocks. There are about 3 or 4 new light colors in the latest update. I haven't used the black light yet. Does that give anything an odd technicolor glow in low light...
    9. jayman38

      The Dock It All block

      I definitely like this idea, and think it would be a good idea to replace the two separate docking block sets with a single unified set, reducing used Block IDs. The mechanics might need to be simplified, at least at first, to keep the game logic from lagging the server. From a gaming point of...
    10. jayman38

      Docking Clamps!

      What if it isn't a mistake? What if an enemy ship latches on, the shields between the two ships sync up so that there is no shield in between them, and the enemy cuts its way in? Boarding Partay! Woohooo! :D
    11. jayman38

      Bug found on mine

      Also, check out the permissions on Isanth ships under the Admin tab. I had a situation where after I imported some new ships, the permissions on all ships got reset so that pirates couldn't spawn any ships. Once I re-checked the permission for enemy factions (I don't remember the option name...
    12. jayman38

      concepts for a functional economy

      If the server owner authorizes the ship, it could be put into the rotation, and then one of the ship shops would have it. However, this concept is based on a game with only a few very specific models available that are all of similar size, so it doesn't really work for StarMade. You are correct.
    13. jayman38

      Articulated engines: How to make thruster vectoring and VTOLs possible

      Having the articulated engines swing around when braking would be neat. You might also have a vertical lock boolean, so that the engine doesn't swing out to the side, but instead pivots around the mount point in a plane, just like FunnyBunny suggests. (I'm thinking just reuse the existing...
    14. jayman38

      Ship Class and Pirate Wave Difficulty

      I think you're on to something, and I think it would be great to classify ships based on the level of each category, to get a better description of the ship's purpose. The problem with that is there is currently no way to track down the number of blocks per category. So, say you have a ship with...
    15. jayman38

      Option to designate various parts of the ship as its own

      Now that we have chained docking, it would be great if the dock had a series of selectable options on what to share and in what direction. Power Example: a power generation system docked deep inside the host ship is set to not share shields, but shares energy to the mothership. The direction is...
    16. jayman38

      Make cores able to lift off planets again

      Maybe make a server config labeled something like "ship_core_antigravity" and the default game is set to False. If you want your server to have ship cores that can lift off planets, you set that to True, and cores are no longer locked down by gravity.
    17. jayman38

      Moving Blocks

      And make the moving structure "activate" blocking blocks at the end of the rail. Then you can place activation logic blocks at the logical end of the movement, and so when the moving structure hits the activation block, it stops and something else can happen. (E.g. Reverse the movement by...
    18. jayman38

      Star Chart

      The OP suggestion would be a great way to replace the awkward p+shift map system we have. But then again, maybe the Nav menu could have a built-in interactive 3D mini-map. That would be a cool alternative way to select different structures. The list should stay, but I'd like to be able to...
    19. jayman38

      Articulated engines: How to make thruster vectoring and VTOLs possible

      I imagine this being only a cosmetic change, at first. Maybe functional changes would come later.