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    1. jayman38

      Sensors Anyone?

      Love the idea of "going pirate" temporarily by turning off the transponder signal for silent running. You would only get to use your faction's stuff after turning it back on. Otherwise, everyone would go pirate, to reduce their sensor signature. I imagine the shield count is reasonable, seeing...
    2. jayman38

      Ideas for crews-discussion

      Yep, all of it is optional. I think having decoration blocks react to being "activated" should be turned on in the default game, but everything else should be off by default, configurable on the server, so the server admin can make his game as crew-interactive as desired. I'm on the fence...
    3. jayman38

      Ideas for crews-discussion

      Tribbles from Star Trek! With the introduction of more flora and fauna in the game, make it so that they can grow exponentially if left out and unattended. Someone needs to go around, pruning the little devils or otherwise herding/farming. That leads to me think about on-board farming at...
    4. jayman38

      Ideas for crews-discussion

      I think "decoration" blocks, of which we now have a lot, should have more purpose. Specifically, I think they should have a tiny bit (1 or 2) energy storage on average. For this topic, I think they should have more purpose, such as creating useless, but visual objects. A game I saw recently...
    5. jayman38

      Real minerals

      We could go the "Firefly" route and give things Chinese names. Shen jing bing.
    6. jayman38

      3 types of shield rechargers

      To avoid using up Block IDs, I think this should be a user-selectable configuration for the single shield regenerator block. It'll take ages to set up different blocks, but Block IDs are precious. Maybe to reduce tedium, you could have a "master" shield regenerator block that controls a large...
    7. jayman38

      Sensors Anyone?

      Idea: Resolve the Overpowering accuracy and range with a server configurable hard limit. The AI accuracy can hit 750, but no higher, for instance. (99% accuracy at 750m). Different servers could have different limits, even keeping the ceiling at something low like 30, if they want. ("You can...
    8. jayman38

      More types of engines and energy generators

      Great thoughts! It's needed to work out details. Thank you. 1. A hole in the middle of a deathcube is not visible, but at least makes it more interesting, even if not externally and forces it to have 8000 less blocks inside to use. That makes a deathcube less viable as a design choice. 2. Since...
    9. jayman38

      More types of engines and energy generators

      If there were a heat-dissipation gameplay element in power supplies that required adequate surface area, for instance one surface square for every two power cores, it might be a good game-integrated way of eliminating boring ship designs, like deathcubes. You might still encounter deathcubes...
    10. jayman38

      Planetside bases

      I understand what you mean. I thought of that in an idea I had for a community contest for planet-based structures, with an idea to include ship-based and shop-based structures in the same city. http://starmadedock.net/threads/better-structures-on-planets.2532/
    11. jayman38

      More types of engines and energy generators

      As a species, we have already developed actual ion drives. We're just waiting for Fusion generators or some other high-energy, relatively-low-mass power generation to be invented to power them. Since we are basing most of our suggestions on a future where such a compact, high-energy power source...
    12. jayman38

      Real minerals

      The way I see it, these fantasy materials represent exotic Alloys and Compounds of the Future (tm). Real names would feel too primitive to me. For example, maybe Hattal contains ceramics, stainless steel, tungsten-aluminum-titanium alloys, and a hundred other things that would be toxic if they...
    13. jayman38

      Wedges, corners, pentas etc for all building blocks!

      This might be a GREAT way to get the same effect with fewer Block IDs! White light + blue glass = Blue light. The only problem would be it uses much more space for the same effect. The devs will probably only consider this reduction in Blocks worthwhile if we are running out of the Block IDs.
    14. jayman38

      Gui logic block

      I think this would be a good addition to the existing activation blocks. You generally must address them one at a time when building anyway, so I would suggest a configuration option ("R" or whatever button you have mapped to activate/use a block) for all existing activation blocks (walk, punch...
    15. jayman38

      Ship core death changes.

      I think that an expanding ring works really well... as long as it is always perpendicular to the viewer - any viewer, so that it looks like the outer shell of a regular sphere. If it looks like the edge of a ring is approaching the viewer, then it kind of takes me out of the game/movie. There is...
    16. jayman38

      Better structures on planets

      Yet another community contest (yacc) idea: new planet-based buildings. It'll be just like the station contest, except that because it is designed to make cities better, each submitted building should fit in a (x,x,x) vertical cuboid (e.g. 19x143x19) and be wider at the base than at the top and...
    17. jayman38

      Collision dampener blocks

      I love the idea of dampener blocks. This would need to be implemented if docking clamps were implemented. They just seem to go together like peanut butter and jelly.
    18. jayman38

      More types of engines and energy generators

      I had a thought about server systems last night. I thought it would be cool to have "research" blocks in-game. Maybe have them on random stations throughout the universe. Depending on how many research blocks are still active at the end of the real-day (or however long you want to poll the...
    19. jayman38

      Render a logic pipe for docking connections?

      Interesting idea. If used on turrets would it have any armor value to protect the core, or do you think it should just be cosmetic? I think it would be purely cosmetic by default, with a server-configurable armor value, in case individual server admins want more protection for docked structures...