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    1. NeonSturm

      Rhombicuboctahedron Planets?

      Yes. I even thought of that before they published it - it is not just a concept I cloned from them. You have building sites, pre-filled with planet-plate blocks. IRL you cannot build skyscrapers in swamps - you need to find a good spot. Spaces inbetween could have 4x4x4 meter blocks to save...
    2. NeonSturm

      Is there any reason to build small ships?

      Soon, there might be a limit on how fast you can expand (miners can only be built/purchased for resources you obtain via missions or with play-time). You may have to protect this expansion with other blocks to not lose "miners gained with play-time". But we don't know what really comes. Any...
    3. NeonSturm

      New-(More useful)- pulse weapon.

      Please take this to PM (invite Sunkin351 maybe allow us to invite) or I will report you and call for a mod. 1. Why do you write that offtopic here? I get the feeling you want to spam to hide my post from getting noticed by the next true reply. It's actually against the forum rules. 2. What is...
    4. NeonSturm

      Homebase Adjustment: Only invincible when offline

      . . . And repeat . . . What happens if somebody captures your spawn-point and uses area-triggers and pulses? + faction protection to avoid that you just mine/shoot the area-triggers away.
    5. NeonSturm

      Rhombicuboctahedron Planets?

      I think the real problem of planets with 5-corner plates is that collision boundaries overlap with every player, ship and rail-entity. With squared plates, it would mostly overlap underground where few build. Another option which still remains is a planet that uses 1 3D sphere as core and 3 3D...
    6. NeonSturm

      New-(More useful)- pulse weapon.

      Go learn english. Or do you care whether a German, Chinese or Russian baby could read your posts?
    7. NeonSturm

      New-(More useful)- pulse weapon.

      I really like a wave-motion-gun. But it would have to be balanced about 2/3 of it's range * it's diameter – all blocks it could possibly hit. And after that it would suck! ++LAG too. ––– Suggestion of a fix ––– Pulse with explosive,emp,ion effect: Makes a giant blast surrounding your whole...
    8. NeonSturm

      Rhombicuboctahedron Planets?

      I like "rhombicuboctahedron with 18 squares" too. I would use the triangles as waste-disposal areas. But I prefer cube-planets. It's a cube-game and anything but cube-planets is immersion-breaking :p I don't mind if travelling in orbit involves perfect 90° rotations between planet and sector...
    9. NeonSturm

      Term 2 Voting Now Open

      It tells you invalid, if your session run out. Refresh your session by reloading the page. Reload it in a new tab to have the old votes in your previous if you care about a memorial of your choices.
    10. NeonSturm

      A Few Ideas Related to the Universe

      So basically it is a twin-twin-twin system. ( A+B . + . C+D . . . . + . . . . E+F ) where objects are so far away from each other and the twin-pairs that close that the mass of a twin-pair is seen as 1 single mass from the other entities.
    11. NeonSturm

      Warp drive adjustment like Engines

      wow, 7 redundant posts in a row caused by kookster … mods, please shorten the thread … after the OP mentions sliders explicitly. therimmer96 suggests that ratio defines recharge-time / speed. But the ratio should be achievable no matter the size. Which gives big ships another advantage over...
    12. NeonSturm

      Further Cargo Expansion and Turret View

      Turrets need no access, but rotating rings should be able to. Just let "the rail incl rotators + all dockers to it" mirror the items from all accessible storages. Everything drawn is taken from the first storage that provides this item.
    13. NeonSturm

      A Few Ideas Related to the Universe

      In space-engine, it is told that trinary systems only work with either equal masses or the 3rd being far enough away so that the other 2 count almost as 1 mass. How does 6 work?
    14. NeonSturm

      Request for advice

      Is there no counter-creative@shine smiley?
    15. NeonSturm

      Read by Council Some Logic Stuff

      To get a working RAM-module or Hard-Drive for your computer, you need 2 blocks per bit + some control logic. Flip-Flop : Stores the information AND : required to toggle accessibility First, make 4,8 or 16 bit storage-rows. I recommend 8 bit per cell because then you can still copy+paste an 8x8...
    16. NeonSturm

      help with activators and making one way trigger

      use: multiple inputs → relay → forcefields relay can be: activator : last received input is relayed and, or+not : manual input toggles whether they can activate at all. or, and+not : manual input toggles whether they can shut-down. flip-flop : may cause weird behaviour if you don't set it up right.
    17. NeonSturm

      Read by Schine Prevent salvaging on any entity that has sheild regeneration

      If overheating prevents shield regen and salvage does damage to shields like 1/10 a beam, the issue would be sufficiently solved.
    18. NeonSturm

      Alpha Test Fuel

      If solar power requires flat designs (max 1 cell thickness from the orthogonal view of each boundary-box side), it would encourage sails. But Sails are not very practical for ships if these need to fit through WarpGates. Now, some experienced builders will build expandable sails. And then a...
    19. NeonSturm

      Request for advice

      1. Bad option 2. While docked, you don't need collision checks except for rail-moving entities. Rails could spawn tunnel-meta-blocks or cross-section imprints on chunks to reduce the load. Rails could "lock" all blocks required by either the 0 or 45 or 90 degree position, before movement. if one...
    20. NeonSturm

      Recognized O.V.E.R.V.I.E.W. and control of docked entities - RELOADED

      Against LAG double-click: Click = next option Leave-Button = allow another switch to another next or the previous option 2nd Update = as Leave-Button –– Update here refers to whether a click got noticed AND feedback shows up. 2nd should be double the time for 1st after click. Leave-Box of...