Search results

    1. NeonSturm

      tyranny

      We have a bird! (In german this sentence also means "we are crazy"). BTW: Circles + Triangles = Math. Nebulae = Space. Hands = Holding-it-all :D Do we have more other interpretations?
    2. NeonSturm

      Missilespam, Point Defense's OP & UPness, and Turret Lag

      Works until you got 10'000 rules and a "public server".
    3. NeonSturm

      Exploring Rules of "English".

      What I am trying is to figure out all the stuff I haven't been told in english, on wikipedia or other sides. Think about an "Expert system", then add what you get told everywhere or find when you search it and lastly, figure out what's missing. OK, may just shut up instead of pushing this...
    4. NeonSturm

      Beamzoom

      I'd like the ability to freeze the rendered frame, use it as background, select blocks to priority target and then your aiming snaps to the nearest priority-points. Automatic aim, you just need to queue targets (which takes time). This might give pulse weapons a new purpose over constant-fire...
    5. NeonSturm

      Experience in combat and some possible solutions.

      The problem is that 1/8 should have a chance against 8/1. Or maybe count 1/4 and 4/1 if 2 smaller ships attack. Any ratio less, and everybody will just build the biggest ship possible again. You need peoples in the same weight class, to get this, the weight class has to span over 4 times size...
    6. NeonSturm

      Custom Bullets

      And perhaps make the weapon out of scaffolding and show projectiles inside it ready to be fired :D I don't see a problem with this good suggestion as long as the projectile-ship can be converted to a sprite-object (2D picture). Some might want this:
    7. NeonSturm

      Read by Council (URC) Universal Remote Control, Superpowers, BCI (simplified)

      Some sort of hotkey-sniffer (while active)? Hotkeys attached to nearby logic blocks?
    8. NeonSturm

      Interview with Schema - LFG Podcast

      @[33:30 to 34:00] I heard a statement I can't agree with - that there are only 2 ways of detecting collision. The "strangely shaped object" schema mentions is not more than 2 graphs with 2 lines each with positive and negative limits for each x. Most objects do not even come close enough to...
    9. NeonSturm

      Missilespam, Point Defense's OP & UPness, and Turret Lag

      1. It should… I know :/ 2. I made a rapid-fire explosive launcher as soon as it was possible. Now wireless make it even easier and hotkey-logic. They are just hard to aim (but hitscan with area-triggers can help) and ineffective sometimes. ¯¯¯¯¯¯¯ I think rapid-fire-cannons, scatter-beams and...
    10. NeonSturm

      Recognized Sharable Star Charts

      System comments: "Suck my dick, m***********g enemy!" :) Everybody auto-purchases! Ok, but then you will need to merge comment lists too & some tool to show new comments. And a way to cleanup comments you didn't make sticky (like, fav) & an option to remember those, else the next update would...
    11. NeonSturm

      Ship Core Permissions (Create Blueprint/Create Design)

      Ok, then register your username additionally on the server. Double-safety with 2 passwords. Fallback if the registry is inaccessible. You said they are easy to use, now I want that `(*._.*)´
    12. NeonSturm

      The Ability to Upload, Create, or Select Custom Noises for Individual Ships

      This. In the end it doesn't really matter if Shine publishes the source or not, implements it or not… They only have so much time before they HAVE TO implement it or get overrun by a competitor. If Shine doesn't add, this idea is free loot for all competitors too. And like with all patents...
    13. NeonSturm

      Vote for your prefered cargo-container size!

      Another idea: maybe make it compatible with fighter/interceptor hangar bays! A heavy interceptor should have warp-drive and space for 2 to 4 peoples + 2 light or 1 heavy turret. How large is it? This could define both your hangar size and cargo size. Another consideration would be the size of...
    14. NeonSturm

      Experience in combat and some possible solutions.

      OMG. IF you put in a hard-cap, you break consistency! IF you nerf alpha weapons or boost constant-damage weapons, alpha-weapon lovers would blame you. They don't need a nerf or buff, neither constant-dps weapons need or shield or hull. What these things need is a scissor-rock-paper mechanism...
    15. NeonSturm

      Ammunition as an Addition

      You are not alone! As long as you see "thrusters as weapons with no projectile and thrust by recoil/push-effect-on-self", you can implement both at once and consistently.
    16. NeonSturm

      Missilespam, Point Defense's OP & UPness, and Turret Lag

      Ok, what if you make docked entities with logic-enabled ion effect on them to catch missiles? Wouldn't that buff shields by +150% without taking much energy to buff a large block-count?
    17. NeonSturm

      Alignment-Rail are invisible, walk-through and also work as "tram-system"

      Gravity triggers change your rotation :( Dave apparently doesn't want to go with his head through the ceiling.
    18. NeonSturm

      Ammunition as an Addition

      The combat time only depends on "relative mass differences of opposing sides" and "their chosen combat strategy" (offensive vs defensive or hit&run). It may also depend on weapon configs which give either big or small ships more offensive or defensive power. (evasion belongs to defensive for...
    19. NeonSturm

      Sounds being more louder and powerful when shooting big cannons?

      Give the config 3-4 values: Small sound volume = Ship mass Medium sound volume = Ship mass Big sound volume = Ship mass Error sound for too big/small = Yes/No –– Enforces server rules From these size:mass relations a computer can extract a function for a graph using similar formula as power...