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    1. NeonSturm

      Experience in combat and some possible solutions.

      PIE_OF_DOOM Interval : You got me wrong. I want a soft transition, not a hard gap. That's all The 15 seconds coverage and the 5-10 I want to add (20-25s) meant that the fully charged shield holds weapon fire off that long, not the shield-recharge's downtime.
    2. NeonSturm

      Minimum lock on-range for missiles

      Minimum distance is a golden nugget, not only for missiles but all high-alpha weapons. If stations would have more range, and large ships more range than smaller ones, a missiles (or death-rays aka pulse-beams) minimum distance could also increase. This would give small ships another way to...
    3. NeonSturm

      Transmitter block allows ships to show up on galacitic map

      If you send something, it's received by all - so don't send to your enemies. But you can use passwords, except no use of unknown passwords is allowed :p
    4. NeonSturm

      The Ability to Upload, Create, or Select Custom Noises for Individual Ships

      Please suggest the OGG file format -it's free. It plays in VLC and any proper media-player. I would love to see a simple sound-editor menu in star-made. To adjust provided sounds as mp3s are often copyrighted. Or create them in Rosegarden, which is free. (Hydrogen is a good drum sequencer for...
    5. NeonSturm

      Transmitter block allows ships to show up on galacitic map

      If there is a standard, we should comply as far as practical. Wikipedia "IFF System" (BTW: wow no user has that name) : "The broadest characterization is that of friend, enemy, neutral, or unknown." https://en.wikipedia.org/wiki/Aviation_transponder_interrogation_modes 5bit/2octal mission code...
    6. NeonSturm

      Experience in combat and some possible solutions.

      I don't like the interval-part, else I agree. However, you should make a thread per topic or at least add a poll to separate likes (and put shorter ones first). If shields were only 30% of hull, but take 15s to get down (near-equal weight opponent) and alpha weapons have 30s to 1min reload, it...
    7. NeonSturm

      Ammunition as an Addition

      Because of movement properties. For me, fighters/interceptors are defined by the cockpit-size/weight minimum and Hangar-size maximum. The heavy Interceptors define the Hangar size. A good weight would be defined by minimal systems for light interceptors doubled for light and 2 small or 1 bigger...
    8. NeonSturm

      Gates meta-data ideas (name, password, registered-sources)

      Gates name = "enter anything" like TPs –– maybe incorporate display-block function password = if set, only gates with the same password can register a connection here. If set to LOCK, no new coordinates can be registered here. registered sources = {source gate coordinates: (x,y,z, name)...
    9. NeonSturm

      Make ADV Build Mode Toggle-able

      I would like if the game allows key-bindings to change contexts (also allow context change only for the next command, exit with an empty/trivial command). And key-bindings to work only in certain contexts. (default=nothing changes if you don't use this feature). That would relax the key...
    10. NeonSturm

      Stopping Advanced Build Mode spying

      OK. How do you like these: Installed (even insufficiently supplied or inactive) jammer-blocks make ship-blocks impenetrable to the camera-object. However, you can always see your own entity and sub-entities (not master-entities).
    11. NeonSturm

      Transmitter block allows ships to show up on galacitic map

      Like it. Link a display-block to the antenna with something like: "[type: trade, distress, help, …]\n[encryptions: ownfac2394521, …]". To receive, you need a type and an encryption match. Just send the data to the client and filter types + encryptions that the client didn't register...
    12. NeonSturm

      Ammunition as an Addition

      A ship should be unable to carry many times it's weight in ammo. Maybe it's own weight at max (better 1/2). Note: Except you hold the weapon externally like the first stage on space-shuttles. But then having 3k ammo on a 300m ship with 150m inside it is still a little bit unrealistic. It...
    13. NeonSturm

      City Shield

      I would like it, also for ships. I saw an interesting approach in a new game-alpha "Dreadnoughts which uses a shape that covers the ship from "top+height/2" to "bottom+height/2" everywhere where you have a block. It uses about 1/2 size distance from the outermost blocks on each plane. I've...
    14. NeonSturm

      Communication block (Bobby AI Module)

      I suggest "area-trigger style", invisible, go-through Rail blocks to create a path AI ships can follow to their dock. I'd like 7. Formation. Ships could have a Display-module connected to the AI+antenna which has tags ("taga, tagb, tagc\ntagd" the later weight less). Then you could choose one...
    15. NeonSturm

      Read by Council Integrety module: Stops salvaging even when normally would be allowed

      I don't support the OP. but I do support this.
    16. NeonSturm

      "Homebase" Invulnerability - For Ships ?

      And you login to notice a minefield 1 sector apart in all 6 directions, which are tied with wire-less logic in a way to automatically join the attack on you when you come into firing range of one of these :D (Push pulses to propel idle ships into combat range, all hail the logic and the jump...
    17. NeonSturm

      Multiple simultaneous docking points

      Perfect if you have a rotating ring around your ship with turrets on it. That means even if you kill all turrets a side, there will still come new ones to hit you. That also makes them harder to get hit.
    18. NeonSturm

      Ammunition as an Addition

      5x 300mass = 1'500 mass vs a single 12k mass = 1/8 ratio which is ok (a ship 2x as short/long). I would like smaller ships if others don't build only that big. Small-Medium-Interceptors would be perfect alone and Heavy Interceptors or Light warships if you have NPC-crew ...
    19. NeonSturm

      tyranny

      therimmer96: Learn to read the whole post :p Edited ¨dislike" to "dislike on you" to be clearer for if that was the case you wrote above.
    20. NeonSturm

      tyranny

      Is it really that hard to understand Zodapop ? Your Avatar is screaming "HEY I WANT ATTENTION", and you also do. The Avatar shows his teeth which means 1:"Go away, I bite" or 2:"Try to take on me - I will fight" in animal language. 1: For some, your posts are just annoying, which turns out to...