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    1. NeonSturm

      Ammunition as an Addition

      This is not what I meant. The "average combat time" I meant was how long you need to deplete an enemy ship's shield and kill or disable it with common weapons.
    2. NeonSturm

      Recognized Sharable Star Charts

      But there could be "points of interest" defined by planets, asteroids, pirate stations, resource spawn, faction-stations (especially these hostile to neutral or at war with the buyer). I am not sure if I like the auto-trading concept. That could make you a spy on your faction or drain your...
    3. NeonSturm

      A small set of suggestions regarding ammunition and swarm missiles

      Not one computer - penalizes modular designs with weapon modules. Make all computers of that type fire at once instead. If spam is too op, limit to 1 launch per second and add a counter to show how many launches are available for that weapon-type. The secondary mouse button could enable...
    4. NeonSturm

      Ship Core Permissions (Create Blueprint/Create Design)

      Still, password is a bad concept. Check the authorship with the StarMade registry account and a stored Username, or manage it by registering a Username on that server.
    5. NeonSturm

      Ammunition as an Addition

      Calculate when the pattern is used first or after leaving shipyards: decisionPoint = AVG_COMBAT_TIME /2 //– can be adjusted depending on ship weight ratios relativeReload = pattern.reload / AVG_COMBAT_TIME secondPart = pattern.length - decisionPoint alphaBalance = sum: pattern.damage[ t <=...
    6. NeonSturm

      Thruster Sounds [examples included]

      With a singer and another instrument, you get music from your Large Impulse-Engine sound :D I don't agree with it playing near top-speed. To make these sounds interesting, you need randomisation of replay-speed and volume. Related : The Ability to Upload, Create, or Select Custom Noises for...
    7. NeonSturm

      The Ability to Upload, Create, or Select Custom Noises for Individual Ships

      Haha. NyanNyanNyanNyanNyanNyanNyan (Nyan cat stuff) :D I see. But I don't see a problem as long as the sounds are derived from standard sounds (only minor pitch changes, etc). The market will be there when it is easy enough. Pitch-patterns, Volume-patterns, Swing - for instruments alone and...
    8. NeonSturm

      Ammunition as an Addition

      Because it is boring when everything can do anything. For those who want it, there should be the opportunity to min-max for a specific role, not for just pure damage or RP. There should be some scissor-paper-sone to encourage tactical thinking. Not too much of it though or newbies will have a...
    9. NeonSturm

      Is slow travel a contributing factor to the decline of PvP?

      Ideally, you would have one or many third-factions to hide behind if you recover from war with your recent opponent. (e.g: by having your opponent draw fire on himself if he chases your faction too much). Each faction should need to build up, raid a resource-generator and leave with the loot...
    10. NeonSturm

      Ammunition as an Addition

      Energy is unlimited and sometimes feeds as fast as you can spend it. Ammo prevents you from using the thing that powers your thrusters for weapons. By giving each part of your ship separate more efficient puffers for energy, you encourage design variety.
    11. NeonSturm

      Ship Core Permissions (Create Blueprint/Create Design)

      *joke* GPL greets (look at my signature). *joke end* 3. Lost passwords remove your ownership on it and lock your contribution to Shine staff only. Thus it is a bad concept.
    12. NeonSturm

      Ammunition as an Addition

      So many ammo-threads… I'd just like ammo and fuel to come together because that stuff is not much different from each other (thrusters use "fuel-ammo" or weapons using "fuel"). Also if "clips" are implemented for fire-patterns, it should be considered before designing the system. Easy-to-use...
    13. NeonSturm

      Alignment-Rail are invisible, walk-through and also work as "tram-system"

      would be new for me. But it is still valid when you don't like rail-textures everywhere or mid-air.
    14. NeonSturm

      Minimum lock on-range for missiles

      I meant more that a single array can't take out the shields (also from other alpha weapons like beam-pulse). It's essentially as if they are fighting a 50% weaker shield, but in turn the weapons don't deliver so much damage to the hull. But swarmers or multi-hitters like beams need to have "100%...
    15. NeonSturm

      Missilespam, Point Defense's OP & UPness, and Turret Lag

      Why would you put a ton metal into a 10x10x10cm cube?
    16. NeonSturm

      Recognized Sharable Star Charts

      Scanning systems and selling data to the TG could be a nice mission. Especially with cloaked ships in neutral=enemy faction space with a lot of patrols and turrets. Players need a base income for when they don't have static-miners yet (heard these are coming)
    17. NeonSturm

      A small set of suggestions regarding ammunition and swarm missiles

      Maybe add ammo and fuel together as one unique system. Thrusters just using ammo or weapons fuel - both perspectives are the same. Then each server can enable or disable it how the admins like. Make it a bit bad first and let the community figure out a balance (youtube videos), then decide on...
    18. NeonSturm

      Some ideas for meta-items

      DoorCRTL-Implant: Cannot be sold, but disappears with a player's death. Can be bought only once in TG shops with a medical surgery area (e.g: shops next to undeathinators). When installed into a player's brain, all ship doors with max 15 blocks automatically open when Dave approaches and close...
    19. NeonSturm

      Missilespam, Point Defense's OP & UPness, and Turret Lag

      The PDs are, not the missiles? I thought that there was a second bounding box around the ship, detecting missiles and assing PDs randomly to the ones that still need more PDs to get shot down. sum( ((xyz)-(xyz))^2 ) > range^2. inside the outer box.
    20. NeonSturm

      Alignment-Rail are invisible, walk-through and also work as "tram-system"

      Alignment-Rails are invisible, walk-through and also work as "tram-system" For ships, they can guide them through the hangar to the dock. Ships align to match their centre to such a line and follow it with their centre, eventually to a dock. Any movement while alignment is issued cancels it...