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    1. NeonSturm

      Shop Block Ideas

      Would be OK once shop blocks use cargo. When I learned about it, I kicked myself out of the owner-ship, essentially deleting items which didn't drop as loot. But pure users shouldn't be able to trash it for others of their rank. Neither should admins be required in case a faction dies. Shop...
    2. NeonSturm

      Popular Content

      Ratings should be worth 1/2 if they are 2x as old in a non-linear time, linear distance of chunks. The flow of this non-linear time depends on how much changed and how much "got added which is rated popular". This would be the most accurate representation of popularity. How it works: Each...
    3. NeonSturm

      What to do...

      I think SkylordLuke means the topic as a whole, not only a post. BTW: You also could have just pressed the Agree-button instead of writing "K". I don't need such an answer to my post, just saying in case you consider it.
    4. NeonSturm

      What to do...

      Make smaller ships for it. Fighters, gunships. 1-man fighters (= light, medium) and interceptors 2-man fighters (= medium, heavy) and interceptors 3-5 man ships (= gunboats, gunships) … men-count defines how many NPCs you use, not how many players. Stop only when the ships get too big for you...
    5. NeonSturm

      Read by Council How to make hull less dull. Thoughts?

      Then perhaps I used the wrong word. I meant that there should be incentive to use all types. And that it should be more of a choice, not just get the best or the cheapest. I don't know. I like mine and jayman's suggestion. But hull now is dull.
    6. NeonSturm

      An idea for more powerful demolition blocks

      There could also be a special Self-D-splodo that does more damage to the entity it is placed on. Self-D-splodo could be more powerful if it exceeds a certain ratio on your ship and then make the whole ship act as a mine, not only if the enemy ship touches an explosive. I like the Self-D-splodo...
    7. NeonSturm

      Ultra-large Power

      Have you tried power-supply beams? It would look pretty cool, a gate powered by reactors shooting beam at it.
    8. NeonSturm

      Procedural Blocks/Corners/Parts (Revised Edition)

      Bad-Habit I think you search in the wrong game for these features. Please notify me too if you find a game mixing in-game-building, logic, rails, … and what you suggest.
    9. NeonSturm

      Portal Guns in Starmade?

      Or you could just ask the admins to install it. If they do not install it, they think all uses for any purpose is cheating.
    10. NeonSturm

      Portal Guns in Starmade?

      If you get banned for using it, it's cheating to use it. If you say no, I will hack your brain, add a logic-upgrade and no it will not be cheating - because you say it's OK to go ANYwhere and do what you want, thus you have agreed on it to be OK, or didn't you? :eek: You raid the party and...
    11. NeonSturm

      Why power reactor module formula is not something like the power capacitor formula ?

      Easy solution: Require power to be a line, similar to warp-gates, just with 2 ends. These End's Distances in x+y+z needs to be axis/2 long to work optimally. The line on Axis-X = 1/4 : Only 50% efficiency for that axis. Each axis uses the most efficient line available for this calculation...
    12. NeonSturm

      Logicalization for weapon system

      The drawing has so many lines. What do the lines mean? Can you please colour them? I lost track from which blocks you actually control all that chaos (image). It's easier to understand your suggestion than the image!!
    13. NeonSturm

      An idea for more powerful demolition blocks

      Nah, you have to pay for slpodo. Too few and you don't penetrate shields or do harm to more expensive systems. Too many and you overkill and waste. Also too many should have diminishing returns on default servers.
    14. NeonSturm

      Read by Council How to make hull less dull. Thoughts?

      jayman38 Although I like your idea, there 2 major issues: Block data needs to fit into the 24 or 32 bits channelled to the GPU. Armour should show as armour to the player inspecting it (note: I said inspecting not just looking at). Damage calculus however would not be affected (done by CPU, or...
    15. NeonSturm

      An idea for more powerful demolition blocks

      How much splodo does fit into a block? How do you like these names?: Ixplus, Explus Splesh, Splash ExoTerm, Exothermal Wosh, Woxus
    16. NeonSturm

      Ship separation upon destruction [Video Example]

      I thought about many ways to improve an algorithm like that. Each solution that improves the check creates additional complexity in updating the cache of checks.
    17. NeonSturm

      Ammunition as an Addition

      But it would add some strategical value if titans use small ships to relay their fire-power. If all charge times would be longer, they could tank Power,Shield and Ammo on the Carrier/Titan and then fight the enemy one with their own superior evasion. This suggestion needs an ammo-supply beam if...
    18. NeonSturm

      Procedural Blocks/Corners/Parts (Revised Edition)

      The grass-surfaces look very nice. I haven't considered that yet. This image makes it easy to imagine random ramps on most likely spots and some on more unlikely … another surface generation step. About the second, Don't let The Cat out of the "Boxel":schema: Schema likes to stay his Boxel it...
    19. NeonSturm

      3.49 dimensional space-time (no neg-sign, no zero) for black-hole-sectors

      The second segment below 0 is all you can ever be in. You slowly fall back to the lowest point (the global time). Time=X Segment=Phase" I confess, I confused it a bit too. "Future and Past" are used by me both for "real-time" and "phase-shift up+down". Should I try to correct and endanger the...