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    1. jayman38

      Astrometrics - or, visual navigation aid

      A variation on this would be to add "+x", "+y", "-y", "+z" etc. as labels to the existing adjacent sector diamonds on the hud. This will effectively and immediately show you the positive and negative x, y, and z coordinates, and you can quickly figure out where certain nearby sectors are, based...
    2. jayman38

      The Thread o' Lighting

      Blocks currently have 3 bytes of information. Full 24-bit color would double the data used by each block. And a lot of good ideas have been shot down for suggesting the addition of even a single byte of data to the current 3. Edit: On a side note, I agree that lighting from each light block...
    3. jayman38

      Survivors of the Euphrates- CHAPTER TWENTY EIGHT OUT NOW!

      What could possibly go wrong? :p
    4. jayman38

      No more disagree button?

      I also think there needs to be other opposition buttons as well, for more specific feedback. Like/Dislike Agree/Disagree Funny/Bad Taste Informative/Old (still there!) Friendly/Hostile Useful/Old (still there!) Optimistic/Hostile Creative/Old (still there!) On the other hand, maybe this is too...
    5. jayman38

      Terrain placement

      I haven't played with re-arranging grass blocks. Have you tried Ctrl-Mouse-scroll? That normally changes the direction of building blocks, even if a block doesn't normally have an option to select the orientation in advanced mode.
    6. jayman38

      Another Crafting Overhaul

      Block cost is something the community can figure out over the course of alpha testing. Suggestions will follow to help the devs figure out how to balance costs/prices. All we ask is that the costs are configurable so we can build and share our own versions of the economy. May the best...
    7. jayman38

      Another Crafting Overhaul

      Keep in mind that the "glass" in this game isn't glass in the classic sense. It's hull material that probably has tightly bound electrons that don't interact with low-energy photons, similar to the way glass allows photons to transmit through. If it were conventional glass, it would have no...
    8. jayman38

      Adjusting select area in Advanced Build Mode

      That key is normally labeled "Ctrl". I think it would be great if Advanced mode could be toggled. I'd rather hit "Ctrl" once and work in advanced mode by default, and then tap "Ctrl" again to switch back to basic build mode with 1x1x1 cubes. While I'm spitballing, I'd kind of like to see a...
    9. jayman38

      Adjusting select area in Advanced Build Mode

      Plus maybe size adjustment with six more keys.
    10. jayman38

      Camera and Docked-Ships list instead of scrolling through

      I would like to be able to name my cameras and select them from a list.
    11. jayman38

      Better lights

      Yeah, I would like to see brighter light blocks as well as more lighted utility blocks. I love me some energy storage blocks, and wish other blocks were also lit up. Energy reactors: blue/white, shield storage: yellow, shield generator: orange. I want computer screens to glow in the dark like a...
    12. jayman38

      An illustration for an idea I had

      In a way, it could! I overwrote the block-side images to keep things lined up. If you were to implement this directly, the different images would appear on different faces of the block at the same time with no animation.
    13. jayman38

      An illustration for an idea I had

      There was a discussion about crew role-play interactivity, and I had some ideas, including one for having the various computers do something fun when interacted with by crewmembers. The link to that post is here: http://starmadedock.net/threads/ideas-for-crews-discussion.2592/#post-37679 The...
    14. jayman38

      Area trigger corner

      1. For those confused, I think he's talking about a trigger brush that is "activated" when a point (typically the point that represents the core of the player character) is found within its boundaries. Some games use other shapes for activation brushes. I'm familiar with Quake 2 that could use...
    15. jayman38

      Greatly Expanded Instrumentation and Information Systems

      I'd like to see the 2D cockpit radar made into three different views. Maybe they could be selectable, or maybe shown side-by-side, or top-to-bottom. Or maybe they could be shown all at once, each having a quarter of an overall radar screen, arranged to easily see how things are in relation to...
    16. jayman38

      Decorative blocks weigh less.

      It may just be wishful thinking, but I figured that the dev team would adjust mass values when or after the HP system is implemented.
    17. jayman38

      Make EMP drain jump charge.

      I think I remember reading a post by Schema himself that mentioned that all your charge is lost when you are shot. No need for an EMP effect. Can anyone confirm that this has happened to them?
    18. jayman38

      How to craft

      Once you select what you want to build in a Macro Factory block, you can click on the button to the right of the selection button to get an in-game diagram on how to make it, and what is involved, with color coding telling you whether the component comes from a Macro factory block (in which most...
    19. jayman38

      Jump Gates - how do you make them?

      If I'm reading you right, your loop looks like this: MMMCMMM M M M M MMMMMMM Legend: M = Gate Module C = Gate Computer If that's correct, the Computer is interrupting the loop. Take it out of the loop and place it elsewhere.
    20. jayman38

      Faction Friendly Fire

      I think they are referring to client-based network prediction. However, I think that could be worked around with a roll-back process, where the attack against a friendly appears to do damage as normal, but the server "rolls" back the effect after determining a modulation match, so that the...