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    1. jayman38

      Realistic game mode

      For wedges and other angles, people would like to see the angled blocks receive different mass values, so maybe adjust the bonus by mass of attached hull, instead of just the number of attached hull blocks. Therefore, a wedge would provide only half the bonus of a full hull block. If you make...
    2. jayman38

      Latest Update: Shop restock fixed?

      Yes, thanks, SmilingDemon! The infrastructure and block storage I have in place for planned large-ship design building are in place around the original spawn. Then I use a frigate with relatively snappy turning speed as a runabout to gather resources from surrounding sectors. Setting up an...
    3. jayman38

      Realistic game mode

      Hull and Hardened Hull should be able to take heat better than most blocks. Especially if there was some kind of distribution mechanic that calculated heat resistance based on the number of surrounding hulls.
    4. jayman38

      Telescopes Maybe??

      I keep antialiasing off to try to improve fps. I frequently wish I could 2x magnify the camera (usually what I'm looking through when piloting a ship), to see what that pixelated mass out a distance in front of me is. I should probably just drop rendering distance again. I'd use magnification...
    5. jayman38

      Latest Update: Shop restock fixed?

      Thanks Andy! I was wondering if the shop's stock would automatically drop down from 10,000 at the regular update interval, so that I can sell more blocks of that type (in this case, grey hull). Example: I'd like to see shops eventually drop their block count from 10,000 at their regular...
    6. jayman38

      Conveyer Belts

      I think the devs are actively looking at conveyor block systems now, because so many people want real functional elevators in their ships.
    7. jayman38

      StarFeed Podcast -- For anything and everything spaceworthy!

      Maybe have a special short podcast at every new release that discusses the changes and that goes down the list of bugs that were closed, and maybe what significant bugs are still open. An audio version of the release announcement in news. Yeah, a player can read the release note, but it's so...
    8. jayman38

      Advanced build mode Auto-gen wedges feature.

      I think this needs more clarification. How would you like to tell the computer where it needs to place wedges and in what orientation? Computers need input to work right, and an "assumed" correct orientation might not be the solution you want, forcing you to waste time, deleting the...
    9. jayman38

      Block controlled by multiple inputs

      So am I. Can you elaborate on what you are having difficulty with? Hand Print Activation ---> Area Trigger Activation ---> OR Block ---> PlexDoor Blocks (open when OR is activated by any of the three options; all inputs must be turned off before OR block will close the door) Step-on...
    10. jayman38

      Latest Update: Shop restock fixed?

      I am now downloading update 0.163. According to the news page, this resolves bug 444 (http://bugs.star-made.org/issues/444). Can anyone confirm that this prevents shops from exceeding the 10,000 block limit? Along the same lines, does it stop the shop from attempting to "sell" excess blocks when...
    11. jayman38

      Good station for a factory?

      I looked through the latter part of the thread myself and found a number of great candidates that you might enjoy as your factory home. Ambassador Class Trading Hub, submitted by GaeasSon (I didn't catch the thread page number on this one. It's on multiple pages as he made progress.) Unnamed...
    12. jayman38

      Space Sims

      I want to throw out a cautionary tale of a space sim that nearly died. The devs were shooting for extensive realism. They took 2 years to put out an update, during which time they lost most of the fanbase. I now have difficulty getting it to compile. Plus, the last time I played it, it had a...
    13. jayman38

      Good station for a factory?

      I recommend looking in the recent "Space Station Contest" thread. It is named something like "Closed Contest: Default Station Submission" or something like that. It should be located under the "Contests" forum. The thread is about 6 weeks old now. The contest is closed, but there are 50 pages of...
    14. jayman38

      a solution to homebase invincibility

      Did you have any particular ideas on how to present that information? All those server configs are a lot for a player to take in. The simplest would be a generic MOTD-style pop-up that shows all the non-secret server settings. Almost anything else would be more easily digestible. Maybe a MOTD...
    15. jayman38

      soooo... what now?

      I just re-read the OP. They are actually reprogramming the forums, so you will be able to vote for multiple entries. You'll be able to vote for your five favorites. Each category will have its own voting thread.
    16. jayman38

      Gap Generator? (name from C&C)

      This sounds like a good candidate for a bug report. Namely, a player in build mode should not be able to penetrate any structures that are not in that player's own faction. They should also not be able to penetrate any "natural" structure, such as a planet or asteroid. That's valuable, not only...
    17. jayman38

      Visible äquator while aproaching a planet - for orientation

      Generally speaking, the origin of a galaxy is a black hole in its center. There is still no real way to determine "up" and "down". Whichever civilization is most advanced, powerful, and cares to define it can say what "up" is. (generally their half of the galactic plane) Then North is always...
    18. jayman38

      Block controlled by multiple inputs

      To elaborate: You can place an AND or OR block in between the multiple inputs and the block to be activated. Both AND and OR blocks accept multiple inputs and create an output depending on what they receive. (Physical location doesn't matter. Just link them as normal logic blocks.) AND gates...
    19. jayman38

      camera/cockpit linked to display module

      Camera blocks currently have a "viewscreen" texture on the back (opposite side of the actual camera texture) that approximates what you see when in flight mode. I'd like to see the texture actually show in low resolution what the camera is seeing. Then it would be neat if you could combine a...
    20. jayman38

      Disintegrators (un-nerfing)

      A quiet whisper in the dark: But I thought that Disintegrators were not main-combat devices. I thought they were designed for utility/mining purposes.... Also, self-destruct and astronaut traps if the mood strikes. Standard shields should be great defense against a simple box of TNT.