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    1. jayman38

      StarMade Starter listed as Virus...

      This reminds me, there should probably be a new block made in-game, textured to look like an old macintosh powerbook computer, that disrupts all systems on a ship when in close proximity.
    2. jayman38

      Starmade Logic Tutorials

      I think we really need the area sensor block (the invisible block that only shows up when in build mode) to be a proximity-sensor-type of activation that sends an activation signal only as long as someone is touching the area blocks, instead of a one-time on/off switch. I initially used the area...
    3. jayman38

      Cockpits and Chairs - short and long term suggestions

      I think an in-game chair should fit in a 1-m cube without a bottom, so that you can put whatever you like on the bottom, such as a turned-off light stick as a central support post, a metal mesh block, or a decorative wedge, etc. Or they might remove the bottom block to have an electrostatically...
    4. jayman38

      reverse warp gates

      Is it currently possible to link one gate to multiple destinations and have a random chance of going to any one of those destinations? I think that would be interesting, and fun for adventure maps. As opposed to "Choose your Own Adventure" books, this would be a situation where "In Russia, The...
    5. jayman38

      Addition to warp drive

      I prefer your second idea of the minute countdowns to destroy shields and start overheating the ship. In addition to HP, I would like to see a Core Temperature value for the overall structure (maybe called something other than Core Temperature), similar to the original Elite game, with an...
    6. jayman38

      Colored and Angled Plex doors with Better Ship docking and Warp drives?

      I love how the plexdoors work, and do wish there was some kind of new plexdoor block that integrated into the same 3D space as an existing angle-block. I bet Schema is good enough to make it work, so that when you apply such a block, a partial plexdoor block is applied, automatically filling in...
    7. jayman38

      Help A Noob (please?)

      100% slave effect cap: Correct DPS not changing with the slave system: mostly incorrect: In some rare cases, such as stop/pull/push effects and range-altering beam slaves, the DPS is either dropped or not compounded by the slave system (full 100% push/pull/stop weapons deliver 0 damage...
    8. jayman38

      To quote someone a while ago on the WoW forum...

      I have seen the forum moderators suggest that you quote the important elements of the old conversation and create a new topic with the quotes. As for why? Old topics will have old information and old details that might no longer work, so bringing back that outdated information can bring some...
    9. jayman38

      StarMade Video Series

      Correct. I generally don't have a problem with the appearance and other aesthetic issues. (I kinda like my ships to have a rough look anyway.) I still struggle with systems.
    10. jayman38

      Heat energy, solar-power, balance, feature

      And if you have enough heat generators and your internal temperature is under control, maybe there is a % chance per second that any heat-seekers launched at you might turn into a dumb-fire missile, simulating a thermal-lock failure.
    11. jayman38

      StarMade Video Series

      Yes, Aceface has a pimp-my-ship thing going on. Yes, a StarMade Mechanic series. Bob Vila for ships.
    12. jayman38

      StarMade Video Series

      In addition to seeing how things are done right, I'd appreciate seeing how to fix builds that have gone wrong, so that you only have to replace part of the construct, instead of tearing it all down and building it back up from scratch. This would help with not only fixing simple constructs, but...
    13. jayman38

      StarMade Video Series

      My top three favorite types of StarMade videos: 1. How-to (my top favorite is the initial weapon-master-slave video released on the 0.15 release news that showed the different weapon combinations) 2. Ship reviews. It's a lot of fun to see different creations, and get tips on good design and what...
    14. jayman38

      Adding Commas to integers: From 2147483647 to 2,147,483,647

      Yes, client-side option would be much better than server-side option. Good call!
    15. jayman38

      Adding Commas to integers: From 2147483647 to 2,147,483,647

      That's an interesting idea I hadn't thought of before. Maybe make the intervening character server-configurable so the server admin can use whatever character they prefer? Most new players will not understand the numbers with apostrophes. They'll think it's some strange coordinate system until...
    16. jayman38

      Add faction block functionality to normal ship cores.

      A small fighter can't be expected to do everything. If you have a pair of cannons for rapid fire, disconnect them to slowly take down the faction module. You might need to tack on some more cannon blocks to edge them over 100 damage per shot. It's a slow process, yes, but that's the price of a...
    17. jayman38

      Crafting needs to be looked at again.

      Complete ships currently have a cost of the components involved. To acceptably nerf ship-buying, maybe add a server-configurable "construction cost" to the final price for blueprints. E.g. 5k for each dimensional meter. So if you have a 30x15x20 ship, the added labor cost is about 5k x...
    18. jayman38

      Other games with unique features that fit in Starmade

      Nonsense. There is only one shop per sector coordinate. As long as the sector coordinates are in the quest, and if the quest is stored for later reference, you can go straight to the affected shop(s) via waypoint. (I love it when there are multiple shops in a close-range radius. Buy low, sell...
    19. jayman38

      Simple Hull Crafting

      I'd also like to see more complexity in factory outputs. For example, when crafting pentas from basic hull blocks, you should get one penta PLUS one tetra. Another example: Producing mesh from rock yields not only the mesh, but also maybe a random capsule, and maybe possibly a random paint...
    20. jayman38

      Weapon changes.

      The new system allows different customization, based on creative building instead of a menu of weapon attributes. The game is currently based on ship-building, so the weapon system has been changed to incorporate changes by building different weapon systems. You can only link one slave weapon...