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    1. NeonSturm

      Read by Council Change logic of... logic

      Logic is pure inefficient compared to real life circuits. It's like going back to the 60ties and before. It is a neat concept, especially for debugging as everything is visual, but the sheer amount of blocks and needed changes just to display internals even when not being watched is bad. Get...
    2. NeonSturm

      Read by Council An Idea Regarding Shipbuilding Businesses on Servers

      OK here is the problem: Builder A builds a ship rated with 1000 awesome points. Builder B builds a ship identical in role and size, but only gets 850 awesome points. Builder C builds a third alternative and gets 800 awesome points. Builder A gets all the credits and builder B+C are left...
    3. NeonSturm

      Read by Council Stronger Lights

      This. Dynamic lightening can kill your FPS completely (5 FPS, you still want to play?) But directional light is not equal to dynamic light. It is just casts the rays that you have to calculate anyway into a given direction. (same for lights which overlap at a spot but here it has to scale with...
    4. NeonSturm

      Why do you build big ships?

      Then "I just like big ships that feel epic" is the best choice for your Qweesdy But having some sort of achievement-feeling is a vendor-lock-in. Congrats, you are addicted to StarMade now – by what you have built yourself ;)
    5. NeonSturm

      Why do you build big ships?

      Said that because of the lags on big ships in Space-Engineers. You said nothing is better than SM with 300m length+ :) It is a good way to classify combat ships at least. The problem with this is that it depends on the updates shine makes (1 mille soft-cap got changed to 2 mille). For defining...
    6. NeonSturm

      Why do you build big ships?

      That's why I put the option : "I want space for later extensions". In your case, "Why do you build big ships?" equals "Why do you want that many NPCs which need all the space? (On a ship, rather than on different smaller ships or a station where they gather)". 1. I don't think everyone shares...
    7. NeonSturm

      when will the NPC update be...

      I am curious what the most complex part is they are currently working on … … Functionality, Implementation, Balance or UI (how you manage it all). Functionality is pathfinder and AI-scripting. If you have "word-symbols" as hooks you can attach to blocks (logic, beds). Implementation is...
    8. NeonSturm

      Remove/Replace Orientation considerations

      It should just keep orientation of replaced with replacement. Where is our paint-tool??? Robocraft has it! ;) But a filter would be nice too – for bug cases or just laying a new floor.
    9. NeonSturm

      Read by Council Gate Bridges

      I would like if warp-gates could transfer shield between them. Energy for turrets is there anyway (used to refill the also large capacitor) which could be transferred through gate-connections too support each other. That way you have more survivable targets which are easier to replace compared...
    10. NeonSturm

      when fleet controls arrive i have a request...

      Not really if you have AIR-rails (like area triggers). They just need to "dock" at an end-point outside your hangar.
    11. NeonSturm

      Read by Council Block Editor - Copy and paste existing blocks

      Apparently SM uses MISSILE_DUMB_CONTROLLER_ID to identify the blockConfig.xml entry for Dumb-Missiles. And it uses "<DumbMissile>" to identify the blockBehaviourConfig,xml entry for Dumb-Missiles. One is for the appearance, the other for effects. HP + armour are in blockConfig, damage and...
    12. NeonSturm

      Public Docking Nerf

      How do TG-stations behave then? They are meant to provide protection to Lone Wolves, So basically, you only need, but really need a hangar for those ships … And put it full of doors that close when something docks and open before undocking (to match shape).
    13. NeonSturm

      Read by Council Improved skin Customization web interface

      I completely agree on compression. Star-Made does not support indexed colours which would reduce data size by a lot. And PNG does not support different colour-tables (indexed colours) for different parts of a file AFAIK. I mean: Who needs the bit for 100 different grades of purple on a Yellow...
    14. NeonSturm

      Read by Council Shield Classes

      I just hope it doesn't become a "who played longest" instead. Sliders are too flexible mid-combat. But perhaps can work with 1 minute transition time (rewards scouting). I think if scouting your target gives you 100% boost on damage, gigantism is sufficiently punished. EDIT: On the other...
    15. NeonSturm

      Why do you build big ships?

      You can select multiple options, if you have to think about whether to check an option, check it! I wish I could add options I didn't think of right now, but then the poll wouldn't be representative anymore. If you feel your reason isn't listed but unique and important, you can post...
    16. NeonSturm

      Things You Never Use

      I agree partially with @Valak. I don't like to obliterate hard work either, but it's interesting to test flaws in a design. But mass production is hardly hard-work. I think a small fight should occur once in 2-5 hours game-play, but only if you are searching for it by "A: searching for it" or...
    17. NeonSturm

      Did you stole the signature from schema or are you planing to make clones for faster...

      Did you stole the signature from schema or are you planing to make clones for faster development? ;) I like it, but I would like even it more without the frame-skip.
    18. NeonSturm

      Self Powered Turrets or Not?

      I use beam-pulses mostly for only-partially self-powered turrets. It runs mostly on power-storage in the base. When there is an outage, you either won or lost the battle anyway.
    19. NeonSturm

      Read by Council Advanced or Enhanced Display Block

      I want a way to store information without wasting 2.3 blocks per bit (used to be 10 blocks per bit pre-flip-flops but it is still too much). I like if there would be anything to compare display blocks to check a password and transfer passwords just like on/off into flip-flop or activation block.
    20. NeonSturm

      Power and shield drain as weapons

      If the range is lower and the damage+heal greater, it just tells that they are good on forward-facing weapons or offensive turrets (on agile ships to detach weapon aim from move direction). Defensive turrets on slow turning ships should have longer ranged weapons to not be out-ranged and allow...