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    1. NeonSturm

      Read by Council Upcoming heat block and sun damage

      My idea works just as shields do - all values are shared for an entity. The effects on systems can be a sorted list so you only have to check whether you go over the next/previous temperature point and if yes, repeat checking elements in that direction (less effort than block destruction by...
    2. NeonSturm

      Read by Council Callibrate your guns (aiming angles)

      No. Each chunk. Each turret would need 3 bits. per area-chunk. Quality=good: 1 bit in a 32 or 64 bit variable referring to the gun that can aim there. Quality=bad: The second bit for guns that can aim there. Quality=medium, well this is a bit more complicated, but the complicated information is...
    3. NeonSturm

      Read by Council Upcoming heat block and sun damage

      Actually the sun is hot, but vacuum is a great thermal insulator. A ship shouldn't vanish by touching a star - it could bend the fluid surface's space-time or deform it with levitation fields (or other techno-babble). But it should when it dives straight into the surface of a star. However then...
    4. NeonSturm

      Read by Council Callibrate your guns (aiming angles)

      If turrets hit the mother-ship, they shouldn't fire in the first place. When leaving the shipyard, you should be able to "calibrate" your guns. Each square on the bounding box then has info about which turrets can aim at it without hitting the mother-ship. Then you would just have to cast a...
    5. NeonSturm

      Read by Council Ship stat editor commands

      If admins do it, it's OK. But nonetheless I would like a boost-box editable in shipyards only :) Support for this feature should be added anyway though. jayman38 OK, maybe selectable block-stat templates for each ship based on theme? Admins could then accept or decline the use of the template...
    6. NeonSturm

      mindlord0013's (unoffical) Minor Faction Competition

      You are very vague about weight: 5= unique ? 4= only somewhere in space AND uncommon? 3= only somewhere in space OR uncommon? 2= where do you draw the line between common and very common? 1= surely means if somewhere are 2 transports, 1 of them is the very common one. It is also nice to have...
    7. NeonSturm

      Read by Council Upcoming heat block and sun damage

      Depends on for which axis the integrity field is for. or if the collider interrupts the integrity field :p Back-to-topic: My idea on this: Maybe heat-capacity could grow with mass and heat-growth depends on heat-dissipation and heat-exposure. The heat dissipation should grow with the heat...
    8. NeonSturm

      (UPDATE 2 - 2/14/2016) Coding an external ship editor

      That would be nice to have – plugins! Are you going to use the same format as SM uses? 10 bit ID, 1 bit logic, … + meta-data for specific blocks? I think smEdit uses an orthogonal view to show the 3D model, which is OK. But if you get logic, any renderer, rails, docking, display-blocks, etc...
    9. NeonSturm

      Implemented List of Redundant Planned Suggestions

      This list also needs sort of a change-log for players that read it a month ago. Tags aren't a bad replacement partially, but they distinguish lower/upper case, singular/plural and don't suggest similar ones (tags often used together with it). Also there is no Tagged -Index.
    10. NeonSturm

      Is slow travel a contributing factor to the decline of PvP?

      Says Lecic, not accounting for all but the very last posts. "Territory is important" does not imply "exactly this sector is important and it has no alternative". Also you never know if you couldn't alternatively run special-ops cloaked missions to not have to fight. Not obvious. The idea was...
    11. NeonSturm

      Read by Council Ship stat editor commands

      I like this, but then you should also pay for resources of a similar-efficient ship. I imagine a booster-storage-block where you can put in raw materials to boost the efficiency of the chunk / nearby systems. But you couldn't boost a doom-cube because it already is boosted to the maximum...
    12. NeonSturm

      Is slow travel a contributing factor to the decline of PvP?

      Except that wrecking something contains so much loss that the effort is fruitless, counting the risk and lack of opportunity. And except that territory is free - you don't need exactly that territory jet. Perhaps in a future release of SM, your argument is valid, but not the current version...
    13. NeonSturm

      effects on turrets hitting mothership

      If turrets hit the mother-ship, they shouldn't fire in the first place. Perhaps when leaving the shipyard, you should be able to "calibrate" your guns. Each square on the bounding box then has info about which turrets can aim at it without hitting the mother-ship. Then you would just have to...
    14. NeonSturm

      Read by Schine Artificial Evoulution

      I think it is planed, but I am not sure about the extend of it. It is a very complex thing. Different species for example have different gen-sequences for the stop-sequence. If you merge 2 dissimilar species, the result can lack the ability to use either sequence-variant and lose the ability to...
    15. NeonSturm

      Planned Split Pirate and Trader Guild MOB Blueprints

      Don't forget how often he is allowed to spawn :D Also you might have multiple owners which can only remove themselves and their own subordinates. Else the owner leaves the server and you get: (Just for blueprints)
    16. NeonSturm

      In Developement Sounds

      If you have 1 fighter, you have sound. If you have 1000 fighters, you have a concert → music. How do you make it sound awesome?
    17. NeonSturm

      Turning into from the depths?

      When it comes to battles, I like special-ops style games more. But games where you have to build your tools yourself and can let your creativity play. I enjoyed many SpringRTS games and were in top20 in Zero-K (small community) but I lost interest because it's always the same and repeating all...
    18. NeonSturm

      Read by Council Force Fields

      Basically the suggested force-fields are impenetrable and ultra-strong shields. This is related. It adds an extra dimension in offence/defence and that is interesting. How to make it balanced, immersive and not hurting building styles is another question.
    19. NeonSturm

      Rejected Add Brown Lights

      But you can make neon-green glowing alien shit.
    20. NeonSturm

      Read by Council Ship Transponders

      But there is currently another thread which discusses basically the same and has more opinions.