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    1. NeonSturm

      Turbines in a Voxel World

      Hypno-weapons! They aren't allowed to be made seen by visitors of this forum!
    2. NeonSturm

      Yet another idea to re-balance pulse

      Such a pulse might go into all 6 directions, but turrets can usually only fire in a half sphere (unless you rotate it around a ship axis) This means that for every straight-line turret that cannot fire in any direction, the average efficiency deficit must be subtracted from a pulse if the pulse...
    3. NeonSturm

      The Fix for individual faction member storage.

      Simple and effective. But I think if you have physical access to the storage itself (rather than the interface-block for a pipeline) it would break immersion. Yes for the idea, no for adding it individually to all cubes (also might be a great amount of metadata) and it's very confusing to have...
    4. NeonSturm

      A simple request for the "/giveid" command + Some more ideas on server commands

      Why not add a whole text-based trading interface? Why not add text-based interfaces for everything? !trade sessions !trade [ID] start USER !trade [ID] add/mention ITEM !trade [ID] demand/request ITEM !trade [ID] list ITEM !trade [ID] summary !trade [ID] accept/deny [ITEM/all [count]] !trade...
    5. NeonSturm

      Read by Council Entity Merge or Permanent Docking to reduce lag

      Just one question: How would you handle entities that rotate, move and have moving parts on themselves? I would make all blocks that are possibly obstructed be handled as permanently obstructed for merges. All objects which rotate, will be rotation-symmetrical.
    6. NeonSturm

      Read by Council Not Exactly NEW: Radar Jamming and Cloaking rework Suggestion

      If you would just count mass for cloak/jam, Light Hull would not be punished as much as strong/heavy hull. If you count energy consuming blocks, more armour blocks need more thrusters which pushes the power-requirements for cloak.
    7. NeonSturm

      Read by Council Simple and balanced Mobile Shipyards

      Solution to balance issues: Limit produced ship size to 1/32 of the factories mass. Add a delay to avoid instant production in combat. But the delay might be less for something small like assembled-warhead cannons.
    8. NeonSturm

      Read by Council Fleets vs Formation vs Mission

      I agree. Some example to show why: Flagship: (directives sorted) Survive Help fighting Do not travel with the Captain's Shuttle away Emergency Escape Jump Do not jump with fighters away … Captain's Shuttle Do diplomatic missions (fetch trade offers, carry high-valuable, low-amount cargo)...
    9. NeonSturm

      Read by Schine Priority Bug Fix Suggestions

      Above the bug-tracker features, it should also be possible with the normal forum-login to link possible solutions or ideas to it. Rank 0: Accepted by shine Rank 1: Accepted by council Rank 2: Popular Rank 3: All others. EDIT: I mean in a way where we not seed all information into different...
    10. NeonSturm

      What solution do you use when you have Wedges meeting Wedges?

      Maybe you can fix it with clipping docked entities (doors which can still close while obstructed)
    11. NeonSturm

      What do you think Ship Scores need to take into account?

      DPS (min, max, avg) and utilisation (through turning rate, firing angles) Weapon range (min, max, avg) and utilisation (through speed, warp, interdiction, etc) Shield/s, Armour, Hull Evasion as (acceleration / size) Strategy (energy usage for DPS or evasion?) Alpha Strike damage Less...
    12. NeonSturm

      Read by Council An Idea Regarding Shipbuilding Businesses on Servers

      It's about where it is placed on the list and how it is presented. Imagine 2 versions of "StarGate - PuddleJumper". You would try out both. But if the list is long enough that you can't find the second, you gonna test the one which already got a higher rating and is first seen. It's about the...
    13. NeonSturm

      Read by Council An Idea Regarding Shipbuilding Businesses on Servers

      Big cooperation do TRADE tech. Ever heard of the reduced life-span of light-bulps or woman stocking/sock which started laddering AGAIN? But hey, we don't have faction politics now, this will NEVER EVER happen TO US … keep dreaming :p We will see who is right in the future when this gets...
    14. NeonSturm

      Why do you build big ships?

      Agree. Although I prefer 22.5° angles to make things look really tall (gothic churches and alike) which faces the same issue. Stuff then turns out unrealistic big, even if slabs fix quite some cases, others still stick out. Sometimes you can put that into in-between engineers-only decks. I...
    15. NeonSturm

      Things You Never Use

      I remember the day when I had a completely-black ship using unused blocks by spawning them locally with admin commands and uploading the ship-blueprint. I couldn't spot the entrance at all, even when the ship was visible in front of a cookie-planet. Sunworld-Admins asked me to stop that, but...
    16. NeonSturm

      Read by Council Gate Bridges

      Maybe that you can only link 4 stations together? Or that somebody can kill that power/shield-generator? Maybe that power can only be transferred from adjacent gates which then can't draw shield/power themselves? It doesn't require them static. It just buffs static which can't evade threats or...
    17. NeonSturm

      Read by Council An Idea Regarding Shipbuilding Businesses on Servers

      It will be when it comes to large factions. They will request more taxes from outsiders and trade builds with each other freely. EDIT: Why should a faction not share blueprints it disassembled/hacked/griefed/boarded with other faction-mates for free? Small factions will be at disadvantage...
    18. NeonSturm

      Read by Council An Idea Regarding Shipbuilding Businesses on Servers

      You don'T spend a single thought about the customers, or did you? Microsoft bought DOS for $50'000 and sold it for a Million to IBM. Apple's first mouse was stolen from another company (maybe Xerox, but I am not 100% sure if my memory is right on the company). It wasn't work but theft which...
    19. NeonSturm

      Recognized Cloak, Jam, and Scan. System Revamp

      A few more thoughts, are these considered? If you have 120 Jam and the enemy has 120 Scan, he needs to focus all scan arrays on your ship to aim at it. However if you only have 50 Jam and he has 150 scan, he could aim at 3 different targets at the same time. But if 3 enemy turrets have 50 scan...
    20. NeonSturm

      Read by Council An Idea Regarding Shipbuilding Businesses on Servers

      You have never met a MEGA-COOPERATION's MEGA-BASE.