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    1. jayman38

      More "Spherical" Planets

      Idea for a "Hitchhiker's Guide to the Galaxy" mod: multiple planet types in the same universe, to illustrate "custom planets". (Cubes, cookies, double-sided cookies, dodecahedrons with two spindly arms and a tongue, book-shaped planets (cubes with elongated x and/or z axes), Vogon planets...
    2. jayman38

      Ground combat moves

      I'm liking it a lot. It may not be for the default game. I'm thinking it would be a great mod. (Along with StarMatrix, StarDieHard, StarDoom, StarTeamFortress, StarCTF, etc., etc., etc.)
    3. jayman38

      Optional Consumables

      I think it would be neat to have a separate "shop" for consumables. More like a "cafeteria". Then add a bar. Then add "fixer" npcs with quests/optional missions.
    4. jayman38

      What would happen if we removed missiles?

      It might be a fun mod, just not a good option for the default game. Likewise, build a mod where all weapons are converted to missile systems.
    5. jayman38

      Advanced Fight Mode

      Maybe this could be an upgrade/side-effect of getting a scanner installed.
    6. jayman38

      Intersted to know...

      All powered by a single hamster wheel.
    7. jayman38

      Long Range Gunnery

      This gives me another idea. AI Self-improvement. Imagine if a server has two AI accuracy settings: starting accuracy and maximum accuracy. When AI first is implemented/built/bought/etc., it starts out with "starting accuracy". Then, when it makes the number of hits that is the same as the...
    8. jayman38

      Weapons tweak(s)

      I agree, so I think the forward firing arc should be limited, leaving fighters in the rear to be addressed by turrets. Your titan should be able to target individual areas on a target ship out in front of you without slooooooowly turning to face the different areas. When space games force me to...
    9. jayman38

      Weapons tweak(s)

      Yes, personally, I am that terrible at steering. (Might be time for a new mouse.) In other cases, someone might oversteer on purpose (to jink out from a heavy turret's aim or some other extreme maneuvering), and want to fire away from where the nose is pointed. So for massive ships.... They...
    10. jayman38

      Have not played SM in nearly a year....

      I think the real game launcher (the second game launcher?) has an option under one of the menus for ship management, where you select your saved ship in the catalogue and click on "Export" to create a .sment file, which is basically a zip file containing all the files and folders for that ship...
    11. jayman38

      Weapons tweak(s)

      I hope we'll get a limited cone in which we can aim. Aiming the whole ship precisely will be difficult with very large/massive ships (slow turning) or very tiny ones (over-steering).
    12. jayman38

      Weapons tweak(s)

      In addition to an all-at-once "control computer", I think something like a "system group computer" would be a great way to add fully customizable controls to the hotbar. Allow infinite depth. Allow slaved systems, including computers, to be given a custom name in the hotbar. (E.g. Tractor Beam...
    13. jayman38

      Optional Consumables

      I had some additional ideas on this. 1. It should probably be more like 8 hours of real time to starve. It takes much, much longer to starve than to die of thirst. Generally, it takes 4 times as long (so it would be closer to 15 hours, if you wanted better realism). You'd be surprised how many...
    14. jayman38

      Jump Suppressor/inhibitor/jammer

      Hmm... This sounds like an interesting assault tactic.... Jump in a fleet. The enemy's power supply is drained by halting the first few ships, and then the rest can arrive closer to the target and attack while the energy grid is low. I like that idea. It sounds like something similar to what you...
    15. jayman38

      Jay's Engineering Journal

      Leopard CV top plan. If you look closely, you can see where the ridiculously large tail wing on the original artist drawing peeks out beyond the 53-m wide plans. You can also barely see where the original artist's nosecone peeks out in front of the planned StarMade Nosecone. Edit: It...
    16. jayman38

      Jay's Engineering Journal

      Images for your viewing pleasure. These images are from POV-Ray, not StarMade. Maybe I should start a webcomic. 1. Individual frames from a test hallway animation 2. Individual frames from a concept upper hull section for my "Theatrical" build Edit: Following is some construction...
    17. jayman38

      Jay's Engineering Journal

      I'll be posting various design ideas, pictures, drawings, etc. Design epiphanies: 1. Don't worry too much about making halls fancy; if one embraces the blocky nature of the game, you can fit more stuff in, and replace geometric detail with decoration block detail. 2. Try to fit more features...
    18. jayman38

      Need help bring StarMade Attention to my Community. Lots of Questions.

      To sell this game, I'd simply say that anyone who enjoys Oolite, or the original Elite should enjoy this game equally. This game is not quite as "finished" as Elite, but brings more stuff including the best option of all: being able to build your own flyable ship from blocks. (Leave out all the...
    19. jayman38

      Logic across docked entities

      I think the folks who are arguing against such a system are thinking only about a single logic interaction between a mothership and a daughtership. The OP suggestion would allow multiple logic connections, so I think it is a really great idea. At one point, NeonSturm had an idea for a transmit...
    20. jayman38

      Countering Death Cubes Elegantly

      I would recommend they do not drain the mother-ship. That way, it'll encourage more docked system pods, which will probably result in more interesting and more modular ship designs.