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    1. jayman38

      New Tutorial System

      That sounds like a LOT of suggested content! Some players might help to build this stuff. We'd need something like a dedicated thread (maybe a shipyard thread, not just this suggestion) or contest to encourage player creation.
    2. jayman38

      Note-blocks

      There are a few limited sounds (unless they have all been inactivated completely), so this suggestion fits DivineEvil's apparent definition of "reasonable". Therefore, it's still a valid idea. Plus, it will be an interesting addition when sound becomes a more integral part of the experience. (As...
    3. jayman38

      Sabotage/Boarding

      Yeah, I'm thinking there is going to have to be some sort of heirarchical destination-selection system that can only select certain destination systems. (Teleporter landing pads or something like that.) So, heirarchy: first select a destination structure, then select the destination "pad". (Pads...
    4. jayman38

      A manifesto on crewability

      It would be great to have more stuff to do around the ship. Swing a wrench. "Activate" a computer to have it run through a quick animation to simulate a diagnostic test. Maybe have a player able to bang on a computer for a while to build up a "bonus" timer that adds a buff to that system for a...
    5. jayman38

      Leopard CV Dropship (shielded) 1.0

      Introducing the Leopard CV, a Battletech dropship. Production year: 2581 "Cousin to the original Leopard class DropShip, the Leopard CV is the most common fighter carrier in the Inner Sphere." Source: http://www.sarna.net/wiki/Leopard_CV Original canon dimensions: 53m x 19.8 x 70.2 m Starmade...
    6. jayman38

      Leopard CV Dropship (unshielded) 1.0

      Introducing the Leopard CV, a Battletech dropship. Production year: 2581 "Cousin to the original Leopard class DropShip, the Leopard CV is the most common fighter carrier in the Inner Sphere." Source: http://www.sarna.net/wiki/Leopard_CV Original canon dimensions: 53m x 19.8 x 70.2 m Starmade...
    7. jayman38

      Jay's Engineering Journal

      I probably won't have time to post actual Leopard CV blueprints until next week, but here's a sneak preview from some unpopular angles. Updated underside:
    8. jayman38

      Note-blocks

      I'm thinking about how much fun this would have been for the abandoned station contest. There were plenty of spooky entries, so you just -know- a lot of builders would have had a lot of fun putting in sudden jump-scare sounds/notes.
    9. jayman38

      Multiplayer Control Over Different Systems

      Poor Porkins. But seriously, I think it would be neat if another variation on altering shielding mid-combat would be to redirect energy to effect the combat recharge of shields. Example: I think the current combat recharge rate is 6 or 7%. Redirecting full power to shields: 12% or maybe up to...
    10. jayman38

      Post your imaginary missions in StarMade here!

      Lots of hard-to-make-fun escort missions, including my ideas. Here's something a little more fun. Ship type: Any Objective: Attack a pirate group and destroy them before they have a chance to... (as if you really need a reason to destroy pirates) Reward: a faction point plus x credits per...
    11. jayman38

      Post your imaginary missions in StarMade here!

      Three variants on the dignitary escort mission: 1. High-profile dignitary escort mission: Recommended Ship Type: Battleship+ (The dignitary will not travel in anything less than 50k mass.) Objective: Pick up dignitary at point A and deliver to point B; protect the dignitary's 4 escort...
    12. jayman38

      Sabotage/Boarding

      To increase actual dialogue.
    13. jayman38

      Unify block shapes

      It would be great to see an advanced-mode selection available as an Alpha option. Then watch and see which one players like better and why. This sounds like one of those changes that you won't really know for sure you personally like better or not until you actually use it a bit. After all, it...
    14. jayman38

      Multiplayer Control Over Different Systems

      I love this idea and I think the dev team loves it too. In order for it to work, a critical problem needs to be resolved. Namely, astronauts need to be able to align themselves with the inside of a ship, so that speed, sudden changes in velocity, and sudden exits out of control computers won't...
    15. jayman38

      Seeker missile - target a whole load of enemies, and fire many missiles to each as you need.

      Yes, missiles can be shot down now. Slower missiles = more chance to shoot them down.
    16. jayman38

      Super Weapons

      I'm thinking a cumulative percentage bonus for every 1000 or so weapon blocks. Maybe deactivated in the default game and with the block count (1000) and bonus soft-limit (90 percent) server-configurable. E.g. 100% damage up to 999 weapon blocks, 101% damage at 1000 blocks, 103% damage at 2,000...
    17. jayman38

      Seeker missile - target a whole load of enemies, and fire many missiles to each as you need.

      I would want it to be at least balanced by producing relatively slow missiles. Maybe not the slowest missile type, but I think it should be evadable or shot down before it can slam into the target. Maybe for more balance, maybe a soft cap on missile damage with this seek type? Even with those...
    18. jayman38

      Armor vs Shields

      I've read through this three times. I think you left out the actual "synergy" suggestion, right before the last paragraph that starts with "This would create an interesting synergy...", when the paragraph before is outlining the current game mechanics. I apologize if I missed something obvious...
    19. jayman38

      weird question: How are planet names generated?

      Any dynamic naming system is eventually going to have something... awkward. If not in the host language, someone is going to find something in another language. Example: The universe, including planet names were generated dynamically from a seed number in the original game "Elite". The devs...
    20. jayman38

      quest, shop and pirate factions suggestion

      Great ideas. I am sure the dev team is already deep into thinking about it. Generally, I think of pirates as antisocial, so I would think you'd get a plus on their reputation meter any time you attacked almost anybody but them. Furthermore, I can imagine different pirate factions (think: street...