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    1. jayman38

      Being a drone while in build mode.

      Resurrected threads are spooky. Anyhoo, I think this is a good idea, if only to give a spy a chance to be seen by those who are spying on them. Unless I'm mistaken, right now, you can use build mode and a healthy helping of patience to spy on players from any distance. At least with a ghostly...
    2. jayman38

      Station Blocks For a Real Sense of Scale

      From what I understand of the way blocks store hp damage in their bit-stream, summing up HP won't work as a single block. My understanding is that the current-HP value per block has an absolute maximum limit of 255. To put this in perspective, if you have a large cube that is 4 times bigger on...
    3. jayman38

      Singularity to other universes

      Hugely different idea. Interesting. I can see that being a popular mod, but I'm not sure it's default-game material. With that said, people will still want to play on different servers. Maybe friend A will only play on server X and friend B will only play on server Y. Maybe the player will have...
    4. jayman38

      Singularity to other universes

      I think it would be neat if cooperating server admins could easily set up some kind of "singularity" in their respective universes to allow a player from one server to enter a singularity in-game and be transferred to the other server, dependent on a partnership and agreement between the server...
    5. jayman38

      Derelict Ship Spawning

      If I remember correctly, the Shangri La made it onto the list of neutral space stations for the default game and looks like a derelict ship. On the other hand, the OP's description does not match the Shangri La.
    6. jayman38

      Energy Sword

      Yes. We need a long blade, a short blade... and a towel.
    7. jayman38

      "Connecting..." Yes, but to what?

      At one point, the game would not let you play if it could not connect to the online registry, even if you chose not to link up your player name. That problem should have been eliminated in an update somewhere in the past 4 months. However, if you are linked up, the game might still fail if it...
    8. jayman38

      Station Blocks For a Real Sense of Scale

      If I weren't in the middle of a ship project half-a-dozen ship projects, I'd build a giant station with massive "blocks" made from a hollow shell of regular blocks of the same type and color. That will look cool. Added to my list of future projects.....
    9. jayman38

      Tiered items and more!

      It would be neat if it were easy for a server to start out at a low "tech level", where the blocks don't produce as much, and then gradually over time improve stats, to simulate ongoing research and development. It would also be neat if older blocks didn't get an upgrade, but kept their old...
    10. jayman38

      Jay's Engineering Journal

      The Leopard dropship already had a radar jammer and Bobby installed in the back of the cockpit. I'll leave the mostly-white paintjob as-is, and let future buyers implement their own color schemes. There's not really a good place for a blue light, so the PPCs will remain white. For the...
    11. jayman38

      Only one vendor in the universe?

      After the devastating merchant war of of 31159 that lasted for a thousand years but didn't actually end until 32572, the sole remaining merchant family, described by some as a mob, decided that this level of devastation should not happen again, and downloaded the boss' consciousness to a...
    12. jayman38

      Jay's Engineering Journal

      Update on the Leopard dropship. Forward-swept upper wings: complete. Multipurpose rooms complete with connecting hallway and all doors: complete. PPC/Laser Weapon systems: complete. Dorsal double-barrel turret: complete. Ventral engine exhaust areas: complete. I need to add a radar jammer and...
    13. jayman38

      Why is it all dark like?

      I'm posting an agree on the OP to try to get more attention on this issue. There have been multiple external-entity-lighting suggestions, including painting a light circle onto the viewed entity to simulate a flashlight, which I think would look good, especially when projected from each light...
    14. jayman38

      Power & Oxygen systems

      Ah, there's the first calculation. How do you determine what is exposed to space? Here is your first complex path-finding algorithm. Especially if combat damage has created a maze of dead blocks and breach points. This is why I suggest throwing it into the game, and seeing what it actually does...
    15. jayman38

      Storage Sensor

      This sounds like a good idea for fire-and-forget player-run shops. Example: Someone buys out your shop's cannon blocks? Suddenly, the cannon block "arm" of your hidden shop factory springs to life and starts pumping out fresh cannon blocks to direct into the shop module, until the logical limit...
    16. jayman38

      suggestion for station ship balance.

      I agree. I recommend placing the target/nav point at the faction module, and then changing the target/nav point to the core (or in the case of stations, the "first block?") after the faction module is destroyed/hacked/reset/etc.
    17. jayman38

      Recognized Electrical/Tesla Coil Weapon Type

      Electrical effects are always cool. The primary concern will be the additional on-the-fly 3D floating point calculations in the middle of the most calculation-intense moments of the game: combat. It would be cool to throw this in to the game, to see how it performs. If too many people complain...
    18. jayman38

      Power & Oxygen systems

      I suggest that the oxygen distributor should be placed into the game, regardless of an accompanying astronaut asphyxiation mechanic, just to see how the fill algorithms work in the wild (finding out if they work well, or are huge lag monsters, and getting mass suggestions on how to fix them.)...
    19. jayman38

      My Ideas on Fleet Control

      We may not strictly need it, but it would be great for a high-level crew member serving as a tactical officer. Collectively, we're always looking for ways to make multi-crew warships more fun. This is a prime example of a game mechanic that would do that.
    20. jayman38

      Jay's Engineering Journal

      The lower wings of the Leopard, as shown on original artists' renditions (pre-MWO) are complete. They are even with the lower plane of the ship, so I have not yet considered forward-swept upper wings. So while I'm happy with the engine bulges on the side of the ship aft of the hangers, I need to...