Search results

    1. jayman38

      Land Vehicles

      I think wheel blocks would be great, not only for land vehicles, but also for creating linear motion in structures. I'm thinking specifically about moving an elevator cab up and down by mounting motor wheel blocks on the sides of an elevator shaft. The elevator cab would be moved around by the...
    2. jayman38

      why play starmade

      I've always wanted to build with building blocks without running out of blocks of the right color without options for getting more. I'm so content right now.... :)
    3. jayman38

      block HP balance

      This would be a perfect addition to a variation on the core game that completely excluded energy shielding. (For example, if you wanted a universe where shields weren't possible or hadn't been invented yet. I'm currently building a project originating from such a property where shields aren't a...
    4. jayman38

      What game do you want this game to become?

      I want a sense of balanced, non-punishing freedom that I felt in the original Privateer. In that game, the universe felt very open, but I rarely felt like a bug about to get squashed by a titan. ASCII Sector is a 2-D recreation that feels really good. Plenty of quests and NPCs to interact with...
    5. jayman38

      station blocks on ships

      Forget plex lifts. I really want stand-alone, enclosed elevator cabs. Pre-made structures that run along a predesigned path within or on the outside of the structure (ship, station, skyscraper, etc.), which might not necessarily need to go just up and down. I would like to see the plex lift...
    6. jayman38

      What Creatures/Aliens and other life forms would you like to see?

      I almost forgot the greatest space creature of all! Space Herpes!
    7. jayman38

      Countering the Death Cube

      I love to see good borg cubes. Keep working on it! I hope you'll share it in the community content when it's ready.
    8. jayman38

      Dodecahedron Planet Improvement Ideas (old and new)

      Another thread mentioned planets being something that stops a ship and someone else mentioned that the planet will not then attack. This prompts another subtle AI idea: attract animals to impact/crash sites. It would make a marooning or failed launch even more harrowing than it would otherwise be.
    9. jayman38

      Server Configurations

      Thoughts on dropping money: 0. To establish numbers for the following points: The dying player loses 10 percent of their money when they die. So if a player with 25k dies, they lose 2.5k. If a player with 250m dies, they lose 25 million. 1. The money dropped should probably be a...
    10. jayman38

      What Creatures/Aliens and other life forms would you like to see?

      The guys at work were talking about their kids' games, including a lot of talk about SkyLanders, where you can mix and match upper and lower parts of action figures. Maybe such a thing could be used to create a ton of "binary" aliens from a few upper and lower halves. For instance, the lower...
    11. jayman38

      Ideas on Planet Generation

      I think the devs need to see this. I agree with the OP that this would be a superior way to introduce a ton of variety to planets.
    12. jayman38

      Project:Theatrical - Fixed some incomplete floors at level 1.5 and 8, and added a startup sequence button.

      I added some more blue to a floor inbetween the flightdeck and level 2, and also a more cheerful floor in the cross hall on level 8. (Grey and Blue is the new Black.) The startup sequence button is now in place on the back wall of the engine room (about 4 meters to port, with a sign over it)...
    13. jayman38

      Animated water

      In addition to flowing water animation, I think it would be good to have bubbling water, rotatable, so that the bubbles flow in any direction you want, while the water itself remains still. This would be good for not only building, but also for natural waterways on planets.
    14. jayman38

      Latched Freecam Button

      Nobody else uses their tongue? :p I'm the only one? Nevermind, then....
    15. jayman38

      StarMade counter strike

      That was exciting! Needs more sandvich....
    16. jayman38

      Project:Theatrical 0.9

      Presenting Project "Theatrical": The "Theatrical" is a medium-size cruising patrol vessel, designed for short-range, short-term policing actions and general support duties. Overall dimensions: 99m x 65m x 199m Mass: 40,520 (plus change) from nearly 405,000 blocks Power: 5.6 Million...
    17. jayman38

      Animated water

      This suggests two different kinds of water. "Still" or "Calm" water blocks with no flow direction, and "Flowing" water blocks that can be rotated. I approve.
    18. jayman38

      Dodecahedron Planet Improvement Ideas (old and new)

      8. Fauna When I used to play MechWarrior 4, it was always neat to see wildlife running around. That added a certain nice touch that stuck with me. I recommend an animal AI that generally tries to shy away from structures. They should positively flee in terror from a flying or landing ship.
    19. jayman38

      Change cloaking mechanic and make it take less power.

      Increased translucency by effectiveness is a good idea. I think the devs are making a concerted effort to avoid locking out Intel-video gamers. How is the translucent block preview look to them now? I didn't think it would work. If it does work, does it significantly drop the framerate for...
    20. jayman38

      New slave selection mode

      Good idea. What's available versus what makes sense? Examples: Shift-C: By Color? Shift-S: By Shape? Shift-B: By Both Color and Shape? Shift-A: All in the group? Also, has anyone found any other blocks besides light blocks for which logic-slaving multi-select fails to work?