Search results

    1. jayman38

      Ship Max Speed Determined by Mass

      I'm digging the idea of shields affecting and increasing "space friction". It can be hand-waved away with technobabble. Then add in a mechanic where if a ship is under power but abandoned/unmanned, the shields automatically raise. Then remove the default space friction. With these elements in...
    2. jayman38

      Ship Cores - The final detonation

      Indeed. There is even cinematic precedent.
    3. jayman38

      blocks to have moving parts on ships

      There needs to be a way to make groups and subgroups within groups, so that you can have multiple moving parts within a moving part. Example: A door is a group that moves within another group as an elevator, sliding along an elevator shaft. Grouping needs to work on multiple different block...
    4. jayman38

      Ship Max Speed Determined by Mass

      Currently, the position of thrusters does not affect their use in ship maneuverability. I think you are misinterpreting the effect of mass-based turning. Allow me to illustrate: Ship 1: x: 5, y: 3, mass: 1.5 ##### ##### ##### Ship 2: x: 7, y: 5 (bigger), mass: 1.1 (lighter) # # #######...
    5. jayman38

      Multiplayer vs Singleplayer

      I imagine multiplayer will be the dev team's focus until Steam interest cools. Then the singleplayer issues will take center stage to balance.
    6. jayman38

      Decorative Block - Numbers

      Does HTML still work on Display blocks? I think they are still working out how to combine multiple adjacent display blocks into one big display. I'm hoping when they do that, they'll unlock size restrictions on HTML-driven text, so you can make numbers as big as a display block.
    7. jayman38

      Jay's Engineering Journal

      I have as many as 5 different Battletech dropship designs for Starmade to build. 2 Aerodynes (space-planes), including the Leopard, and 3 spheroid dropships. The spheroids are more popular, so I will be risking the wrath of Battletech fans by keeping them less-than-cylindrical. The plan is that...
    8. jayman38

      Give Pulse-Master some love!

      Similar to how demolition/destruction blocks are highly specialized, I figured Pulses were highly specialized, and useful for their specific domain. 1. Boarding Defense (Kill those hostile astronauts.) 2. Lance Ship weapons (Ramming speed!) 3. colored spherical visuals (Did you see the tutorial...
    9. jayman38

      Heat Sinks

      The heat is being radiated out into space. (Science fact: there are three forms of heat transfer: radiation, convection, and conduction; since convection and conduction only work with a transfer medium, radiation is the only way to vent heat into space. Example: a planet's upper atmosphere is...
    10. jayman38

      Fake Complexity/Additional Weapon System

      I think a weapon complexity mod would be very neat. I already had some ideas for it. 1: mirrors (only one type: gamified: handwaved by saying that reflectivity is altered as necessary when the block is placed) 2. amplifiers (maybe use pulse weapon blocks or computers) 3. accelerators (maybe use...
    11. jayman38

      Storage Name

      Yes, this is a common request. The closest thing we have right now is to put a display block nearby and write the content types into that.
    12. jayman38

      More Sitting

      In the game "Heavy Gear", you had two buttons: one for getting down (boogie!) and one for getting up. So you'd have to get down on knees before you could get further down, into a prone position. Then, getting back up, you'd have to get back up on your knees before getting all the way back up to...
    13. jayman38

      This is for everyone out there hiding in the background

      The MikeLand Lego-style step-by-step instructions still work pretty well. That is a step-by-step instruction page with pictures, not video. When searching YouTube, you'll want to use the filter and filter for videos in the past month. (Past week doesn't get enough videos, and Past Year gets...
    14. jayman38

      ship intercom's

      Oh yeah, in that case, you'd have a lot of fun with the intercom!
    15. jayman38

      ship intercom's

      I think we are talking about a lot of extra bandwidth for every player on the game, even with fast, strict compression and decompression on the client sides, so I think it needs to be something that the server admin sets up special for only their server, only if their server can handle the extra...
    16. jayman38

      ship intercom's

      Since this involves recording (Edit: Or streaming) audio on one machine and transferring it to another, I'd recommend this being a mod, not in the default game. But yet, it would be a cool RP thing.
    17. jayman38

      Activation Module and Energy/Shield/Thruster Systems

      A lot of people like the power management systems from the FreeSpace and X-Wing franchises. With this idea, power management could be done in StarMade with logic. Examples: 1. Divert energy to thrusters = turning on more sets of thruster groups 2. All power to shields = turning on all shield...
    18. jayman38

      Steam Achievements

      I looked up Minecraft-style achievements. That looks like a good way to get new players into the tutorials. Good idea.
    19. jayman38

      Steam Achievements

      For the same reason players get low-level achievements in other games. It encourages new players to keep playing for the sake of a shiny reward, with the hidden agenda of making them experience more content and become more familiar with the game. However, without a Steam Java API, it's a moot...
    20. jayman38

      Steam Achievements

      Oh well, it was fun while it lasted. I would like a steam particle effect emitter, though. (Logic-driven would be great for periodic steam ventings or for use in airlocks.)