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    1. jayman38

      Complex electricity

      Generally speaking, most players who dislike fuel simply don't want the existing reactor blocks changed. On the other hand, most of them should be fine with a new reactor block that uses fuel to generate slightly more power per block. Then fuel usage becomes a choice of the builder, and those...
    2. jayman38

      Some ideas on game mechanics and ship construction

      On the other hand, assuming that the attacking player isn't a cheating admin who just spawns a massive combat ship from thin space, an attacking player who went through the trouble of putting together a ship with massive beam or cannon arrays rather deserves to see the victim's ship disintegrate...
    3. jayman38

      Will planets get bigger in the future?

      You are probably thinking of the term "Occlusion Culling". It's a software trick to reduce the effective amount of geometry that need to be rendered and/or calculated. Unfortunately, while Occlusion Culling would be a simple matter for showing the planet, once someone fires a penetrating laser...
    4. jayman38

      Will planets get bigger in the future?

      Someone on the official team will have to speak to this to provide actual facts, but I suppose that with all the bug-hunting and engine-improving that the dev team does, we'll eventually see lower-lag, larger-plate planets in the game. It's just tricky to figure out those improvements, so it...
    5. jayman38

      Suggestion - Scanners (No not those ones)

      This would be a very minor annoyance at its worst and shouldn't give the player much trouble. If you are in a smaller ship, just turn slightly away from your target for a moment to start the scan of surrounding space. If you are in something that doesn't turn so easily, target something else...
    6. jayman38

      Suggestion - Scanners (No not those ones)

      I think this would be an excellent secondary effect of the existing scanner system. Generally, when you have a target locked in your reticle, you aren't all that interested in the surrounding space, just that target.
    7. jayman38

      Mining missile

      Yeah, if someone forgets to build shields, this would have huge troll potential. Then again, I think such a thing as carpet bombing is realistic.
    8. jayman38

      Some ideas on game mechanics and ship construction

      At this point in time, enemies will go straight for the core, but the dev team is looking into ways to change the way ships are defeated, so that players and AI won't just want to core-drill. The new method is normally referred to as the HP upgrade, but the upgrade will undoubtedly go deeper...
    9. jayman38

      Mining missile

      I think we need one new kind of block 1. block dropper: ejects a specific block from a linked inventory in a direction dictated during the placement of the block dropper. (filtered, so it only expels one block type.) The ejected block would be a one-block asteroid at that point. Then a push...
    10. jayman38

      How do I remove a planet?

      I read a forum post where someone found that planets respawned after a while after he had harvested the whole thing, and that he had harvested the entirety of the same planet 8 times (suggesting at least 7 respawns).
    11. jayman38

      Temperature Control Effect, Heat Shielding/Armor

      The thing with per-entity values, such as sun-damage, is that there isn't a hierarchy of what gets hit first. In real physics, you hide behind a heat shield. However, in a per-entity shielding situation, couldn't you just put the heat armor anywhere and have it work the same? (Stick 'em along...
    12. jayman38

      Newly-spawned players should spawn with more items

      There seems to be a need for a beginning AI faction (Edit: Separate from the trade faction) that the player can join to be a part of a bigger whole, so they can be a more active player right from the start. For most players, running and hiding is not a fun way to start a game. The average...
    13. jayman38

      Newly-spawned players should spawn with more items

      If something like this is altered, it would be a great time to build a server-configurable starting item list file. That way, it's super-simple for a server admin to dictate exactly what their new players start with. It would also be neat to have alternative starting item files and a way to...
    14. jayman38

      Temperature Control Effect, Heat Shielding/Armor

      I'm always eager to see heat mechanics in a space game. How will the per-block heat level be stored? Certain folks have an aneurism if we suggest adding to the existing three-bytes-per-block data storage. If you try to store it by-entity, you won't have proper heat shielding.
    15. jayman38

      Ship Gui selection

      It's fine if each GUI theme has to be made by the player base, but the dev team will need to build the option into the game to select different GUI themes by ship. I want it. I love it. I need it.
    16. jayman38

      What would you like to see in a ship designed for multiple people?

      We need several things to make multi-player ships more fun. 1. Players and NPCs locked to the ship, so that they don't fall out an airlock during sudden maneuvers and fast speed. (This is critical.) 2. Blocks that work like cores, which can be linked to multiple systems so that secondary players...
    17. jayman38

      New factory: Scrapper

      It's already well-balanced by only returning one of each component, where the manufacturing process would require multiple (is it still usually 10?) of each component to make. So theoretically, you are losing about 90% of the source components during deconstruction. I like it.
    18. jayman38

      Implemented New Personal equipment: Flashlight

      Thoughts on how the game might handle a portable flashlight. I'm assuming that a single light block can be recalculated quickly and efficiently. I think that when the player looks at a target structure (E.g. the dark inner parts of their current ship, for example), the intersection of the...
    19. jayman38

      Energy Sword

      All games with any kind of combat mechanic will inevitably get a lightsaber mod. It's kind of like Godwin's rule in that it always happens. Call it the Lucas rule.
    20. jayman38

      All ship systems require a controlling computer

      I disagree. I think shield and power weakness will be the next step in ship destruction. The devs want to leave a wreckage after the ship is defeated. I think shield and energy computers is the logical extension of this idea. Furthermore, I think it is self-balancing if multiple system computers...