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    1. jayman38

      Ship Core Movement: A Different Approach

      I can see that working fine.
    2. jayman38

      Ship Core Movement: A Different Approach

      I can imagine it working, but maybe only like this: You make a request to move the core from position 1 to position 2. The game asks you if you are really, really sure. There is then a count-down. (30 sec., server-configurable?) Get out of the ship in time. If the countdown reaches 0 while you...
    3. jayman38

      Lights require minimal power to light-up?

      I would like it if you could link lights to the power system in some way, so that they could, indeed be affected like this. This way, the lights can only be affected if the builder decided they should. You could set up lights like this not only externally, but also inside to let your engineer...
    4. jayman38

      Recognized How to fix planets

      I would think that space object visibility from the planet (a.k.a. orbiting ships) wouldn't be a problem. It's just the visibility of a planet that lags stuff so bad. So I would think you should still be able to see objects in space from the ground. It would make sense to render the sky instead...
    5. jayman38

      My ship is hungry, feed it!

      So... Larimar crystals! (I swear, blue resources become so rare they are almost lost every 10 minor updates or so.)
    6. jayman38

      Newb Inquiries! please and thank you.

      I could be mistaken, but I think the core of the child ship is placed directly above the docking unit of the mother ship. (By the way, you'll want to pick which ship is the mother ship and which will be the child. The mother ship will need to have all the thrusters. The child ship could have the...
    7. jayman38

      Change how loot from pirates work and Cargo hatch

      I don't think we need anything new. I think this could be a secondary, passive function of salvage blocks. Just open a protective plex door and a wall of salvage blocks could automatically scoop up any floating items you run across and place them in a linked storage. Then, when you are tired of...
    8. jayman38

      Heat.

      In the meantime, for all those realists, just think of your ship using a refrigerator to focus heat on fluid. The super-heated fluid is then injected into the exhaust plasma by your thrusters. Those ejected particles will have thousands or millions of years to radiate their waste heat before...
    9. jayman38

      New gamemode (of sorts) Defend the power core!

      I think respawn time should be variable: a while (30 sec?) when not owning the core, shorter when owning the core (20 sec?). That way, you don't have players getting killed right at the start and just watching the initial scrimmage from the sidelines. Sidelining players would be not fun...
    10. jayman38

      Planets and Enviornmental Hazards

      Yeah, larger, more-concentrated ore deposits would be a good, realistic thing for planets. From a technical perspective, I'm imagining it as a new biome, where the ore is the primary block, and other blocks get added in around it and through it, depending on how the algorithm places different...
    11. jayman38

      The problems I've run into Starmade as a game so far

      I see a suggestion on #1 of removing the web page. I don't see a suggestion on #2. Planets have always been tricky and laggy. After all, it's hard to simulate the universe. Possible suggestions for server owners: smaller planets (effectively making them multifaceted asteroids)? remove planets...
    12. jayman38

      Jay's Engineering Journal

      I found that the small starter section I built for the Leopard Battletech dropship was still in the starting spawn area even after upgrading and starting a new universe. My need to complete existing projects took over, so I am now delaying the Clarke to continue work on the Leopard. I got the...
    13. jayman38

      Planets and Enviornmental Hazards

      Lakes added to planet generation algorithms would also add an environment hazard, because where you can make lakes of water, you can make lakes of lava or poison.
    14. jayman38

      ship buffs

      It would also be good as a super-rare quest reward for future quests. "Save my daughter, Princess Veska, and I'll reward you the royal +5 thrust booster prototype from my personal yacht!"
    15. jayman38

      Heat.

      I'm a big fan of heat dynamics in a game, but most StarMade players seem to be against it. I recommend keeping these ideas ready for a possible mod in the future. I think such a mod will be relatively popular, especially among those who look at realistic spaceship designs.
    16. jayman38

      pirate stations need better turrets

      Oh yeah, that would be fun! The fun of a concerted effort against a well-defended station is well-established in other games, such as Eve and Vega Strike. Good call.
    17. jayman38

      Food and/or Fuel

      They would if the food is priced right. The Sci Fi trope of delivering much-needed food to a starving entity (planet, space station, war front line, whatever) for whatever reason is classic and well-established for both selfish (big money!) and selfless (must feed the starving children!)...
    18. jayman38

      Read by Council Debris items and nebula

      I think you are right. 1. Colors based on resources sounds good. Then you know what to expect when you start scooping. 2. Gas resources sound fun, and bioengineering sounds like a great new addition to the game. (More minigames! Wooo!) Yeah, the solid stuff probably wouldn't be used so much for...
    19. jayman38

      'The Thing'

      I would like to see this kind of mob, but I think it may be too intense or frustrating for the default game. I want this in a horror/additional-mobs mod. Plus Krites and their poison-dart attacks. And Space Herpes. http://monsterarchives.proboards.com/board/95/alien-monsters
    20. jayman38

      Read by Council Debris items and nebula

      I love this idea for a nebula. It moves most of the strain of nebulas from the server to the client (mostly rendering). That means different clients can have different renderings. (Some people might like the colorful computer-enhanced nebula pictures, while realists would prefer various shades...